Uploaded December 2023 | Updated September 2026, 2 weeks ago
Chapter 12 is pretty short and not too difficult. You get a lot of ammo when fighting against Heresy. You can skip the first phase of Heresy's fight if you shoot the Magnum into its face as soon as you can.
You can let Joseph and Kidman do most of the work when defending the bus. Not too difficult to deal with.
The second part of the Heresy fight is essentially the same as Part I.
You can get to the ambulance partway with stealth. It's good to have a flash bolt ready.
Once you get back to the bus, you cannot die and the chapter is done.
0:00 Chapter 12: The Ride
1:04 Heresy Part I
2:32 Defending the Bus
6:29 Heresy Part II
9:32 Ambulance
11:05 Death/Respawn
12:25 Bus Ride
Chapter 12 is pretty short and not too difficult. You get a lot of ammo when fighting against Heresy. You can skip the first phase of Heresy's fight if you shoot the Magnum into its face as soon as you can.
You can let Joseph and Kidman do most of the work when defending the bus. Not too difficult to deal with.
The second part of the Heresy fight is essentially the same as Part I.
You can get to the ambulance partway with stealth. It's good to have a flash bolt ready.
Once you get back to the bus, you cannot die and the chapter is done.
0:00 Chapter 12: The Ride
1:04 Heresy Part I
2:32 Defending the Bus
6:29 Heresy Part II
9:32 Ambulance
11:05 Death/Respawn
12:25 Bus Ride





![The Evil Within 2 | Classic Mode - Save 6/7 (Ch. 13-14) | No Keys [No Commentary Guide]
Chapter 13.2:
- Use your pistol in the first half of the firewalk and as long as enemies are outside the sphere
- Use your shotgun when there are multiple Disciples and/or when they enter the sphere
- There are syringes and shotgun ammo on the way
Chapter 14.1:
- Upon entering the big room with the Disciples, go right and stealth kill the Disciple at the far end (crossing to neighboring room)
- After opening the gate, you can either go back and go through the center, or through the side as shown in the video
- Regardless of what you choose, you will be seen. Have a freeze or shock bolt ready - just in case
- Run through the gate
- Save #6 (Saves remaining: 1) [optional, depending on how confident you are dealing with the next two rooms. You will need to deal with many Disciples, a Harbinger and three Spawns. You can save before Theodore, or if you are feeling lucky, after - giving you two saves for the last three chapters]
0:00 Firewalk
5:27 Chapter 14 - Burning the Altar
7:30 Room of Disciples and Harbingers The Evil Within 2 | Classic Mode - Save 6/7 (Ch. 13-14) | No Keys [No Commentary Guide]](https://i.ytimg.com/vi/FiRkb8P2CfE/mqdefault.jpg)




![TrackMania | czakram [TMNF RPG]
Hi,
this is a kinda hard RPG track from TrackMania Nations Forever. Its called czakram. I hope its not that bad and have fun trying it...
Map: https://tmnf.exchange/trackshow/1400420 TrackMania | czakram [TMNF RPG]](https://i.ytimg.com/vi/HCKrg-Owq7Q/mqdefault.jpg)