Uploaded June 2015 | Updated September 2026, 2 weeks ago
Music by Chris Hülsbeck.
First i must say this is not the complete soundtrack since there was some songs i could not record as there was sound effects in the way (yes this is recorded from the game and no TFMX rip). The known missing songs are the racing music and the demonstration music and maybe there is a game complete or game over music also that i missed?
Here is the playlist:
00:00 - Loading music
02:05 - Intro
08:50 - Title Menu
16:13 - Museum
21:26 - Highscore
25:46 - Racing player selection
29:45 - Ballblazer player selection
32:55 - Ballblazer match
*****
All video footage and music was recorded from my Amiga 500 (1 mb) using Micomsoft RGB capturecard SC-500N1 and Xsync-1, software used is AmarecTV, Virtualdub and Sony Vegas.
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Music by Chris Hülsbeck.
First i must say this is not the complete soundtrack since there was some songs i could not record as there was sound effects in the way (yes this is recorded from the game and no TFMX rip). The known missing songs are the racing music and the demonstration music and maybe there is a game complete or game over music also that i missed?
Here is the playlist:
00:00 - Loading music
02:05 - Intro
08:50 - Title Menu
16:13 - Museum
21:26 - Highscore
25:46 - Racing player selection
29:45 - Ballblazer player selection
32:55 - Ballblazer match
*****
All video footage and music was recorded from my Amiga 500 (1 mb) using Micomsoft RGB capturecard SC-500N1 and Xsync-1, software used is AmarecTV, Virtualdub and Sony Vegas.
*****
![The Elder Scrolls V: Skyrim - [PC WIN7] Werewolf gameplay
My third Skyrim video and this time i am running around as a werewolf a bit, i even kill some giants... i would never dare to go close to them without being a werewolf.
oh... also i stumble upon a dragon wich i kill with ease, and in the end of the video so am i killed by a litte bug :-(
Windows 7 Ultimate
GeForce GTX 770 4gb RAM
16gb RAM
AMD FX 8350 4ghz The Elder Scrolls V: Skyrim - [PC WIN7] Werewolf gameplay](https://i.ytimg.com/vi/y90w5tRYIOg/mqdefault.jpg)

![Two Worlds - [PC Win7] Gameplay video 1 + 30 min showing title screen (2007)
The first gameplay video i did of Two Worlds, i do plan on doing more.
This is showing really early in the game and i have not learned how the game works yet, but i think it is a quite fun game... the voice acting is extremly bad though :)
For fun so did i in the end of the video record around 30 minutes of the title screen showing the day and night cycle :)
This video is mostly for my own memories, something i can look back to in the future and remember the days i played Two Worlds :) So dont expect any expert gameplay.
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Windows 7 Ultimate
GeForce GTX 770 3gb RAM
16gb RAM
AMD FX 8350 4ghz
***** Two Worlds - [PC Win7] Gameplay video 1 + 30 min showing title screen (2007)](https://i.ytimg.com/vi/yNLm3Nhn6EU/mqdefault.jpg)

![NecroVisioN - [PC Win7] Gameplay showing part of chapter 8 (2009)
NecroVisioN was released in 2009 and developed by The Farm 51.
It is a quite hectic FPS with very dramatic music :)
In this video so am i close to the end of chapter 8, the last 10 minutes so do i search for a key that i cant find and eventually i turned of video recording. I did find the key after a longer search later and it turned out i passed it many times :/
Windows 7 Ultimate
GeForce GTX 770 3gb RAM
16gb RAM
AMD FX 8350 4ghz NecroVisioN - [PC Win7] Gameplay showing part of chapter 8 (2009)](https://i.ytimg.com/vi/yWvpvCA0-Bo/mqdefault.jpg)
![James Pond: Underwater Agent - [Atari ST] Gameplay of level 1, 2 and 4 (1990)
James Pond: Underwater Agent was made by Vectordean and published by Millennium in 1990.
click here 03:02 to go directly to gameplay footage and skip loading time and title music.
After playing the Amiga version (here https://www.youtube.com/watch?v=zkZVU345KKM ) so did i decide to try the Atari ST version, the main difference is smaller gameplay area and missing the mission description at the beginning of the levels, no loading screen (that show the island) and also missing the title pic that the Amiga version has now it only show the MGM logo look-a-like. And of course many special effects is missing... transparency and a more simple enter your name screen. Also the exit pipes does not have any number on them so you dont know wich mission they lead to.
This playthrough was just as bad as when i played the Amiga version, but i found out there was some glasses that made you see the invisible enemies and that you could store the glasses at James Ponds house. But i never managed to complete mission 4 this time either :-(
If you play this game on an Atari STE so is it slightly enhanced by using the extended colour palette of the STE for smoother gradients of the background rasters.
I used the budget GBH release for this video. Apparently so does the original full price release from Millennium a bug at mission 8 that makes it impossible to complete the game... but it is no problem for me as i will probably never reach that mission anyway :-)
Recorded from my Atari ST (1 mb) using Micomsoft RGB capturecard SC-500N1 and Xsync-1, software used is AmarecTV and Virtualdub. James Pond: Underwater Agent - [Atari ST] Gameplay of level 1, 2 and 4 (1990)](https://i.ytimg.com/vi/ya8OhGBnkMI/mqdefault.jpg)
![Playing SMF files in Sweet Sixteen MIDI Sequencer - [Atari ST] Yamaha MU1000
I thought now when i still had my Yamaha MU1000 connected to my ST so would i try to play some SMF files using it, but it was not easy to find any good SMF players for the ST... Sweet Sixteen Lite is one of the better ones though but not all SMF files sound ok when played in it.
In this video so do i play a couple of XG MIDI songs, they are made for lower end MU-models and thus this video is not to show the potential of the MU1000.
For those pre-MU100 songs so did i setup the MU1000 in MU basic mode wich means it uses lower quality patches to match those from the lower end MU-models better.
These four songs do i play in the video recording:
1 - Casper in Trance by Michael Koch (1998) -MU Basic mode-
2 - XG Trance by Silver Raudsepp AKA. ModeXG (2000)
3 - In the Silicon Forest by Daniel Zarzycki (1999) -MU Basic mode-
4 - Guitar! by Richard Dudeney AKA. The Dude (1998)
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Recorded from my Atari ST (1 mb) using Micomsoft RGB capturecard SC-500N1 and Xsync-1, software used is AmarecTV and Virtualdub.
***** Playing SMF files in Sweet Sixteen MIDI Sequencer - [Atari ST] Yamaha MU1000](https://i.ytimg.com/vi/ypthLgY4dTY/mqdefault.jpg)
![Essential Classics - [Amiga 500] Demo by Nova (1993)
Essential Classics was made by Nova and released in 1993 for Amiga.
This is a musicdemo with 7 songs, i like them except for Synthetic Fields wich was a bit boring :-)
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Recorded from my Amiga 500 (1 mb) using Micomsoft RGB capturecard SC-500N1 and Xsync-1, software used is AmarecTV and Virtualdub.
***** Essential Classics - [Amiga 500] Demo by Nova (1993)](https://i.ytimg.com/vi/zGdzK4ZmRBQ/mqdefault.jpg)

![James Pond: Underwater Agent - [Amiga 500] Gameplay of level 1, 2 and 4 (1990)
James Pond: Underwater Agent was made by Vectordean and published by Millenium in 1990.
Click here 04:00 to go directly to gameplay and skip loading and title music.
I have been having this Amiga 500 in my possession over 10 years but never tried to start to start it, so i though it was about time to do that and the first game i tried was James Pond.
I only get to mission 4... just like i always do, it is a difficult game and i dont like the invisible enemies that appear in mission 4 :-/
I wonder why the music is playing in mono at the start of mission 1 and play no sound effects until the bonus level is entered?
I play the budget release from GBH in this video.
Recorded from my Amiga 500 (0.5 mb) using Micomsoft RGB capturecard SC-500N1 and Xsync-1, software used is AmarecTV and Virtualdub. James Pond: Underwater Agent - [Amiga 500] Gameplay of level 1, 2 and 4 (1990)](https://i.ytimg.com/vi/zkZVU345KKM/mqdefault.jpg)