Uploaded July 2020 | Updated September 2026, 1 hour ago
Music(s):
0:00 Battle Map 1/March to Deliverance (Classic) - Fire Emblem Gaiden (1992)
0:53 Trial Maps (March to Deliverance) - Fire Emblem: The Binding Blade (2002)
1:51 March to Deliverance (Prologue) - Fire Emblem Echoes: Shadows of Valentia (2017)
2:48 March to Deliverance - Fire Emblem Echoes: Shadows of Valentia (2017)
4:36 March to Deliverance - Fire Emblem Premium Arrange II (2020)
=========================================================================
Battle Map 1, Alm Map 1, or with it's official title, March to Deliverance (Classic), is the main player-phase track starting from the first Act of the game. This soundtrack is from the Nintendo Famicom game, Fire Emblem Gaiden, released in 1992 by Intelligent Systems for what was their second main FE game in the series.
A decade after, with the departure of Shouzou Kaga after the release of Fire Emblem: Thracia 776, Intelligent Systems released their next game for the Nintendo Game Boy Advance; Fire Emblem: The Binding Blade, released in Spring 2002 in JPN. Snuck inside this game were a pletoria of soundtracks from Gaiden and Genealogy of the Holy War, and one of them was March to Deliverance, or at the time, Battle Map 1. This plays on the Trial Maps were it is only accessible at post-game.
Fifteen (15) years later, after the successful releases of Fire Emblem Fates, and with the slow and steady downfall of the Nintendo 3DS, Intelligent Systems released their third and final game to end their successful revival as a franchise for the 3DS era. Fire Emblem Echoes: Shadows of Valentia, was released in late Spring 2017 as a faithful remake of Fire Emblem Gaiden. Along with this are new versions of previous Gaiden tracks remastered. March to Deliverance received a Prologue version, and the original March to Deliverance; successfully setting the tone for the story line and progression of Alm's journey through the chapters.
March to Deliverance also received the honor of being selected as part of the massive soundtrack collection of Super Smash Bros. Ultimate for the Nintendo Switch, this also included Lord of the Dead Empire and Scion's Dance in Purgatory. And in addition, Brawl's rendition of With Mila's Divine Protection.The whole family is here in the game!
And last but not the least, in year 2020, with the success of Fire Emblem Premium Arrange comes with its second album; Fire Emblem Premium Arrange II for the unfortunately cancelled Cipher Festival 2020. Bringing in thirteen (13) different tracks, two representing Gaiden/SoV with March to Deliverance, and Scion's Dance in Purgatory in the Grand Battle Medley. You can hear a bit of Alm Map 2's tune in a form of a flute at the end of the track, since March to Deliverance and What Lies At the End go hand-in-hand together.
And that is it everyone! The Evolution of March to Deliverance. Not a single 25th Anniversary Concert inclusion, not remixed in two of the Cavalry Duo albums, With Mila's Divine Protection chosen as a Brawl inclusion instead of this track. Yeah, that summed up this track in general. It never had its biggest blow-off until its Premium Arrange II version was released. But it has a cool nod from The Binding Blade going for it.
Next week, Chapter 10: Light and Dark will be next for The Evolution of Music series! Just send me requests on the community tab sometimes and you'll get what you want (not all the time but I'll try lol).
=========================================================================
Big shoutouts to the people from The Spriters Resource for providing sprites from Gaiden all the way to Shadows of Valentia! I used their sprites and animated them myself, I used Alm's Fighter class sprite as the base animation, the one featured at the Prologue version.
spriters-resource.com/nes/fireemblemgaidenjpn/sheet/19385
spriters-resource.com/game_boy_advance/fireemblemthebindingblade/sheet/53749
spriters-resource.com/3ds/fireemblemechoesshadowsofvalentia
I could've actually gave them all a running sprite as their entrances and exit in each music, but I realized I didn't have enough time to do it. I'll put this as a to-do list for future videos.
Music(s):
0:00 Battle Map 1/March to Deliverance (Classic) - Fire Emblem Gaiden (1992)
0:53 Trial Maps (March to Deliverance) - Fire Emblem: The Binding Blade (2002)
1:51 March to Deliverance (Prologue) - Fire Emblem Echoes: Shadows of Valentia (2017)
2:48 March to Deliverance - Fire Emblem Echoes: Shadows of Valentia (2017)
4:36 March to Deliverance - Fire Emblem Premium Arrange II (2020)
=========================================================================
Battle Map 1, Alm Map 1, or with it's official title, March to Deliverance (Classic), is the main player-phase track starting from the first Act of the game. This soundtrack is from the Nintendo Famicom game, Fire Emblem Gaiden, released in 1992 by Intelligent Systems for what was their second main FE game in the series.
A decade after, with the departure of Shouzou Kaga after the release of Fire Emblem: Thracia 776, Intelligent Systems released their next game for the Nintendo Game Boy Advance; Fire Emblem: The Binding Blade, released in Spring 2002 in JPN. Snuck inside this game were a pletoria of soundtracks from Gaiden and Genealogy of the Holy War, and one of them was March to Deliverance, or at the time, Battle Map 1. This plays on the Trial Maps were it is only accessible at post-game.
Fifteen (15) years later, after the successful releases of Fire Emblem Fates, and with the slow and steady downfall of the Nintendo 3DS, Intelligent Systems released their third and final game to end their successful revival as a franchise for the 3DS era. Fire Emblem Echoes: Shadows of Valentia, was released in late Spring 2017 as a faithful remake of Fire Emblem Gaiden. Along with this are new versions of previous Gaiden tracks remastered. March to Deliverance received a Prologue version, and the original March to Deliverance; successfully setting the tone for the story line and progression of Alm's journey through the chapters.
March to Deliverance also received the honor of being selected as part of the massive soundtrack collection of Super Smash Bros. Ultimate for the Nintendo Switch, this also included Lord of the Dead Empire and Scion's Dance in Purgatory. And in addition, Brawl's rendition of With Mila's Divine Protection.The whole family is here in the game!
And last but not the least, in year 2020, with the success of Fire Emblem Premium Arrange comes with its second album; Fire Emblem Premium Arrange II for the unfortunately cancelled Cipher Festival 2020. Bringing in thirteen (13) different tracks, two representing Gaiden/SoV with March to Deliverance, and Scion's Dance in Purgatory in the Grand Battle Medley. You can hear a bit of Alm Map 2's tune in a form of a flute at the end of the track, since March to Deliverance and What Lies At the End go hand-in-hand together.
And that is it everyone! The Evolution of March to Deliverance. Not a single 25th Anniversary Concert inclusion, not remixed in two of the Cavalry Duo albums, With Mila's Divine Protection chosen as a Brawl inclusion instead of this track. Yeah, that summed up this track in general. It never had its biggest blow-off until its Premium Arrange II version was released. But it has a cool nod from The Binding Blade going for it.
Next week, Chapter 10: Light and Dark will be next for The Evolution of Music series! Just send me requests on the community tab sometimes and you'll get what you want (not all the time but I'll try lol).
=========================================================================
Big shoutouts to the people from The Spriters Resource for providing sprites from Gaiden all the way to Shadows of Valentia! I used their sprites and animated them myself, I used Alm's Fighter class sprite as the base animation, the one featured at the Prologue version.
spriters-resource.com/nes/fireemblemgaidenjpn/sheet/19385
spriters-resource.com/game_boy_advance/fireemblemthebindingblade/sheet/53749
spriters-resource.com/3ds/fireemblemechoesshadowsofvalentia
I could've actually gave them all a running sprite as their entrances and exit in each music, but I realized I didn't have enough time to do it. I'll put this as a to-do list for future videos.
![Tap Battle - Extra Stage 2 ~ The World Isnt an Illusion [S-Rank] (3x Speed/Hard/Expert Mode)
Music: The World Isnt an Illusion
Game: Tokyo Mirage Sessions #FE Encore
I am planning on uploading every extra stages in Tap Battle ~ Wings Carry Me where it features Tokyo Mirage Sessions #FE original soundtracks.
This is Extra Stage 2, accessible a day after the release of Extra Stage 1 in the mode. The song is The World Isnt an Illusion, the Tiki Emblem really rings in this level.
I am a massive Tap Battler that aims to clear the levels in the most difficult way possible:
3x Speed allows the level to move three times its normal speed, making incoming enemies way harder to see in sight, meaning you are most likely relying on muscle memory and fast reaction time tapping.
Hard difficulty is literally the hardest version of the levels. Unique patterns and incoming enemies will throw you off a lot more in this difficulty.
Expert mode makes you press four buttons to tap a particular spot, the complete opposite of Casual mode where you press one button to access four rows of the level.
Having my Tap Battle inverted facing Left allows me to properly play Tap Battles due to vision issues.
I should probably just spend more time playing actual rhythm games again and not Tap Battle but it is a way for me to boast my favorite units in the game with their thematic bouquet weapons while playing one of my favorite FEH game modes that has been lackluster for most of its tenure in the game when it came to rewards. Tap Battle - Extra Stage 2 ~ The World Isnt an Illusion [S-Rank] (3x Speed/Hard/Expert Mode)](https://i.ytimg.com/vi/auDi_1xDpVE/mqdefault.jpg)



![Tap Battle - Extra Stage 4 ~ She Is... [S-Rank] (3x Speed/Hard/Expert Mode)
Music: She Is...
Game: Tokyo Mirage Sessions #FE Encore
I am planning on uploading every extra stages in Tap Battle ~ Wings Carry Me where it features Tokyo Mirage Sessions #FE original soundtracks.
This is Extra Stage 4, accessible a day after the release of Extra Stage 3 in the mode. The song is She Is..., the hardest level in this Tap Battle mode. Tsubasa and Kiria teams up in this last extra stage level to out you, they do not hold back.
I am a massive Tap Battler that aims to clear the levels in the most difficult way possible:
3x Speed allows the level to move three times its normal speed, making incoming enemies way harder to see in sight, meaning you are most likely relying on muscle memory and fast reaction time tapping.
Hard difficulty is literally the hardest version of the levels. Unique patterns and incoming enemies will throw you off a lot more in this difficulty.
Expert mode makes you press four buttons to tap a particular spot, the complete opposite of Casual mode where you press one button to access four rows of the level.
Having my Tap Battle inverted facing Left allows me to properly play Tap Battles due to vision issues.
I should probably just spend more time playing actual rhythm games again and not Tap Battle but it is a way for me to boast my favorite units in the game with their thematic bouquet weapons while playing one of my favorite FEH game modes that has been lackluster for most of its tenure in the game when it came to rewards. Tap Battle - Extra Stage 4 ~ She Is... [S-Rank] (3x Speed/Hard/Expert Mode)](https://i.ytimg.com/vi/bG15ORPjzZ4/mqdefault.jpg)


![Tap Battle - Floor 76-80 ~ Reincarnation ~Kiria [S-Rank] (3x Speed/Hard/Expert Mode)
Music: Reincarnation
Game: Tokyo Mirage Sessions #FE Encore
I am planning on uploading every single boss battle in Tap Battle ~ Wings Carry Me where it features Tokyo Mirage Sessions #FE original soundtracks.
This is the fourth boss level in the mode. In contention of the hardest Floor 76-80 so far. Kiria is relentless, so is the level before her boss battle, the level progression kicks in pretty well here.
I am a massive Tap Battler that aims to clear the levels in the most difficult way possible:
3x Speed allows the level to move three times its normal speed, making incoming enemies way harder to see in sight, meaning you are most likely relying on muscle memory and fast reaction time tapping.
Hard difficulty is literally the hardest version of the levels. Unique patterns and incoming enemies will throw you off a lot more in this difficulty.
Expert mode makes you press four buttons to tap a particular spot, the complete opposite of Casual mode where you press one button to access four rows of the level.
Having my Tap Battle inverted facing Left allows me to properly play Tap Battles due to vision issues.
I should probably just spend more time playing actual rhythm games again and not Tap Battle but it is a way for me to boast my favorite units in the game with their thematic bouquet weapons while playing one of my favorite FEH game modes that has been lackluster for most of its tenure in the game when it came to rewards. Tap Battle - Floor 76-80 ~ Reincarnation ~Kiria [S-Rank] (3x Speed/Hard/Expert Mode)](https://i.ytimg.com/vi/cg8NA-PZupk/mqdefault.jpg)


