Uploaded April 2021 | Updated September 2026, 3 weeks ago
#Granbluefantasy is an #anime fighting videogame and also an animation series. In this video, we will explore Zeta's stylized shader in #Blender 's real-time EEVEE viewport.
Check out the proof of concept complete video:
📟 youtu.be/C3d6ocJNefI
Follow me on Patron 😀, you can also consider supporting this channel when you become a Patreon:
patreon.com/3dcinetv
CHAPTERS
0:00 Exploring the proof of concept to stylize light
0:44 How to limit light without using a light?
1:16 Factor Light threshold
1:30 Stylized Shaders in Blender series
1:54 Use vertex colors to define shadows
2:10 Blender, Unreal, and Unity toon shaders
2:30 Separate vertex colors to RGB channels
2:55 Smooth Normals
3:27 connecting the vertex colors to the light threshold
4:09 Hair threshold setup
5:12 Interpret alpha to "mask"
6:00 Multiplying the base texture x sss
7:00 Armor glossiness
8:31 Internal Lines
10:25 Lines multiplied against the color
10:31 Add the highlights to the result of the texture
10:55 Color correction
11:46 Ambient Occlusion
12:07 Zeta shader conclusion
12:15 Next episode: YUEL SHADER
12:45 Thank you! Follow me on these networks
If you have any questions about the setup, let me know in the comments below.
*Q: Should we do a live stream to compose the Zoey shader?*
*Are you watching "Granblue Fantasy The Animation" on Netflix?*
**** SOCIALS *****
instragram.com/3dcinetv
artstation.com/3dcinetv
tiktok.com/@3dcinetv
*** MUSIC ****
Track: Yuta Imai - Arcade
Music provided by Dirty Workz / DWX Copyright Free
Watch original: youtu.be/hXcV8I6_TfM
Free Download: DWXCopyrightFree.lnk.to/Arcade
More music: dirtyworkz.com/spotify
#Granbluefantasy is an #anime fighting videogame and also an animation series. In this video, we will explore Zeta's stylized shader in #Blender 's real-time EEVEE viewport.
Check out the proof of concept complete video:
📟 youtu.be/C3d6ocJNefI
Follow me on Patron 😀, you can also consider supporting this channel when you become a Patreon:
patreon.com/3dcinetv
CHAPTERS
0:00 Exploring the proof of concept to stylize light
0:44 How to limit light without using a light?
1:16 Factor Light threshold
1:30 Stylized Shaders in Blender series
1:54 Use vertex colors to define shadows
2:10 Blender, Unreal, and Unity toon shaders
2:30 Separate vertex colors to RGB channels
2:55 Smooth Normals
3:27 connecting the vertex colors to the light threshold
4:09 Hair threshold setup
5:12 Interpret alpha to "mask"
6:00 Multiplying the base texture x sss
7:00 Armor glossiness
8:31 Internal Lines
10:25 Lines multiplied against the color
10:31 Add the highlights to the result of the texture
10:55 Color correction
11:46 Ambient Occlusion
12:07 Zeta shader conclusion
12:15 Next episode: YUEL SHADER
12:45 Thank you! Follow me on these networks
If you have any questions about the setup, let me know in the comments below.
*Q: Should we do a live stream to compose the Zoey shader?*
*Are you watching "Granblue Fantasy The Animation" on Netflix?*
**** SOCIALS *****
instragram.com/3dcinetv
artstation.com/3dcinetv
tiktok.com/@3dcinetv
*** MUSIC ****
Track: Yuta Imai - Arcade
Music provided by Dirty Workz / DWX Copyright Free
Watch original: youtu.be/hXcV8I6_TfM
Free Download: DWXCopyrightFree.lnk.to/Arcade
More music: dirtyworkz.com/spotify





![Rigify Facial pose (Live Chat)
Hi. Ill be transforming this adorable face into a smug face using Rigify.
Get SynthiaWave model for Blender:
⭐ https://3dcinetv.gumroad.com/l/synthiawave
*** CHAPTERS ***
0:00 Context
1:18 Intro
2:09 Synthia Backstory
6:22 Map and Shader
9:21 Pose Library
10:10 Visibility buttons
11:20 Back hair and hoodie
13:20 Light direction
13:42 (image references not shown)
18:13 [Woman|1girl:0.05], Mature, Woman
19:00 Hair highlights
20:20 Posing Synthias face
21:10 Shadow cascade
22:11 Facial controls
26:11 Eye adjustment
29:12 Smug expression
37:00 Advanced technology in humans (opinion)
48:00 Conclusion
*** SOCIALS ****
https://patreon.com/3dcinetv
https://gumroad.com/3dcinetv Rigify Facial pose (Live Chat)](https://i.ytimg.com/vi/Wsp-NQjtjrQ/mqdefault.jpg)




