Uploaded November 2024 | Updated September 2026, 2 hours ago
VFX : Particles and Shader Tutorial in Godot 4 to make your game look pretty.
Covering Dust, Radial Shine and Weapon Particle Effects.
- Related Videos -
FULL SERIES - youtube.com/playlist?list=PLDvxSFN380vCpiHGee6p2cMHraP_f_JOX
- Timestamps -
0:00 - Preview
0:43 - Particle Node
1:18 - ParticleFX (Globals/Autoload)
2:16 - Dust while walking/running
4:34 - Blood Spatter on Crit Chance
6:06 - (Optional) Bug Fix for the projectile
6:20 - Glow Effect from WorldEnvironment Node
6:53 - Radial Shine VFX (Shader)
9:22 - Burn Dissolve (Shader) after Enemy's elimination
11:40 - Weapon Particle System
12:49 - Fire & Radial Particle Emission
14:13 - Loading Particle Resource to Custom Weapon Resource
14:41 - Final Result & Thanks for the support!
- Code -
(Add it to Globals/Autoload)
ParticleFX - pastebin.com/aS2L1gyA
- Patreon -
patreon.com/16BitDev
- Discord -
discord.com/invite/AYv8FRz5ag
- Music Used -
Kainbeats – Lilac
Provided by Lofi Records
Watch: youtube.com/watch?v=ejWlzkb2Z3E
VFX : Particles and Shader Tutorial in Godot 4 to make your game look pretty.
Covering Dust, Radial Shine and Weapon Particle Effects.
- Related Videos -
FULL SERIES - youtube.com/playlist?list=PLDvxSFN380vCpiHGee6p2cMHraP_f_JOX
- Timestamps -
0:00 - Preview
0:43 - Particle Node
1:18 - ParticleFX (Globals/Autoload)
2:16 - Dust while walking/running
4:34 - Blood Spatter on Crit Chance
6:06 - (Optional) Bug Fix for the projectile
6:20 - Glow Effect from WorldEnvironment Node
6:53 - Radial Shine VFX (Shader)
9:22 - Burn Dissolve (Shader) after Enemy's elimination
11:40 - Weapon Particle System
12:49 - Fire & Radial Particle Emission
14:13 - Loading Particle Resource to Custom Weapon Resource
14:41 - Final Result & Thanks for the support!
- Code -
(Add it to Globals/Autoload)
ParticleFX - pastebin.com/aS2L1gyA
- Patreon -
patreon.com/16BitDev
- Discord -
discord.com/invite/AYv8FRz5ag
- Music Used -
Kainbeats – Lilac
Provided by Lofi Records
Watch: youtube.com/watch?v=ejWlzkb2Z3E








