Uploaded January 2025 | Updated September 2026, 15 hours ago
Path of Exile 2: "Tempest Flurry" Invoker Monk Leveling Walkthrough
*Support Gems*
Glacial Cascade (before Tempest Flurry) - Martial Tempo - Concentrated Effect.
Frost Bomb (before Tempest Flurry) - Magnified Effect (optional)
Frost Bomb and Glacial Cascade are not being used anymore once you encounter Count Geonor.
Tempest Flurry - Martial Tempo - Lightning Infusion - Rage
Tempest Bell - Overabundance - Magnified Effect (for Clear) or Concentrated Effect (Single Target) - Close Combat (Tier 2 Support)
Charged Staff - Persistence - Innervate - Rising Tempest (Tier 2 Support)
Profane Ritual - Unleash - Profusion/Faster Casting
Profane Ritual requires very high Intelligence. You might not be able to equip it right away. Do not level the Gem past 9. Alternatively, you can use Siphoning Strike to generate Power Charges. It's clunkier, but you will be able to gain Power Charges during Boss fights.
Skill Gem Upgrade order is Tempest Flurry - Tempest Bell - Charged Staff
If you struggle with Mana keep Tempest Flurry at a lower Gem Level.
*Spirit Gems*
Herald of Thunder - Primal Armaments (Tier 2) - Longshot (Tier 2)
Ghost Dance (after the 2nd Spirit Quest)
You can use Wind Dancer for "More Evasion Rating" instead of Herald of Thunder if you want more defence then clear.
*Gear Progression*
You want to check the vendor for quarterstaffs with "Increased Physical Damage" and/or "Adds to Physical/Lightning/Cold/Fire Damage". You can salvage weapons with quality to get Blacksmith Whetstones which can be used to improve the quality of your weapon. What I didn't mention in the video as I wasn't aware of that at the time is that to salvage items you need to finish the Quest "Find Renly's Tools" (Ogham Village) if you haven't done that on a previous character.
At level 16 you can get a "Crackling Quarterstaff" that has some base flat Lightning Damage and will probably be better than your previous staff. Use your Transmutation Orbs on quarterstaffs that you find off the ground if you do not have a decent quarterstaff. If you find a decent quarterstaff in Act 2-3 I would consider socketing a Lightning Damage or Cold Damage Rune (Storm or Glacial). You can socket Cold Damage if you do not otherwise have any cold damage sources. That will allow you to inflict a Cold Ailment onto the Tempest Bell which will convert some of its Physical Damage to Cold Damage. This allows you now to freeze enemies. You could also socket a "increased Physical Damage" rune if your quarterstaff has a very high base Physical Damage. You can also get flat damage on rings and gloves.
*Resistances*
For Act 1 you want Cold Resistance. In Act 2 you want Lightning Resistance for the final Act 2 Boss. If you do the "Elemental Offering" (Act 2, Buried Shrines) you can choose a Topaz/Ruby/Sapphire Ring. Vendors can also sell Resistance Rings. If you do not have enough Resistance Rings I would consider gambling for one at the Vendor (Risu at Act 2, Alva at Act 3) if you have sufficient Gold. The Act 3 Boss will cause all 3 Elemental Damage types. You can socket Glacial/Desert/Storm to get 12% Cold/Fire/Lightning Resistance.
*Defence*
A body armour with high Evasion will help especially in the Dreadnought zone and at the end of Act 3. Once you have Ghost Shrouds in Act 3 you want to get a little bit of Energy Shield. Ideally, you will have 5% of your total Evasion Rating as ES. 50-60% Evade chance is a good value to go for.
In the first zone of Act 3 you can get a Lesser Jewelers Orb from the Orok Campfire.
*Passive Tree*
imgur.com/a/oWckfpu
First pathing route is Maiming Strike followed by Falcon Technique.
0:00 - Intro
1:23:00 - Tempest Flurry Switch, Final Act 1 Boss
2:50:10 - Trial of Sekhema
3:00:36 - Rattlecage
3:51:06 - Final Act 2 Boss
4:18:28 - Mighty Silverfist
4:40:13 - Blackjaw
4:59:01 - Ignagduk (Second Spirit Quest)
5:47:44 - Final Act 3 Boss
---
(42:03) - Crowbell
(57:33) - First Spirit Quest
(1:15:00) - Candlemass
(3:19:11) - Final Letter
(3:58:26) - Orok Campfire (Lesser Jeweler)
(4:15:15) - Venom Draught (Stun Threshold)
(5:43:50) - Sacrifical Heart (2 Points)
twitch.tv/tuadh
Path of Exile 2: "Tempest Flurry" Invoker Monk Leveling Walkthrough
*Support Gems*
Glacial Cascade (before Tempest Flurry) - Martial Tempo - Concentrated Effect.
Frost Bomb (before Tempest Flurry) - Magnified Effect (optional)
Frost Bomb and Glacial Cascade are not being used anymore once you encounter Count Geonor.
Tempest Flurry - Martial Tempo - Lightning Infusion - Rage
Tempest Bell - Overabundance - Magnified Effect (for Clear) or Concentrated Effect (Single Target) - Close Combat (Tier 2 Support)
Charged Staff - Persistence - Innervate - Rising Tempest (Tier 2 Support)
Profane Ritual - Unleash - Profusion/Faster Casting
Profane Ritual requires very high Intelligence. You might not be able to equip it right away. Do not level the Gem past 9. Alternatively, you can use Siphoning Strike to generate Power Charges. It's clunkier, but you will be able to gain Power Charges during Boss fights.
Skill Gem Upgrade order is Tempest Flurry - Tempest Bell - Charged Staff
If you struggle with Mana keep Tempest Flurry at a lower Gem Level.
*Spirit Gems*
Herald of Thunder - Primal Armaments (Tier 2) - Longshot (Tier 2)
Ghost Dance (after the 2nd Spirit Quest)
You can use Wind Dancer for "More Evasion Rating" instead of Herald of Thunder if you want more defence then clear.
*Gear Progression*
You want to check the vendor for quarterstaffs with "Increased Physical Damage" and/or "Adds to Physical/Lightning/Cold/Fire Damage". You can salvage weapons with quality to get Blacksmith Whetstones which can be used to improve the quality of your weapon. What I didn't mention in the video as I wasn't aware of that at the time is that to salvage items you need to finish the Quest "Find Renly's Tools" (Ogham Village) if you haven't done that on a previous character.
At level 16 you can get a "Crackling Quarterstaff" that has some base flat Lightning Damage and will probably be better than your previous staff. Use your Transmutation Orbs on quarterstaffs that you find off the ground if you do not have a decent quarterstaff. If you find a decent quarterstaff in Act 2-3 I would consider socketing a Lightning Damage or Cold Damage Rune (Storm or Glacial). You can socket Cold Damage if you do not otherwise have any cold damage sources. That will allow you to inflict a Cold Ailment onto the Tempest Bell which will convert some of its Physical Damage to Cold Damage. This allows you now to freeze enemies. You could also socket a "increased Physical Damage" rune if your quarterstaff has a very high base Physical Damage. You can also get flat damage on rings and gloves.
*Resistances*
For Act 1 you want Cold Resistance. In Act 2 you want Lightning Resistance for the final Act 2 Boss. If you do the "Elemental Offering" (Act 2, Buried Shrines) you can choose a Topaz/Ruby/Sapphire Ring. Vendors can also sell Resistance Rings. If you do not have enough Resistance Rings I would consider gambling for one at the Vendor (Risu at Act 2, Alva at Act 3) if you have sufficient Gold. The Act 3 Boss will cause all 3 Elemental Damage types. You can socket Glacial/Desert/Storm to get 12% Cold/Fire/Lightning Resistance.
*Defence*
A body armour with high Evasion will help especially in the Dreadnought zone and at the end of Act 3. Once you have Ghost Shrouds in Act 3 you want to get a little bit of Energy Shield. Ideally, you will have 5% of your total Evasion Rating as ES. 50-60% Evade chance is a good value to go for.
In the first zone of Act 3 you can get a Lesser Jewelers Orb from the Orok Campfire.
*Passive Tree*
imgur.com/a/oWckfpu
First pathing route is Maiming Strike followed by Falcon Technique.
0:00 - Intro
1:23:00 - Tempest Flurry Switch, Final Act 1 Boss
2:50:10 - Trial of Sekhema
3:00:36 - Rattlecage
3:51:06 - Final Act 2 Boss
4:18:28 - Mighty Silverfist
4:40:13 - Blackjaw
4:59:01 - Ignagduk (Second Spirit Quest)
5:47:44 - Final Act 3 Boss
---
(42:03) - Crowbell
(57:33) - First Spirit Quest
(1:15:00) - Candlemass
(3:19:11) - Final Letter
(3:58:26) - Orok Campfire (Lesser Jeweler)
(4:15:15) - Venom Draught (Stun Threshold)
(5:43:50) - Sacrifical Heart (2 Points)
twitch.tv/tuadh
![Viper Strike (Regular) - Exarch/Eater Leaguestart Full Run
Path of Building
https://pobb.in/Vq2sqf0suwqG
Act 1 Regex (Searchfilter)
g-g-r|g-[gr]-g|r-g-g|Runn|rint
Streaming sometimes on
https://www.twitch.tv/tuadh
00:00:00 - Intro
03:35:27 - Viper Strike Switch
03:56:36 - Maps
06:32:55 - Eater
06:36:18 - Exarch Viper Strike (Regular) - Exarch/Eater Leaguestart Full Run](https://i.ytimg.com/vi/nc0f8sAvVeI/mqdefault.jpg)
![Absolution Minions Exarch & Eater Leaguestart Run
Build Link
https://pobb.in/-ccDBTrLadCi
(No Vaal Absolution due to bad RNG)
Act 1 Regex (Searchfilter)
b-b-r|b-[br]-b|r-b-b|Runn|rint|derha|Litho
Streaming sometimes on
https://www.twitch.tv/tuadh
00:00:00 - Intro
04:02:18 - Maps
07:50:35 - Eater
07:56:01 - Exarch Absolution Minions Exarch & Eater Leaguestart Run](https://i.ytimg.com/vi/nv5BBqZvTpk/mqdefault.jpg)


![Lvl 1 to Tier 15 | Stormcaller Arrow Leaguestart Leveling [Patch 0.2]
Run was done in 0.2
*Path of Building*
https://pobb.in/Psgn448dx5jo
*Act 1 Gems*
Stormcaller - Rapid Attacks - Lightning Attunement (Single Target)/Multishot (Clear)
Freezing Salvo - Hourglass - Execute
Herald of Thunder - Innervate - Magnified Area
Barrage
*0.3 Changes*
Herald of Thunder: Bolt impact radius is now 1 metre (from 1.4)
You can no longer socket multiple copies of the same Skill Gem into your main skill sockets.
Freezing Salvo: Spread has been increased by 25% Now fires an additional arrow at each Ice Fragment near its target location. Now has an Attack Damage of 68-150% at Gem levels 5-20 (previously 78-172%). Now accumulates a missile every 0.75 seconds at all Gem levels (previously 1-0.8 seconds at Gem levels 5-20), and now accumulates up to 10 additional missiles (previously 12). Quality now provides 0-40% more Freeze Buildup (previously Delay between missile accumulation is 0 to -0.2 seconds shorter).
*Regex*
t speed|adds|d phys|m life
*Gear Progression*
Vendor checks for decent bows (%inc Physical Damage, flat Lightning, flat Physical) are pretty important. At 28 you can get the Dualstring Bow which allows you to drop Scattershot support. Pick up all Dualstring Bows no matter what rarity. I would use Blacksmith Whetstones, Artificers Orbs & Storm Runes that I have gathered so far to craft a decent Dualstring Bow. For example a Dualstring with decent flat Lightning/flat Physical are worth investing your currency into. I would continue using that bow until the next tier of Dualstring which is Twin Bow (level 55) unless you get a very good bow before that then I would consider adding Scattershot and using that bow. You can also get flat damage on your gloves, quiver and rings. The next bow base to aim for would be Gemini at 78.
Once you get the Reforge Bench I would also use that to reforge failed crafts.
https://www.twitch.tv/tuadh
00:00 - Intro
7:38:42 - Mapping Starts
10:15:28 - T15 Map
10:24:40 - T15 Map Boss Lvl 1 to Tier 15 | Stormcaller Arrow Leaguestart Leveling [Patch 0.2]](https://i.ytimg.com/vi/oRwas-Au9L4/mqdefault.jpg)




![Lvl 1 to Tier 15 | Spark Sorceress Leveling [Patch 0.1]
Run done in Patch 0.1
This build was severely nerfed in 0.2.
*Support Gems*
With Archmage: Spark - Controlled Destruction - Considered Casting - Inspiration - Acceleration
Orb of Storms - Lightning Exposure - Strip Away - Conduction
Flame Wall - Spell Cascade - Persistence - Fire Mastery
Conductivity - Heightened Curse
Mana Tempest - Premeditation
Archmage - Lightning Mastery
*Early Campaign Gem Setup*
Spark - Unleash/Arcane Tempo - Controlled Destruction - Considered Casting (Tier 2)
Once you have Considered Casting I would use Arcane Tempo instead of Unleash.
If you struggle with Mana use Inspiration as a 3rd Support.
Orb of Storms (optional) - Execute - Rising Tempest
Flame Wall - Spell Cascade - Persistence
Conductivity - Heightened Curse
Mana Tempest - Premeditation
*Waystone Tier Progression*
Boss nodes are crucial for getting to Tier 15 Waystones quickly and building up a map base to sustain red waystones. Before I have a T6-T8 Waystone I path towards bossing nodes with lower tier Waystones as these are easy to sustain without Boss Nodes. Once you want to progress to higher tier waystones you start using your higher ones on Boss Nodes. Chances are that if you have killed a couple bosses one of them will drop a boss precursor emblem which allows you to add more boss nodes with a tower.
*Beginner Advice about Gear Progression*
Look for +Levels to Lightning Spell Gems or Spell Skills Gem at the Vendor in Campaign. +Levels to Gems will provide flat damage. %increased Damage is important too but I would prioritise additional Levels to Gems over that. You can also get +Levels to Spell Skills on Shields (Focus), Wands, Staffs and Amulet in the Normal Campaign.
Additional Gem Levels will increase the base Mana Cost significantly. You might have to use Inspiration as a Support Gem. Make sure to upgrade your Mana Flask regularly so that isnt necessary. Also, check the vendor for Movement Speed Suffix on Boots.
If you are fine with taking progression more slowly I would look for a increased %block chance shield in Act 1. That will give you about 35% Block Chance and help tremendously with defence.
After adding Archmage if you have enough Energy Shield on your bases I would consider pivoting to Eldritch Battery & Mind over Matter. Otherwise, damage will be an issue if you insist on progressing fast. With Eldritch Battery you respec out of all %increased Energy Shield nodes unless you have Ghostwrithe or Everlasting Gaze. High Maximum Mana, Mana Regeneration Rate, Intelligence and Energy Shield are stats you want to prioritise on top of additional Levels to Spell Skills. %Increased Damage is not as important anymore as you get enough from the Tree.
Contant Gale and Force of Gale for Ascendancy Points.
*Campaign Resistances*
For Act 1 you want Cold Resistance. In Act 2 you want Lightning Resistance for the final Act 2 Boss. If you do the Elemental Offering (Act 2, Buried Shrines) you can choose a Topaz/Ruby/Sapphire Ring. Vendors can also sell Resistance Rings. If you do not have enough Resistance Rings I would consider gambling for one at the Vendor (Risu at Act 2, Alva at Act 3) if you have sufficient Gold. The Act 3 Boss will cause all 3 Elemental Damage types, but I would prioritise getting high Lightning Resistance. You can socket Glacial/Desert/Storm to get 12% Cold/Fire/Lightning Resistance.
Spell|skill|speed|Lightning
https://www.twitch.tv/tuadh
0:00 - Intro
04:45:50 - Act 3 Doryani
08:55:15 - Cruel Doryani & Mapping Start
11:33:26 - T15 Waystone & Boss
11:37:15 - Gear and Tree Overview Lvl 1 to Tier 15 | Spark Sorceress Leveling [Patch 0.1]](https://i.ytimg.com/vi/q8Y23f6vUvE/mqdefault.jpg)
