Uploaded July 2026 | Updated September 2026, 2 hours ago
Build Link
pobb.in/SCbwILUP1iee
Exsanguinate: Now deals 1905.5 base Physical Damage per second at gem level 20 (previously 1534.2).
Reap: Now deals 2422.5 base Physical Damage per second at gem level 20 (previously 2002.5).
Corrupting Fever: Base Debuff Duration is now 1.5 seconds (previously 1), and now deals 411.7 base Physical Damage per second at gem level 20 (previously 335.4).
Streaming sometimes on
twitch.tv/tuadh
---
00:00:00 - Intro
03:48:40 - Maps
06:03:30 - Eater
06:07:21 - Exarch
---
Build Link
pobb.in/SCbwILUP1iee
Exsanguinate: Now deals 1905.5 base Physical Damage per second at gem level 20 (previously 1534.2).
Reap: Now deals 2422.5 base Physical Damage per second at gem level 20 (previously 2002.5).
Corrupting Fever: Base Debuff Duration is now 1.5 seconds (previously 1), and now deals 411.7 base Physical Damage per second at gem level 20 (previously 335.4).
Streaming sometimes on
twitch.tv/tuadh
---
00:00:00 - Intro
03:48:40 - Maps
06:03:30 - Eater
06:07:21 - Exarch
---
![Lvl 1 to Tier 15 | Stormcaller Arrow Leaguestart Leveling [Patch 0.2]
Run was done in 0.2
*Path of Building*
https://pobb.in/Psgn448dx5jo
*Act 1 Gems*
Stormcaller - Rapid Attacks - Lightning Attunement (Single Target)/Multishot (Clear)
Freezing Salvo - Hourglass - Execute
Herald of Thunder - Innervate - Magnified Area
Barrage
*0.3 Changes*
Herald of Thunder: Bolt impact radius is now 1 metre (from 1.4)
You can no longer socket multiple copies of the same Skill Gem into your main skill sockets.
Freezing Salvo: Spread has been increased by 25% Now fires an additional arrow at each Ice Fragment near its target location. Now has an Attack Damage of 68-150% at Gem levels 5-20 (previously 78-172%). Now accumulates a missile every 0.75 seconds at all Gem levels (previously 1-0.8 seconds at Gem levels 5-20), and now accumulates up to 10 additional missiles (previously 12). Quality now provides 0-40% more Freeze Buildup (previously Delay between missile accumulation is 0 to -0.2 seconds shorter).
*Regex*
t speed|adds|d phys|m life
*Gear Progression*
Vendor checks for decent bows (%inc Physical Damage, flat Lightning, flat Physical) are pretty important. At 28 you can get the Dualstring Bow which allows you to drop Scattershot support. Pick up all Dualstring Bows no matter what rarity. I would use Blacksmith Whetstones, Artificers Orbs & Storm Runes that I have gathered so far to craft a decent Dualstring Bow. For example a Dualstring with decent flat Lightning/flat Physical are worth investing your currency into. I would continue using that bow until the next tier of Dualstring which is Twin Bow (level 55) unless you get a very good bow before that then I would consider adding Scattershot and using that bow. You can also get flat damage on your gloves, quiver and rings. The next bow base to aim for would be Gemini at 78.
Once you get the Reforge Bench I would also use that to reforge failed crafts.
https://www.twitch.tv/tuadh
00:00 - Intro
7:38:42 - Mapping Starts
10:15:28 - T15 Map
10:24:40 - T15 Map Boss Lvl 1 to Tier 15 | Stormcaller Arrow Leaguestart Leveling [Patch 0.2]](https://i.ytimg.com/vi/oRwas-Au9L4/mqdefault.jpg)




![Lvl 1 to Tier 15 | Spark Sorceress Leveling [Patch 0.1]
Run done in Patch 0.1
This build was severely nerfed in 0.2.
*Support Gems*
With Archmage: Spark - Controlled Destruction - Considered Casting - Inspiration - Acceleration
Orb of Storms - Lightning Exposure - Strip Away - Conduction
Flame Wall - Spell Cascade - Persistence - Fire Mastery
Conductivity - Heightened Curse
Mana Tempest - Premeditation
Archmage - Lightning Mastery
*Early Campaign Gem Setup*
Spark - Unleash/Arcane Tempo - Controlled Destruction - Considered Casting (Tier 2)
Once you have Considered Casting I would use Arcane Tempo instead of Unleash.
If you struggle with Mana use Inspiration as a 3rd Support.
Orb of Storms (optional) - Execute - Rising Tempest
Flame Wall - Spell Cascade - Persistence
Conductivity - Heightened Curse
Mana Tempest - Premeditation
*Waystone Tier Progression*
Boss nodes are crucial for getting to Tier 15 Waystones quickly and building up a map base to sustain red waystones. Before I have a T6-T8 Waystone I path towards bossing nodes with lower tier Waystones as these are easy to sustain without Boss Nodes. Once you want to progress to higher tier waystones you start using your higher ones on Boss Nodes. Chances are that if you have killed a couple bosses one of them will drop a boss precursor emblem which allows you to add more boss nodes with a tower.
*Beginner Advice about Gear Progression*
Look for +Levels to Lightning Spell Gems or Spell Skills Gem at the Vendor in Campaign. +Levels to Gems will provide flat damage. %increased Damage is important too but I would prioritise additional Levels to Gems over that. You can also get +Levels to Spell Skills on Shields (Focus), Wands, Staffs and Amulet in the Normal Campaign.
Additional Gem Levels will increase the base Mana Cost significantly. You might have to use Inspiration as a Support Gem. Make sure to upgrade your Mana Flask regularly so that isnt necessary. Also, check the vendor for Movement Speed Suffix on Boots.
If you are fine with taking progression more slowly I would look for a increased %block chance shield in Act 1. That will give you about 35% Block Chance and help tremendously with defence.
After adding Archmage if you have enough Energy Shield on your bases I would consider pivoting to Eldritch Battery & Mind over Matter. Otherwise, damage will be an issue if you insist on progressing fast. With Eldritch Battery you respec out of all %increased Energy Shield nodes unless you have Ghostwrithe or Everlasting Gaze. High Maximum Mana, Mana Regeneration Rate, Intelligence and Energy Shield are stats you want to prioritise on top of additional Levels to Spell Skills. %Increased Damage is not as important anymore as you get enough from the Tree.
Contant Gale and Force of Gale for Ascendancy Points.
*Campaign Resistances*
For Act 1 you want Cold Resistance. In Act 2 you want Lightning Resistance for the final Act 2 Boss. If you do the Elemental Offering (Act 2, Buried Shrines) you can choose a Topaz/Ruby/Sapphire Ring. Vendors can also sell Resistance Rings. If you do not have enough Resistance Rings I would consider gambling for one at the Vendor (Risu at Act 2, Alva at Act 3) if you have sufficient Gold. The Act 3 Boss will cause all 3 Elemental Damage types, but I would prioritise getting high Lightning Resistance. You can socket Glacial/Desert/Storm to get 12% Cold/Fire/Lightning Resistance.
Spell|skill|speed|Lightning
https://www.twitch.tv/tuadh
0:00 - Intro
04:45:50 - Act 3 Doryani
08:55:15 - Cruel Doryani & Mapping Start
11:33:26 - T15 Waystone & Boss
11:37:15 - Gear and Tree Overview Lvl 1 to Tier 15 | Spark Sorceress Leveling [Patch 0.1]](https://i.ytimg.com/vi/q8Y23f6vUvE/mqdefault.jpg)

![[Stream] Freshstart HCSSF TR Pathfinder
https://www.pathofexile.com/account/view-profile/Tuadh-4147
https://pobb.in/ET1q8dMi68BI
Need to farm those in Maps:
https://www.poewiki.net/wiki/The_Porcupine
https://www.poewiki.net/wiki/The_Coming_Storm
Update: Seems like they nerfed the droprate of these div cards in low tier maps (I didnt find a Coming Storm in around 30 Leyline/Wharf Maps even though it used to be a pretty common card) [Stream] Freshstart HCSSF TR Pathfinder](https://i.ytimg.com/vi/qfQV97baCnU/mqdefault.jpg)


