Uploaded March 2025 | Updated September 2026, 4 days ago
Terraria-like Caves & Ores Generation with Perlin Noise & Flood Fill Algorithm in Godot 4.
- Related Videos -
Block Breaking System - youtu.be/Vz0eGbXqDUU
- Timestamps -
0:00 - Preview
0:28 - Explanation
0:50 - Block Generation at different depths
2:17 - Cave Generation with Perlin Noise
4:50 - Ore Generation with Flood Fill Algorithm
9:48 - Thanks
- Code -
World - pastebin.com/aB6tqrTR
BlockData - pastebin.com/5dgM3ggp
Ores - pastebin.com/uk1YV6NX
- Patreon -
patreon.com/16BitDev
- Discord -
discord.com/invite/AYv8FRz5ag
Terraria-like Caves & Ores Generation with Perlin Noise & Flood Fill Algorithm in Godot 4.
- Related Videos -
Block Breaking System - youtu.be/Vz0eGbXqDUU
- Timestamps -
0:00 - Preview
0:28 - Explanation
0:50 - Block Generation at different depths
2:17 - Cave Generation with Perlin Noise
4:50 - Ore Generation with Flood Fill Algorithm
9:48 - Thanks
- Code -
World - pastebin.com/aB6tqrTR
BlockData - pastebin.com/5dgM3ggp
Ores - pastebin.com/uk1YV6NX
- Patreon -
patreon.com/16BitDev
- Discord -
discord.com/invite/AYv8FRz5ag










