Zeta Granblue fantasy shader in Blender (Demystifying stylized light) @activemotionpictures
Zeta Granblue fantasy shader in Blender (Demystifying stylized light)  @activemotionpictures
Uploaded April 2021 | Updated September 2026, 3 weeks ago
#Granbluefantasy is an #anime fighting videogame and also an animation series. In this video, we will explore Zeta's stylized shader in #Blender 's real-time EEVEE viewport.
Check out the proof of concept complete video:
📟 youtu.be/C3d6ocJNefI

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CHAPTERS
0:00 Exploring the proof of concept to stylize light
0:44 How to limit light without using a light?
1:16 Factor Light threshold
1:30 Stylized Shaders in Blender series
1:54 Use vertex colors to define shadows
2:10 Blender, Unreal, and Unity toon shaders
2:30 Separate vertex colors to RGB channels
2:55 Smooth Normals
3:27 connecting the vertex colors to the light threshold
4:09 Hair threshold setup
5:12 Interpret alpha to "mask"
6:00 Multiplying the base texture x sss
7:00 Armor glossiness
8:31 Internal Lines
10:25 Lines multiplied against the color
10:31 Add the highlights to the result of the texture
10:55 Color correction
11:46 Ambient Occlusion
12:07 Zeta shader conclusion
12:15 Next episode: YUEL SHADER
12:45 Thank you! Follow me on these networks

If you have any questions about the setup, let me know in the comments below.
*Q: Should we do a live stream to compose the Zoey shader?*
*Are you watching "Granblue Fantasy The Animation" on Netflix?*

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Zeta Granblue fantasy shader in Blender (Demystifying stylized light)

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