The end of facial normal editing - Stylized Anime in Blender @activemotionpictures
The end of facial normal editing - Stylized Anime in Blender  @activemotionpictures
Uploaded April 2024 | Updated September 2026, 3 weeks ago
We can art-direct shadows without the need for facial normal editing.
⭐Get the file: patreon.com/3dcinetv

You can use your facial/mouth blendshapes in Blender and the shadows will never look bad.

**** CHAPTERS *****
0:00 - Intro
0:44 - Basic concept
1:40 - Light threshold shader
3:38 - Shadow map
5:45 - Calculate offset
6:31 - Set Expression
8:12 - Application using head bone
10:55 - Final shader setup
11:56 - Troubleshooting coordinates
13:38 - Asset Shelf for poses
15:10 - Bone collections
15:45 - Conclusion

**** SOCIALS *****
gumroad.com/3dcinetv
artstation.com/3dcinetv
instagram.com/3dcinetv
tiktok.com/@3dcinetv
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The end of facial normal editing - Stylized Anime in Blender

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