Uploaded October 2019 | Updated September 2026, 1 week ago
Tool-assisted speed-run (TAS) of 24 levels (3 loops) of Wacko (Arcade).
Wow, this game can be played really fast.
It's as if it was Speedy Gonzalez who where playing this game.
Notes:
On the first few levels there is 2 ways that I lose time.
-I eventually realize that I could move on the same frame that I fire without making a mistake. It has more impact on the last phase when you shoot small monsters/eggs/bats because you can shoot at 2 frames interval, instead of 3 when shooting large monsters.
So, from level 13 you can see the small monsters/eggs get shot a bit faster.
-It took me a while to realize that I was losing many seconds between shooting the last egg/bat and the beginning of the animation. The game slowly move the character to the center of the screen.
So, from level 15 onward, I try to finish the levels as near as possible to the center of the screen to minimize the time lost.
I could not correct those without redoing the entire TAS, but I will eventually redo this TAS to correct it.
See tasvideos.org for more information on Tool-Assisted Speed-runs.
Tool-assisted speed-run (TAS) of 24 levels (3 loops) of Wacko (Arcade).
Wow, this game can be played really fast.
It's as if it was Speedy Gonzalez who where playing this game.
Notes:
On the first few levels there is 2 ways that I lose time.
-I eventually realize that I could move on the same frame that I fire without making a mistake. It has more impact on the last phase when you shoot small monsters/eggs/bats because you can shoot at 2 frames interval, instead of 3 when shooting large monsters.
So, from level 13 you can see the small monsters/eggs get shot a bit faster.
-It took me a while to realize that I was losing many seconds between shooting the last egg/bat and the beginning of the animation. The game slowly move the character to the center of the screen.
So, from level 15 onward, I try to finish the levels as near as possible to the center of the screen to minimize the time lost.
I could not correct those without redoing the entire TAS, but I will eventually redo this TAS to correct it.
See tasvideos.org for more information on Tool-Assisted Speed-runs.
![[TAS] Jr. Pac-Man 20 rounds (Arcade)
Tool-assisted superplay (TAS) of Jr. Pac-Man 20 rounds (Arcade)
Goal:
-Play at least until the ghosts stop turning blue.
Notes:
-This is not a speedrun.
-For the first 7 turns, I take out all 4 ghosts with each Energizer. After that, I dont waste time waiting for them to regroup properly.
-If you want to see how a good player does this, watch: https://view.vzaar.com/22421061/player
-The game consists of 7 different mazes. Then, the mazes repeat in a loop, from the fourth to the seventh. (Until the game locks up?)
See @gordontaylor2815s comment (Thanks) on what happens on round 144 and after.
-The Bonus item explodes on contact with the Energizer, destroying and removing both the item and the Energizer from the maze (as shown at 23:25 26:00 38:28).
-However, I dont understand what happens at 36:06: the Energizer is still there. Is this a bug?
@gordontaylor2815 wrote: I believe that when the bonus is dispatched around the maze, its pathing is set to end by destroying a specific target energizer, not just the first one it comes across
No invincible cheats were used
-The collision detection routine seem to be the same as in Pac-Man and Ms. Pac-Man.
-Its relatively easy for the TAS to harmlessly pass through a ghosts. The trick is frame and pixel perfect, do not try this at home :)
-This happens because collision detection is not at the pixel level. The collision detection works by keeping track of what 8x8 pixel square all the objects are on. So if you step off of your square onto a ghosts square and he steps off his square and on to yours simultaneously you didnt ever occupy the same square.
-For a more detailed explanation, see this link: https://www.gamedeveloper.com/design/passing-through-ghosts-in-pac-man
-See at 16:11 and 17:49, the player passing through a ghost.
-When you eat a pellet, you slow down slightly. When you eat a large pellet, you slow down more.
-When you take a turn, you go a little faster because the player cuts corners, unlike the ghosts (see a good example at 28:59 and 30:05).
-From round 16 onwards, the ghost are faster than the player.
-The TAS uses 3 methods to get rid of the red ghost when its closely following the player:
-Use the pass through ghosts trick. (20:50 35:49) (I tried not to use this trick too much because its not fun to watch and I could have used it all the time.)
-When the red ghost is almost in contact with the player, he will take an upward (or left) path if he has the chance. (18:19 22:13 27:28 36:56 39:48)
-Wait at an intersection, then, at the last frame possible, go in the opposite direction from him. He will usually go upwards. (22:48 25:24 40:08)
-But these tricks (except for the pass through) dont work with the pink ghost after round 16 because he is too fast. We need to lure him onto a path that takes him away before he gets too close behind the player. (19:30 40:24)
-44:15 In this case, I had to go through him as a last resort.
-The blue ghosts follow random paths.
-On the last Energizer of round 4 (12:28), I manipulated the rng by choosing the right moment (frame) to consume it, so that the ghosts would take the path I wanted and I could eat them all.
-In the sixth round, for the last two Energizers, it took me much longer than expected to regroup the ghosts. So I used an experts technique, which you can see here: https://view.vzaar.com/22421061/player
-This technique relies on the fact that if a ghost leaves the screen, it changes direction to reappear. (16:26 16:45)
Time ghosts stay blue and nb pellets for each rounds:
-Round 1 = 6 seconds - 548 pellets and 6 Energizer
-Round 2 = 3 seconds - 560 pellets and 6 Energizer
-Round 3 = 2 seconds - 526 pellets and 6 Energizer
-Round 4 = 2 seconds - 526 pellets and 6 Energizer
-Round 5 = 2 seconds - 528 pellets and 6 Energizer
-Round 6 = 1 second - 512 pellets and 4 Energizer
-Round 7 = 1 second - 540 pellets and 4 Energizer
-Round 8 = 2 seconds (maze 4)
-Round 9 = 1 second (maze 5)
-Round 10 = 1 second (maze 6)
-Round 11 = 2 seconds (maze 7)
-Round 12 = 1 second (maze 4)
-Round 13 = 1 second (maze 5)
-Round 14 = 0 (maze 6)
-Round 15 = 1 second (maze 7)
-Round 16 = 0 (maze 4)
-Round 17 = 0 (maze 5)
-Round 18 = 0 (maze 6)
-Round 19 = 0 (maze 7)
-Round 20 = 0 (maze 4)
More info here: https://strategywiki.org/wiki/Jr._Pac-Man
0:00 Title screen
0:49 Round 1
3:27 Intermission 1
3:48 Round 2
6:57 Round 3
9:27 Intermission 2
9:45 Round 4
12:41 Round 5
14:57 Intermission 3
15:19 Round 6
18:07 Round 7
20:06 Intermission 4 (Same as 3)
20:28 Round 8 (Maze 4)
22:34 Round 9 (Maze 5)
24:23 Intermission 5 (Same as 3)
24:45 Round 10 (Maze 6)
26:22 Round 11 (Maze 7)
28:30 Round 12 (Maze 4)
30:21 Round 13 (Maze 5)
32:21 Round 14 (Maze 6)
33:45 Round 15 (Maze 7)
35:30 Round 16 (Maze 4)
37:25 Round 17 (Maze 5)
39:31 Round 18 (Maze 6)
41:25 Round 19 (Maze 7)
43:24 Round 20 (Maze 4) [TAS] Jr. Pac-Man 20 rounds (Arcade)](https://i.ytimg.com/vi/QAsGixWhAMw/mqdefault.jpg)
![[TAS] Time Crisis 1 Arcade (92285) (Story mode) (100% Accuracy)
Tool-assisted superplay (TAS) of Time Crisis 1 Arcade (92285) (Story mode) (100% Accuracy)
What is a TAS? https://www.youtube.com/c/Prog61/about
Settings:
-Time Limit: Medium
-Hit Effect: Red
Notes:
-It is possible to fire every 4 frames, so you could empty your clip in less than half of a second.
-It takes at least 12 frames to reload.
-I sacrificed time for precision to have 100% accuracy at the end.
-With help from your comments, I did a TAS of this game in 83782 https://youtu.be/S_XkhmlfGPc
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
0:00 Intro
1:19 Stage 1
5:11 Stage 2
9:20 Stage 3
14:47 End [TAS] Time Crisis 1 Arcade (92285) (Story mode) (100% Accuracy)](https://i.ytimg.com/vi/Qp6lbYHhHWk/mqdefault.jpg)
![[TAS] Buggy Boy Jr (All hidden balls) (Offroad) (142,170) Arcade
Tool-assisted superplay (TAS) of Buggy Boy/Speed Buggy Arcade - Offroad
The goal of this TAS:
-Show the location of the 11 hidden soccer balls.
-Get the highest score possible.
Score: 142,170
This is my first try, I am sure I can do better. I can probably stay on two wheels longer.
Note:
-Jumping and driving on two wheels increase the score faster. It is about the same as driving through a 250 gate every 2 seconds
-When driving on two wheels, the flags and gates give double points
-Soccer balls, hidden or not, give 2000 points
-It seem that two soccer ball animation cannot play at the same time. On the last lap, the last hidden ball is near a real ball, I got the two. You can hear the sound of the hidden one but you cannot see it.
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information on Tool-Assisted Speed-runs
or http://tasvideos.org for more video. [TAS] Buggy Boy Jr (All hidden balls) (Offroad) (142,170) Arcade](https://i.ytimg.com/vi/QpLPcv27pxg/mqdefault.jpg)
![[TAS] Arkanoid Returns Arcade (100 Rounds) (Very hard)
Tool-assisted superplay (TAS) of Arkanoid Returns Arcade (100 Rounds) (Very hard)
This video is just a superplay. I finished the game relatively quickly but it could be done faster. Sometimes I chose to have fun rather than going fast.
If we had the choice between infinite angles, some rounds would be completed much faster, but we can only choose between about 6 different angles at which the ball bounces on the paddle.
To get a high score like in Twin Galaxies, you have to shoot many enemies while keeping the ball in play but without ending the round. This is why the score for this TAS is about half of what is posted there.
If you start a game normally, you will only play the first 50 rounds.
A code can be entered before starting the game to start a new one from round 51, ending with a confrontation with Doh (round 100).
To start on round 51:
-Insert coin(s)
-Press Player 1 button 1 three times
-Press Player 1 button 2 once
-Press Player 1 Start button
-You should see Round 51
This also works if you use the Player 2 buttons with Player 2 Start
Items: (Translated from japanese)
S = Slow - Slows down the speed of the energy ball.
C = Catch - Catch the energy ball and press the button to serve.
E = Expand - The length of the baus increases.
D = Disruption - The energy ball splits into eight pieces.
L = Laser - Press the button to fire a laser shot.
M = Mega Ball - Energy balls become piercing bullets. (Eliminate bricks without bouncing on them)
G = Gigantic - The energy ball becomes larger for a certain period of time. (Like Mega Ball but larger)
B = Break - You can escape through the exits on the left and right.
T = Thunder - The ball can be hit back only once with rays of light extending from the left and right sides of the baus.
P = Player - The players stock increases by one.
Before starting level 51, I had to sacrifice a life. This is the only way Ive found (short of a reset) to get the sound to play normally. If I didnt lose any lives, the sound of the ball bouncing wouldnt play at all. Maybe its because Mame classifies this game as having imperfect sound.
As you can see at 1:07, 4:19, 29:44, if there are already 2 items going down, the third one will be lost.
Exploding enemies can help you by eliminating nearby bricks (25:34). When you touch a balloon it splits into 3 small balloons, the small balloons eliminate the bricks they touch (1:18, 3:09, 4:51), which can be very useful.
The power-ups: are they RNG, or are they always the same?
My theory is that some bricks are assigned an item, but the items are in a fixed order, so in round 1, 5 of the 7 yellow bricks will earn you an item, but the items will always be in the same order regardless of which yellow brick that you hit. The order for the 1st round is: D G L E D.
And keep in mind that you cant have 2 items on screen at the same time, the item you should have gotten will be skipped. This does not apply to transparent bricks that will gives you the shown item.
This is just my theory. This seems to work for the first few rounds but should be checked on later rounds to see if it holds up.
The map of all levels can be viewed here: https://vgmaps.com/Atlas/Arcade/index.htm#ArkanoidReturns
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
0:00 Rounds 1 to 10
3:38 Rounds 11 to 20
7:29 Rounds 21 to 30
11:20 Rounds 31 to 40
15:24 Rounds 41 to 50
19:50 Rounds 51 to 60
24:04 Rounds 61 to 70
29:27 Rounds 71 to 80
33:10 Rounds 81 to 90
36:37 Rounds 91 to 100 [TAS] Arkanoid Returns Arcade (100 Rounds) (Very hard)](https://i.ytimg.com/vi/R-02Db__cTw/mqdefault.jpg)
![[TAS] NARC Arcade in 9:58 (2,047,550)
Tool-assisted speedrun (TAS) of NARC Arcade in 9:58 (2,047,550)
Goal: Finish the game as quickly as possible.
Time starts when you land on the ground on the first stage (0:32) and ends when you open the final door in the jackpot room. (10:30)
Notes:
-This game runs at 55 fps, thats why scrolling isnt smooth at 60 fps.
-I lost exactly 271 frames (4.92 seconds at 55 fps) while collecting the 24k gold in the jackpot room. I did it to have a decent score at the end.
-At first glance, it looks weird that the character can walk without being hit by all enemy fire. But believe me, I died very often. What to look for is the shadow of the bullets. You only die if a bullets shadow collides with your shadow.
-I lost a life with the boss at the end. It was a bit faster that way.
-I lost a bit of energy here and there. I should have worked more on those parts. It is possible to finish the game without losing energy. (Except maybe with the last boss)
-I might do another TAS of this game, but my goal will be to get a high score. But it will take much longer to do.
There is a video with a score of over 6,000,000 and it took 1 hour 18 minutes. It will be difficult and long to do better than that. https://www.youtube.com/watch?v=HrmLqPAxIns
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
00:00 Title
00:21 Stage 1
01:22 Stage 2
02:30 Stage 3
03:24 Stage 4
04:24 Stage 5
05:42 Stage 6
08:11 Stage 7
09:16 Stage 8
10:13 Ending [TAS] NARC Arcade in 9:58 (2,047,550)](https://i.ytimg.com/vi/RDybr-DgmLc/mqdefault.jpg)
![[TAS] Galaga Arcade 160.9% hit-miss ratio (Double ship) (31 stages)
Tool-assisted superplay (TAS) of Galaga arcade (Double ship) 160.9% hit-miss ratio (31 stages)
I did a 200% video: https://youtu.be/mWZYJykjvGw
Goal: To get the highest hit-miss ratio possible in 31 stages
Notes:
-I will have to do another TAS because I think I can do a lot better by applying what I learned.
-About halfway through the TAS, I realized that I didnt have to shoot the extra bugs at the start of the waves, the ones that try to hit you and come out of the screen instead of going into the formation.
-So from wave 17 and beyond I focused on only shooting when I can hit 2 bugs at a time.
-Since the collision hit box is smaller than the sprite, when you have the double ship, there is a space between the 2 ships wide enough for an enemy bullet to pass between the 2 ships. (3:04) (3:45)
-Whats the deal with wave 18? (7:24) No extra bugs, no shooting at the start of the wave ???
-I saw a few videos on YouTube where it happened and others that it didnt. I dont know why this is happening.
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit http://tasvideos.org. [TAS] Galaga Arcade 160.9% hit-miss ratio (Double ship) (31 stages)](https://i.ytimg.com/vi/RHd26i4q0QM/mqdefault.jpg)
![[TAS] Pac-Mania Arcade 2,516,080 points (US 19 rounds)
Tool-assisted superplay (TAS) of Pac-Mania Arcade 2,516,080 points (US 19 rounds)
Settings:
-Type: C
-Rank: B
-Game End: 19 Round
-Goal of the TAS: Get as many points as possible.
-Normally the points for eating ghosts are:
200 400 800 1600 3200 7650 7650 7650 7650.
BUT, If you eat a special red pellet, you get double points until you lose a life
400 1600 7650 7650 7650 7650 7650 7650 7650
-It seems that to have a special red pellet at the 1st level (which appears after eating 50 pellets), you must eat a power pellet before the bonus appears. If you dont do this, you will get a green pellet. I came to this conclusion after testing quite a few times and I always got the red pellet if I eat an energy pellet before it appeared.
But I cant be sure that this is always the case.
-So the strategy for this TAS is:
-obtain a red pellet in the first round
-eat at least 5 ghosts per power pellet
-In the end I got tired of waiting for the ghosts to group together so I could eat at least 5 per power pellets, but I had a total of 385 ghosts for (19x4) 76 power pellets, so thats averaging a little over 5 ghosts for each power pellet, which is fine for me.
-Its definitely possible to eat more ghosts, you just have to be more patient than me 😀😀
-When you eat the green bonus pellet, you move faster until you eat a power pellet or end the turn.
At 22:14 you can clearly see the small but significant change in speed.
-It is possible to jump over a jumping green ghost because it jumps a little lower than the player.
-But this is not the case with the jumping gray ghost. I couldnt find a way to jump over it.
-I know that it is possible to get more points in the first round by eating a second power pellet before the time expires for the first.
See this video for a demonstration: https://www.twingalaxies.com/showthread.php/213298
-I mapped all the levels, you can see them here: https://vgmaps.com/Atlas/Arcade/index.htm#PacMania
-If you set the game to Endless (instead of end after 19 or 7 rounds), after round 19, the game loops in the last 6 levels, (From the 2nd Key)
-I was surprised to see that there arent any rounds where the ghosts dont turn blue. Even with the Endless setting, the game doesnt get any harder than round 19.
-At the end of this TAS I was tired of waiting for the ghosts to group up, which is why by round 19 I didnt get as many as on the other rounds.
For a change of pace, I did another TAS where I do the rounds as quickly as possible. I finished the game in 17:48. You can see it here: https://youtu.be/sm4GPLbgkFA
-It took me about 2 weeks of work to make this video, totaling about 24 hours of work compared to 7 hours for my other video.
-More info on this game here: https://en.wikipedia.org/wiki/Pac-Mania and here: https://strategywiki.org/wiki/Pac-Mania
Type of mazes:
T1=Block Town
T2=Pac-mans Park
T3=Sandbox Land
T4=Jungly Steps
Details by round
1st round (Cherry) (T1)
-30 pellets 1st fruit
-50 pellets special item (+20)
-70 pellets 2nd fruit (+20)
-5 ghosts (No jump)
-Ghosts turn blue for 9 seconds
-Ghosts eaten 5,(3),5,5,5
2nd round (Strawberry) (T2)
-40 pellets 1st fruit
-60 pellets special item (+20)
-90 pellets 2nd fruit (+30)
-6 ghosts (No jump)
-Ghosts turn blue for 7 seconds
-Ghosts eaten 5,6,5,5
3rd round (1st Orange) (T2)
-20 pellets special item
-40 pellets 1st fruit (+20)
-90 pellets 2nd fruit (+50)
-7 ghosts (No jump)
-Ghosts turn blue for 5 seconds
-Ghosts eaten 6,7,6,5
4th round (2nd Orange) (T3)
-35 pellets 1st fruit
-55 pellets special item (+20)
-80 pellets 2nd fruit (+25)
-7 ghosts (2 Jumping Ghosts)
-Ghosts turn blue for 5 seconds
-Ghosts eaten (4),6,6,5,5
5th round (1st Apple) (T3)
-20 pellets special item
-35 pellets 1st fruit (+15)
-80 pellets 2nd fruit (+45)
-8 ghosts (3 Jumping Ghosts)
-Ghosts turn blue for 4 seconds
-Ghosts eaten 6,6,5,8
6th round (2nd Apple) (T4)
-50 pellets 1st fruit
-80 pellets special item (+30)
-110 pellets 2nd fruit (+30)
-7 ghosts (2 Jumping Ghosts)
-Ghosts turn blue for 3 seconds
-Ghosts eaten 6,7,4,4
7th round (1st Banana) (T4)
-50 pellets 1st fruit
-80 pellets special item (+30)
-110 pellets 2nd fruit (+30)
-8 ghosts (3 Jumping Ghosts)
-Ghosts turn blue for 2 seconds
-Ghosts eaten 4,4,5,4
Go in the pinned comment to read more
-Because it is not possible to put more than 5000 characters here.
0:00 Start
0:10 Round 1
3:04 Round 2
5:19 Round 3
7:55 Round 4
10:26 Round 5
12:59 Round 6
15:17 Round 7
17:36 Round 8
19:42 Round 9
21:41 Round 10
23:11 Round 11
25:11 Round 12
27:04 Round 13
28:53 Round 14
30:56 Round 15
32:49 Round 16
34:50 Round 17
37:25 Round 18
39:23 Round 19
41:48 Credits and End [TAS] Pac-Mania Arcade 2,516,080 points (US 19 rounds)](https://i.ytimg.com/vi/S7D0SgUJTVg/mqdefault.jpg)
![[TAS] Bang Arcade 133,530 points (Expert)
Tool-assisted superplay (TAS) of Bang Arcade 133,530 points (Expert)
Goal of the TAS: Get the highest score possible.
Notes:
-The video could have been shorter because I could have skipped the presentations, but I didnt skip them so that the viewer (you) have time to read them.
-Since the score in the game stops at 99,999 here are the scores by stages:
Stage 1 4000 pts
Stage 2 3980 pts
Stage 3 5000 pts
Stage 4 3870 pts
Stage 5 3500 pts
Stage 6 21940 pts
Stage 7 4330 pts
Stage 8 3910 pts
Stage 9 3630 pts
Stage 10 3980 pts
Stage 11 6000 pts
Stage 12 12660 pts
Stage 13 4600 pts
Stage 14 4000 pts
Stage 15 5800 pts
Stage 16 3750 pts
Stage 17 3500 pts
Stage 18 4000 pts
Stage 19 3850 pts
Stage 20 3500 pts
Stage 21 3500 pts
Stage 22 4960 pts
Stage 23 3810 pts
Stage 24 7960 pts
Stage 25 3500 pts
Total 133530 pts
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit http://tasvideos.org. [TAS] Bang Arcade 133,530 points (Expert)](https://i.ytimg.com/vi/S8uTHyoCf8c/mqdefault.jpg)
![[TAS] TX-1 Arcade (France) (4/8)
Tool-assisted speed-run (TAS) for TX-1 Arcade France (260020 points)
Passed cars 182, remaining time 45, for a total score of 260020.
See tasvideos.org for more information on Tool-Assisted Speed-runs. [TAS] TX-1 Arcade (France) (4/8)](https://i.ytimg.com/vi/SMGO4KOeJnc/mqdefault.jpg)
![[TAS] Time Crisis 1 Arcade in 83782 (Story mode)
Tool-assisted speedrun (TAS) of Time Crisis 1 arcade in 83782 (Story mode)
Goal: Finish the game as fast as possible without worrying about accuracy.
If you want to see a video with 100% accuracy in 92285, watch https://youtu.be/Qp6lbYHhHWk
Notes:
-It is possible to fire every 4 frames, so you can empty your clip in less than half a second (21 frames).
-It takes at least 12 frames to reload. And you have to wait another 10 frames before you can reshoot. Thus, the TAS must wait 22 frames between clips.
-Here is a list of things I did in this TAS. If you know of other time savers, let me know.
-At 2:29 I shoot at the car
-At 4:26 I didnt shoot the thing on the right of the screen. The animation of all the pillars falling on enemies is fun to watch but if I did that I lost 5 seconds. But in a normal game, I think it probably takes less time than shooting everyone.
-At 10:04 I shot the Yellow Ninja before he jumped somewhere else.
-At 11:56 and 12:05 I shot the two grenades
Thanks Kim Sama / ã‚ム様 for some hints.
But the thing I did that saved me the most time was shooting enemies three times instead of one.
For some reason, when shooting an enemy, if you shoot them 2 times, the death animation is shorter, and if you shoot them 3 times, its even shorter. Since very often the game waits for the end of dying animations before advancing, in the end you save a lot of time because of this.
The time saved with this trick is much more than I had expected.
You would think doing this trick on the last enemy before moving is enough, but in a TAS, when there are 4 enemies to shoot, its often faster to shoot the first two with 3 bullets each, then reload then shoot the other two also with 3 bullets each. In some places I gained 1 second with this.
As this complicated the TAS, it is more than possible that I missed a few tenths of a second here and there.
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
0:00 Start
0:07 Stage 1
3:45 Stage 2
7:37 Stage 3
12:51 End [TAS] Time Crisis 1 Arcade in 83782 (Story mode)](https://i.ytimg.com/vi/S_XkhmlfGPc/mqdefault.jpg)
![[TAS] Point Blank 1 Arcade All (48) Levels Montage
Tool-assisted Superplay (TAS) of Point Blank 1 Arcade All (48) Levels Montage
Warning: Extreme flashing lights.
What is a TAS? https://www.youtube.com/c/Prog61/about
Index
Single shot
00:00 1 - Shoot 1 Apple
00:26 2 - Shoot the Falling Leaf
00:42 3 - Destroy the UFO with only 1 shot.
00:57 4 - Shoot all 3 Balls with only 1 shot.
Targets
01:15 5 - Shoot Targets of your color - Three targets that pop up
01:51 6 - Shoot Targets of your color - 32 Stationary 14 red 14 blue 4 bombs
02:07 7- Shoot All Targets of your color - Small targets
02:24 8 - Shoot Targets of your color - Bouncing targets
03:00 9 - Shoot Targets of your color - Rotating targets
03:36 10 - Shoot x Targets - Shutter
04:13 11 - Shoot x Targets - Parachute
04:47 12 - Shoot x Targets - Alternate between one and four targets
05:21 13 - Shoot x Targets - Palace
05:55 14 - Shoot x Targets - 24 targets flip sideways one or more at the time
06:14 15 - Shoot x Targets - Sliding targets
06:48 16 - Aim for the center of the target - Sliding target
07:07 17 - Shoot x Targets, try not to miss - Targets lined up
07:24 18 - Aim for the center of the target - Fixed target
Ninjas
07:42 19 - Shoot x Ninjas - Indoor
08:17 20 - Shoot x Ninjas - Outdoor
Criminals
08:56 21 - Shoot x Criminals - Hallway
09:30 22 - Shoot x Criminals - Windows
10:09 23 - Shoot x Criminals - Shady neighborhood
10:44 24 - Shoot x Criminals - Apartment buildings
11:20 25 - Shoot x Criminals - Dark warehouse
Protect Dr. Dan and Dr. Don
12:01 26 - Torches
12:35 27 - Lifeboat
13:11 28 - Vultures
13:47 29 - Tanks
14:21 30 - Piranhas
14:54 31 - Volcanos hot Lava
Rapid Fire
15:31 32 - Shoot the Car
Numbers and Letters
15:53 33 - Shoot the numbers in order
16:10 34 - Type the 3 letter word
Misc.
16:44 35 - Shoot x Clay Targets
17:18 36 - Cow, Aim for the 100
17:36 37 - Shoot the Beehive and hit x Bees
17:53 38 - Find the matching target
18:32 39 - Shoot the Dragons head
18:52 40 - Shoot x Flashing Cans
19:13 41 - Shoot All the Balls
19:30 42 - Shoot the Meteorites
20:09 43 - Shoot x Skeletons
20:44 44 - Shoot x Bottles
21:03 45 - Shoot x Octopuses
21:37 46 - Shoot x Ducks of your color
22:13 47 - Shoot x Piranhas
22:37 48 - Shoot x Birds
Notes:
-It is possible to fire every 3 frames, 20 times pas second.
13- You can shoot all the lights (51 points each) even those under the stuff at the bottom of the screen. (6 * 14 = 84 lights * 51 = 4284 points)
28- You can shoot Dr. Dan as fast as you can for 41 points each time
30- You can shoot Dr. Dan for 11 points but you have to stop before he fall in the water.
31- You can shoot Dr. Dan for 101 points each time, the rocks are 120 points each, but you can shoot him only then the Ouch! icon is not there, every 33 frames for a maximum of 37 times (3737 points)
32- You have to shoot specific parts of the car to have the maximum score (7352 points)
-Each hit award 30 points except when a part of the car is damaged
-Mirror driver side (US) 1 shot for 501 points
-Mirror passenger side 1 shot for 701 points
-Headlights (2x) 1 shot for 701 points
-Front window 2 shots for 30+201=231 points
-Side windows (2x) 2 shots for 30+301=331 points
-Hood 10 shots (30*9)+301=571 points
-Door 10 shots (30*9)+401=671 points
-Bumper 10 shots (30*9)+501=771 points
-Tires (2x) 10 shots (30*9)+501=771 points
-So you have 60 specific shots, for the last 10 remaining you can shoot anywhere.
-501+701+701+701+231+331+331+571+671+771+771+771+(10*30=300)=7352 points before bonus
34- I stopped before the end of the timer because the stage score wrap around if greater than 65535 (550 points per word)
-and I suspect that if the stage score is over 32767 the total score is corrupted, see at 14:18 and 16:41
45- You can shoot the crab for 301 points but you can him shoot only when he move, max 11 times
48- You can shoot the weather vane as fast as you can for 21 points each time.
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information on Tool-Assisted Speed-runs/Superplay
or http://tasvideos.org for more video. [TAS] Point Blank 1 Arcade All (48) Levels Montage](https://i.ytimg.com/vi/U0CYYvKL2lk/mqdefault.jpg)