Uploaded December 2020 | Updated September 2026, 3 weeks ago
Here is a clear of the Nintendo NES Tetris B-Type, Level 19-3. Not sure if this is really harder or not than 18-5, they seem pretty comparable in difficulty.
Haven't had much time for shmups lately (that will change next year hopefully), so I've been playing some stuff that takes less of a time commitment. Clearing this and 18-5 (see previous video) were my goals for next year...but they came sooner than expected!
Here is a clear of the Nintendo NES Tetris B-Type, Level 19-3. Not sure if this is really harder or not than 18-5, they seem pretty comparable in difficulty.
Haven't had much time for shmups lately (that will change next year hopefully), so I've been playing some stuff that takes less of a time commitment. Clearing this and 18-5 (see previous video) were my goals for next year...but they came sooner than expected!
![Hellfire (Arcade) - Full Run 1-ALL Clear [2-3] 1,205,950 Pts
Full run of Hellfire (ヘルファイヤ), the 6th arcade shmup developed by Toaplan.
Stage Listing:
00:00 - Intro / Stage 1
05:27 - Stage 2
10:58 - Stage 3
16:14 - Stage 4
21:22 - Stage 5
28:18 - Stage 6
32:50 - Final Boss + Ending
33:20 - Loop 2-1
40:02 - 2-2
45:07 - 2-3
Hellfire is the first attempt by Toaplan to create a horizontal shmup, and in this case they have created a methodical, strategic shooter perhaps in the vein of R-Type. Its somewhat of a departure from the previous games like KyuKyoKu Tiger and Tatsujin, which had much more frantic and fast paced gameplay.
Here you are given a ship that can fire in different directions based on which weapon you have selected, of which there are 4 that you can cycle through: Forward firing, backwards firing, top and bottom firing, and finally a 4 way diagonal shot. Each of these weapons are useful and most of the game revolves around deciphering which weapon you need to use for a given situation. Each weapon can be upgraded multiple times until you have a massive laser at your disposal.
Like previous Toaplan titles, when you die you are sent back to a checkpoint, and while all of them are recoverable, some are very difficult to pull off because you lose all of your powerups. There are no bombs and the only other items besides the weapon powerups are speed ups and point bonuses.
Personally I find Hellfire to be one of the lesser Toaplan titles, as the gameplay is just a bit too slow paced for my tastes. Its especially apparent when you are forced to scroll through several sections of the game where absolutely nothing happens. Also some of the stage designs/themes just seem completely out of place, such as the Egyptian level.
It should be noted that there are actually 2 versions of this game, the 1 Player version (the original version and the one Im playing) and the 2 Player version which allows for simultaneous play. The 2 player version removes the checkpoints and also lowers the on screen shot count similarly to what was done in KyuKyoKu tiger, so you have less firepower. I find the 2 Player versions to be much harder (and also worse) as result, and I would not recommend it at all, as it further exacerbates a lot of the games issues.
Overall Hellfire is still decent, it just doesnt quite live up to the high Toaplan standard that weve grown accustomed to with the previous games. Hellfire (Arcade) - Full Run 1-ALL Clear [2-3] 1,205,950 Pts](https://i.ytimg.com/vi/coUc6uvhhzI/mqdefault.jpg)







![Contra: Hard Corps (Genesis) - No Death Run [Big Magnum Ending]
Full no death run of Contra: Hard Corps (魂斗羅 ザ・ハードコア in Japan) by Konami for the Sega Genesis/Mega Drive! This run was done with the US version of the game, which has 1 hit deaths unlike the Japanese version. Im playing as Ray and going through the path ending with the fight with Big Magnum (aka Mother Brain lol).
This was played on a JVC XEye with real cartridge, no emulation or cheats were used.
Stage Listing:
00:00 - Intro
00:26 - Stage 1 - City Battle
03:21 - Stage 2 - High Speed Fight
05:41 - Stage 3 - Junkyard
09:15 - Stage 4 - Jungle
15:28 - Stage 5 - Space Showdown
19:39 - Final Boss + Ending
This route is the shortest in the game if you exclude the secret route/arena ending. The hardest part is the final stage, particularly the Dr. Wily robot boss right before the final boss. He has some nasty attacks, and perhaps the hardest attack in the entire game to dodge when he launches the spear like weapons out. Thankfully, this doesnt always occur, although it did to me in this run and I just barely was able to avoid it.
The final showdown with Big Magnum isnt too bad. The very first attack of the first form is perhaps the hardest to dodge, the rest arent really too bad. Once you defeat him you get to see perhaps the worst (at least the most tragic) ending in the game, where your hero actually dies along with Colonel Bahamut as the space station explodes. Contra: Hard Corps (Genesis) - No Death Run [Big Magnum Ending]](https://i.ytimg.com/vi/exI1fGcwewQ/mqdefault.jpg)

