Terraria-like Cave & Ore Generation with Perlin Noise & Flood Fill Algorithm in Godot 4 @16bitdev
Terraria-like Cave & Ore Generation with Perlin Noise & Flood Fill Algorithm in Godot 4  @16bitdev
Uploaded March 2025 | Updated September 2026, 4 days ago
Terraria-like Caves & Ores Generation with Perlin Noise & Flood Fill Algorithm in Godot 4.

- Related Videos -
Block Breaking System - youtu.be/Vz0eGbXqDUU

- Timestamps -

0:00 - Preview
0:28 - Explanation
0:50 - Block Generation at different depths
2:17 - Cave Generation with Perlin Noise
4:50 - Ore Generation with Flood Fill Algorithm
9:48 - Thanks

- Code -
World - pastebin.com/aB6tqrTR
BlockData - pastebin.com/5dgM3ggp
Ores - pastebin.com/uk1YV6NX

- Patreon -
patreon.com/16BitDev

- Discord -
discord.com/invite/AYv8FRz5ag
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Terraria-like Cave & Ore Generation with Perlin Noise & Flood Fill Algorithm in Godot 4

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