@thesiaoz
  @thesiaoz
thesiaoz | The Four Kings - Endgame @thesiaoz | Uploaded September 2024 | Updated October 2024, 2 hours ago.
Indeed, who would wanna buy Luna when the final boss is this easy?

The only thing to look out for is the fleet, which can be sniped on turn 1, making this a regular map afterwards. It's just a race to the NPCs before Teodros escapes, which isn't that difficult if you have no issues with the previous chapter.

Having Candace will make the bossfight even easier, since +5Atk/Spd is broken with brave weapons. If you still struggle with the boss and ran out of options, just use Sarah's glitched Prf for an instant win, but make sure to boost her accuracy and supports for good measure.

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The romhack has one of the best deployment count throughout most chapters, given that I can use everyone for most of the time and then pick my best units for endgame.

The level design also has a puzzle-like element where each unit has a specific path to deal with certain enemies with their unique Prfs, but sadly the game is full of exploits due to the unbalanced nature of the Prfs. Halfway through, the romhack loses most of that puzzle-element and relies more on the broken Prfs than actual strategy later on. Support bonuses are broken for some affinities, where stacking them will basically trivialize many things.

I'll go in-depth with my issues with the Prfs since the other things are already mentioned in their respective chapters.

Lore-wise, we have Yufin's Prf, which is supposed to be a "cursed but powerful" tome, but it is only decent after he gets enough Spd to double with it, he even struggled to double a knight early on. Then comes Sally's Prf which outright powercreeps the former's Prf, while being a "simple" tome as explained in her supports with Alicia.

Gameplay-wise, there's Emily's Prf, where it gets a wary fighter effect. The problem with it is that she can't actually tank anything until she gained enough stats, and by then, she gained enough Spd but now she couldn't double anything with it, making the effect practically useless. The effect is much better if given to a slow tank like Hoff, who even had problems tanking 2 silver sword mercs early on.

Unlike Shelby/Hoff, who still requires growth to continue to tank stronger enemies in later chapters, Vin is untouchable since his recruitment chapter and the enemy don't even have increased hit rates over time. Not only that, Vin could easily reach 20/20 as long as you have the patience to keep ending turns for 1 EXP per dodge, even on his recruitment chapter. The enemy needs higher accuracy over time so it feels like Vin is growing as a unit too.

There are more examples like Zoe's Prf and obviously Sarah's but you get the point, the weapons need rebalancing so every character actually feels useful rather than using the same few broken units to deal with most chapters.
The Four Kings - EndgameJustice & Pride - Chapter 6The Four Kings - Chapter 20The Four Kings - Chapter 3OC Emblem: Chapter 7xThe Four Kings - Chapter 25The Four Kings - Chapter 6FE: Shackled Power - Chapter 25 (Endgame 1)FE: Shackled Power - Chapter 4The Four Kings - Chapter 2FE: Shackled Power - Chapter 8FE: The Dragon Herald - Final Chapter (pt 1)

The Four Kings - Endgame @thesiaoz

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