Uploaded August 2015 | Updated September 2026, 2 weeks ago
Another random gameplay video... this one show some gameplay from the DLC "Dragonborn", i like to record short videos of the games i play and keep for memories, so thats kind of the purpose of this video.
I did record it over 6 month ago and i have not played Skyrim since then because i think this part was so boring... especially the black book thing that takes you to a magical world or something, i really got very bored and next time i play Skyrim i will leave the island as quickly as possible :)
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Windows 7 Ultimate
GeForce GTX 770 3gb RAM
16gb RAM
AMD FX 8350 4ghz
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Another random gameplay video... this one show some gameplay from the DLC "Dragonborn", i like to record short videos of the games i play and keep for memories, so thats kind of the purpose of this video.
I did record it over 6 month ago and i have not played Skyrim since then because i think this part was so boring... especially the black book thing that takes you to a magical world or something, i really got very bored and next time i play Skyrim i will leave the island as quickly as possible :)
*****
Windows 7 Ultimate
GeForce GTX 770 3gb RAM
16gb RAM
AMD FX 8350 4ghz
*****
![The Elder Scrolls V: Skyrim - [PC WIN7] Random Skyrim gameplay... no dragons this time though :)
My fourth and possibly last Skyrim video, no special theme for this video just some random exploration and beatiful scenery (autumn leaves forest).
First time i fight wisps and wispmother... luckily they were not too difficult. I also visit Darklight Tower and complete it, actually i had already played through it but the game crashed and i had to redo it.
At the end of the video do i die because some sort of pillar shoots magic at me... i wonder how i disable that?
Nvidia shadowplay was used to record this video.
Windows 7 Ultimate
GeForce GTX 770 3gb RAM
16gb RAM
AMD FX 8350 4ghz The Elder Scrolls V: Skyrim - [PC WIN7] Random Skyrim gameplay... no dragons this time though :)](https://i.ytimg.com/vi/wJX8EkIg2-o/mqdefault.jpg)
![Why cant this moment last forever by Soundsmith [Yamaha MU10] XG midi
Why cant this moment last forever by Burkhard Jahnen (alias Soundsmith).
Music recorded from a Yamaha MU10 and playing the midi file in vanBascos Karaoke Player that show the karaoke text.
Music made in 2001.
The original midi can be downloaded from http://www.xg-central.com Why cant this moment last forever by Soundsmith [Yamaha MU10] XG midi](https://i.ytimg.com/vi/wflqPFlsjhA/mqdefault.jpg)
![Robocop Data East - [Atari ST] Longplay (1989)
Robocop for Atari ST released in 1989 by Data East (version used for this video) in USA and by Ocean in Europe, Robocop was made by Peter Johnson. Based on the arcade game by Data East.
Quite a good game but the bosses can be very difficult since you have to press spacebar to jump, the crouch and then jump with joystick technique does not work so well at all. And you must use jump for many of the bosses... if you wonder why there is a little pause just before a boss so is it because i use my foot to press spacebar on the Atari ST keyboard, so i need to put my foot in position before the boss fights :-)
As i mentioned this is the Data East release, it has minor graphical differences to the Ocean release, this looks a bit more like the Amiga version with the colour bars at the top of the screen.
Recorded with my Atari ST (USA TOS 1.00) 512kb using Micomsofts RGB capture card SC-500n1, software used was AmarecTV and Virtualdub. Robocop Data East - [Atari ST] Longplay (1989)](https://i.ytimg.com/vi/xBn6VCjuln0/mqdefault.jpg)
![Smoke Town - [Atari STE] Demo by NoExtra (2015)
Smoke Town was made by NoExtra for the oldskool competition at VIP 2015 and was the winner :)
Released 30 may 2015.
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Recorded from my Atari STE (4 mb) having Ultrasatan as mass storage device using Micomsoft RGB capturecard SC-500N1 and Xsync-1, software used is AmarecTV and Virtualdub.
***** Smoke Town - [Atari STE] Demo by NoExtra (2015)](https://i.ytimg.com/vi/xsRAI0p_CX8/mqdefault.jpg)
![Masterblazer - [Amiga 500] Soundtrack by Chris Hülsbeck (1990)
Music by Chris Hülsbeck.
First i must say this is not the complete soundtrack since there was some songs i could not record as there was sound effects in the way (yes this is recorded from the game and no TFMX rip). The known missing songs are the racing music and the demonstration music and maybe there is a game complete or game over music also that i missed?
Here is the playlist:
00:00 - Loading music
02:05 - Intro
08:50 - Title Menu
16:13 - Museum
21:26 - Highscore
25:46 - Racing player selection
29:45 - Ballblazer player selection
32:55 - Ballblazer match
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All video footage and music was recorded from my Amiga 500 (1 mb) using Micomsoft RGB capturecard SC-500N1 and Xsync-1, software used is AmarecTV, Virtualdub and Sony Vegas.
***** Masterblazer - [Amiga 500] Soundtrack by Chris Hülsbeck (1990)](https://i.ytimg.com/vi/y6dmxzJKNTY/mqdefault.jpg)
![The Elder Scrolls V: Skyrim - [PC WIN7] Werewolf gameplay
My third Skyrim video and this time i am running around as a werewolf a bit, i even kill some giants... i would never dare to go close to them without being a werewolf.
oh... also i stumble upon a dragon wich i kill with ease, and in the end of the video so am i killed by a litte bug :-(
Windows 7 Ultimate
GeForce GTX 770 4gb RAM
16gb RAM
AMD FX 8350 4ghz The Elder Scrolls V: Skyrim - [PC WIN7] Werewolf gameplay](https://i.ytimg.com/vi/y90w5tRYIOg/mqdefault.jpg)

![Two Worlds - [PC Win7] Gameplay video 1 + 30 min showing title screen (2007)
The first gameplay video i did of Two Worlds, i do plan on doing more.
This is showing really early in the game and i have not learned how the game works yet, but i think it is a quite fun game... the voice acting is extremly bad though :)
For fun so did i in the end of the video record around 30 minutes of the title screen showing the day and night cycle :)
This video is mostly for my own memories, something i can look back to in the future and remember the days i played Two Worlds :) So dont expect any expert gameplay.
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Windows 7 Ultimate
GeForce GTX 770 3gb RAM
16gb RAM
AMD FX 8350 4ghz
***** Two Worlds - [PC Win7] Gameplay video 1 + 30 min showing title screen (2007)](https://i.ytimg.com/vi/yNLm3Nhn6EU/mqdefault.jpg)

![NecroVisioN - [PC Win7] Gameplay showing part of chapter 8 (2009)
NecroVisioN was released in 2009 and developed by The Farm 51.
It is a quite hectic FPS with very dramatic music :)
In this video so am i close to the end of chapter 8, the last 10 minutes so do i search for a key that i cant find and eventually i turned of video recording. I did find the key after a longer search later and it turned out i passed it many times :/
Windows 7 Ultimate
GeForce GTX 770 3gb RAM
16gb RAM
AMD FX 8350 4ghz NecroVisioN - [PC Win7] Gameplay showing part of chapter 8 (2009)](https://i.ytimg.com/vi/yWvpvCA0-Bo/mqdefault.jpg)
![James Pond: Underwater Agent - [Atari ST] Gameplay of level 1, 2 and 4 (1990)
James Pond: Underwater Agent was made by Vectordean and published by Millennium in 1990.
click here 03:02 to go directly to gameplay footage and skip loading time and title music.
After playing the Amiga version (here https://www.youtube.com/watch?v=zkZVU345KKM ) so did i decide to try the Atari ST version, the main difference is smaller gameplay area and missing the mission description at the beginning of the levels, no loading screen (that show the island) and also missing the title pic that the Amiga version has now it only show the MGM logo look-a-like. And of course many special effects is missing... transparency and a more simple enter your name screen. Also the exit pipes does not have any number on them so you dont know wich mission they lead to.
This playthrough was just as bad as when i played the Amiga version, but i found out there was some glasses that made you see the invisible enemies and that you could store the glasses at James Ponds house. But i never managed to complete mission 4 this time either :-(
If you play this game on an Atari STE so is it slightly enhanced by using the extended colour palette of the STE for smoother gradients of the background rasters.
I used the budget GBH release for this video. Apparently so does the original full price release from Millennium a bug at mission 8 that makes it impossible to complete the game... but it is no problem for me as i will probably never reach that mission anyway :-)
Recorded from my Atari ST (1 mb) using Micomsoft RGB capturecard SC-500N1 and Xsync-1, software used is AmarecTV and Virtualdub. James Pond: Underwater Agent - [Atari ST] Gameplay of level 1, 2 and 4 (1990)](https://i.ytimg.com/vi/ya8OhGBnkMI/mqdefault.jpg)