Tales98 | [TAS Tutorial] SA2B Sonic's Bouncing Trick @Tales98 | Uploaded 9 years ago | Updated 13 hours ago
In this video I show how I optimize the bouncing trick in a SA2B TAS as Sonic. TAS means Tool Assisted Speedrun, which means that I use tools such as save states, frame advance (slow down) and accurate inputs to make a theoretically perfect speedrun. For more info, visit http://tasvideos.org
If you want to see some videos with this trick in action, I recommend watching the Hero Story TAS that was released a few weeks ago:
youtube.com/watch?v=bB3L1-C2Rrw
And here are the current records for the other stages:
sites.google.com/site/sa2btas/records
Useful addresses for SA2B:
80C5D5B4 = X Position
80C5D5B8 = Y Position
80C5D5BC = Z Position
80C5D724 = Forward Speed
80C5D728 = Vertical Speed
80C5D5AC = Facing Angle
You can use either Debug Mode of Dolphin or Cheat Engine app to use these addresses. There are some useful links for that:
youtube.com/watch?v=O6e4KSzAfKk
http://tasvideos.org/forum/viewtopic.php?t=13462
http://tasvideos.org/forum/viewtopic.php?t=14379
Some important additional information for the Bouncing trick:
-When you do a turn, you have to keep the bouncing tilt facing to inside the turn, which means that if the turn is counter-clockwise, you have to keep the bouncing tilt to the left (and therefore, hold a right angle in the bounce frames).
-The trick doesn't work very well in most of the ascending and descending slopes (it works well in some though!). You get forced to do a sharp turn everytime you try it. So the best option when you try to bounce a slope is to bounce while touching a wall. To do that, just bounce in an angle that slightly touches the wall, so you can keep most of the speed you had before (just test a lot of angles until you find the fastest one).
-Usually the speed while bouncing caps at 16.6 (as you can see in the video), but there are some places that the speed can get much higher than that, it depends on the ground. There are also some ground types that allows you to go straight very easily (like the Green Hill ground).
If you want to know some other tricks useful for TASing this game, take a look at this link (still under construction, but there are some text there already):
sites.google.com/site/sa2btas/techniques
If you have any other question, just leave a comment in this video!
Good luck! ^_^
In this video I show how I optimize the bouncing trick in a SA2B TAS as Sonic. TAS means Tool Assisted Speedrun, which means that I use tools such as save states, frame advance (slow down) and accurate inputs to make a theoretically perfect speedrun. For more info, visit http://tasvideos.org
If you want to see some videos with this trick in action, I recommend watching the Hero Story TAS that was released a few weeks ago:
youtube.com/watch?v=bB3L1-C2Rrw
And here are the current records for the other stages:
sites.google.com/site/sa2btas/records
Useful addresses for SA2B:
80C5D5B4 = X Position
80C5D5B8 = Y Position
80C5D5BC = Z Position
80C5D724 = Forward Speed
80C5D728 = Vertical Speed
80C5D5AC = Facing Angle
You can use either Debug Mode of Dolphin or Cheat Engine app to use these addresses. There are some useful links for that:
youtube.com/watch?v=O6e4KSzAfKk
http://tasvideos.org/forum/viewtopic.php?t=13462
http://tasvideos.org/forum/viewtopic.php?t=14379
Some important additional information for the Bouncing trick:
-When you do a turn, you have to keep the bouncing tilt facing to inside the turn, which means that if the turn is counter-clockwise, you have to keep the bouncing tilt to the left (and therefore, hold a right angle in the bounce frames).
-The trick doesn't work very well in most of the ascending and descending slopes (it works well in some though!). You get forced to do a sharp turn everytime you try it. So the best option when you try to bounce a slope is to bounce while touching a wall. To do that, just bounce in an angle that slightly touches the wall, so you can keep most of the speed you had before (just test a lot of angles until you find the fastest one).
-Usually the speed while bouncing caps at 16.6 (as you can see in the video), but there are some places that the speed can get much higher than that, it depends on the ground. There are also some ground types that allows you to go straight very easily (like the Green Hill ground).
If you want to know some other tricks useful for TASing this game, take a look at this link (still under construction, but there are some text there already):
sites.google.com/site/sa2btas/techniques
If you have any other question, just leave a comment in this video!
Good luck! ^_^