Uploaded July 2019 | Updated September 2026, 1 week ago
Tool-assisted speed-run (TAS) of the 12 stages of Tutankham (Arcade).
This is not a perfect run. There are places where it could be faster, and on the last stage I decided to collect all the treasures for some reason.
This was done with MAME-RR. I will do a new video with my editor eventually.
What is a TAS? youtube.com/c/Prog61/about
For a good introduction to TASing: youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
Tool-assisted speed-run (TAS) of the 12 stages of Tutankham (Arcade).
This is not a perfect run. There are places where it could be faster, and on the last stage I decided to collect all the treasures for some reason.
This was done with MAME-RR. I will do a new video with my editor eventually.
What is a TAS? youtube.com/c/Prog61/about
For a good introduction to TASing: youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
![[TAS] Buggy Boy (All hidden balls) (Offroad) (151,340) Arcade
Tool-assisted superplay (TAS) of Buggy Boy/Speed Buggy Arcade - Offroad
Score: 151,340
I wanted to do a video with the 3 screen version of this game. Since the timing of the enemies was not the same as the Jr version, I had to redo the TAS. This TAS improve the score from the previous video by quite a bit.
The goal of this TAS:
-Show the location of the 11 hidden soccer balls.
-Get the highest score possible.
Note:
-Jumping and driving on two wheels increase the score faster. It is about the same as driving through a 250 gate every 2 seconds
-When driving on two wheels, the flags and gates give double points
-Soccer balls, hidden or not, give 2000 points
-It seem that two soccer ball animation cannot play at the same time. On the last lap, the last hidden ball is near a real ball at the end of the lap. I got the two balls. You can see the score increase by 2000 when I collide with the rock on the left of the road.
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information on Tool-Assisted Speed-runs
or http://tasvideos.org for more video. [TAS] Buggy Boy (All hidden balls) (Offroad) (151,340) Arcade](https://i.ytimg.com/vi/eYrB-PxKEeE/mqdefault.jpg)
![[TAS] Out Run Arcade All Stages (15) Montage
[TAS] Out Run Arcade All Stages (15) Montage
Goal: View all stages one after the other
Much more info on OutRun here: https://gamefaqs.gamespot.com/arcade/564002-outrun/faqs/80160/introduction
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
0:00 A1 - Coconut Beach
1:01 A2 - Gateway
2:01 B2 - Devils Canyon
2:58 A3 - Desert
3:57 B3 - Alps
4:57 C3 - Cloudy Mountain
5:56 A4 - Wilderness
7:01 B4 - Old Capital
8:00 C4 - Wheat Field
8:59 D4 - Seaside Town
10:02 A5 - Vineyard
10:59 B5 - Death Valley
11:58 C5 - Desolation Hill
12:55 D5 - Autobahn
13:50 E5 - Lakeside
14:49 Endings [TAS] Out Run Arcade All Stages (15) Montage](https://i.ytimg.com/vi/esDxMFMyEAE/mqdefault.jpg)
![[TAS] Out Run Arcade (3/5) 48,713,460 pts Goal C
Tool-assisted superplay (TAS) of Out Run Arcade (3/5) 48,713,460 pts Goal C
GOAL:
-Determine what the maximum score is for each goals.
-After obtaining statistics for all legs, determine the best path for each goals.
-I used the normal rule (from Twin Galaxies) for this game:
-The boost start is allowed, but any use of the off-road trick is strictly prohibited.
-So, when the car go outside the road, it should slow down (0:00).
-To do a boost start:
-Select Hi gear and do not press the accelerator all the way down before the start.
-press the accelerator only at the last second.
-At the same time, select Low gear for about 15 frames, then select Hi gear.
-For this video I wanted to put the song Splash Wave but it seems YT found something copyrighted somewhere.☹️
-For more information on this TAS series on OutRun and an explanation of why RLRR is the only path to a high score, read the description of this video: https://youtu.be/cjYwf9GhLn8
Much more info on OutRun here: https://gamefaqs.gamespot.com/arcade/564002-outrun/faqs/80160/introduction
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
0:00 A1 - Coconut Beach
1:10 B2 - Devils Canyon
2:07 C3 - Cloudy Mountain
3:07 C4 - Wheat Field
4:05 C5 - Desolation Hill
5:07 Ending [TAS] Out Run Arcade (3/5) 48,713,460 pts Goal C](https://i.ytimg.com/vi/euyGFYUJpFY/mqdefault.jpg)
![[TAS] Out Run Arcade (2/5) 48,190,720 pts Goal B
Tool-assisted superplay (TAS) of Out Run Arcade (2/5) 48,190,720 pts Goal B
GOAL:
-Determine what the maximum score is for each goals.
-After obtaining statistics for all legs, determine the best path for each goals.
-I used the normal rule (from Twin Galaxies) for this game:
-The boost start is allowed, but any use of the off-road trick is strictly prohibited.
-So, when the car go outside the road, it should slow down (2:23).
-To do a boost start:
-Select Hi gear and do not press the accelerator all the way down before the start.
-press the accelerator only at the last second.
-At the same time, select Low gear for about 15 frames, then select Hi gear.
-For more information on this TAS series on OutRun and an explanation of why RLRR is the only path to a high score, read the description of this video: https://youtu.be/cjYwf9GhLn8
Much more info on OutRun here: https://gamefaqs.gamespot.com/arcade/564002-outrun/faqs/80160/introduction
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
0:00 A1 - Coconut Beach
1:10 B2 - Devils Canyon
2:07 B3 - Alps
3:08 B4 - Old Capital
4:08 B5 - Death Valley
5:10 Ending [TAS] Out Run Arcade (2/5) 48,190,720 pts Goal B](https://i.ytimg.com/vi/f8xVafKkxp8/mqdefault.jpg)
![[TAS] Numan Athletics Arcade (4 endings montage)
Tool-assisted superplay (TAS) of Numan Athletics Arcade (4 endings montage)
Since in my other video I had 2 players in 2nd place (see: https://youtu.be/B5A8TMJa0IY)
I wanted to see what the game would do with 2 players in 1st place.
So I edited the TAS so that Sharon loses the last event.
I dont know why the game chooses one player over another, watch the 2nd part of the video, Sharon is 1st with Masaemon and she is not the winner.
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit http://tasvideos.org.
0:00 Harry
1:01 Masaemon
2:03 Bongo
3:04 Sharon [TAS] Numan Athletics Arcade (4 endings montage)](https://i.ytimg.com/vi/f98Omd5-VmU/mqdefault.jpg)
![[TAS] Golgo 13 Arcade $37,720,940 (With cutscenes)
Tool-assisted superplay (TAS) of Golgo 13 Arcade $37,720,940 (With cutscenes)
-Game Difficulty: Normal
-This is my first try at this game. Now that I know the game better, I could make a better TAS (and I am doing it right now).
-You can shoot at a maximum of 10 shots per second (every 6 frames). Not that you often have the opportunity to do that since in 15 out of 20 stages you only have one bullet to shoot.
-But you can only shoot on a multiple of 3 frames. So in a TAS, if I want to shoot later, I cant shoot on the next frame but only 3 frames later.
-For each stage you earn money. The amount of money depends on 2 variables:
-Time
-Accuracy
Time
-At each stage you have to shoot as fast as possible
-You lose $10,000 for every second you let pass
-For example, on stage 12, you have two ropes to shoot, here are some values that I obtained by shooting at different times:
-0.96s = $1,945,700
-1.01s = $1,945,200
-1.06s = $1,944,700
-2:01s = $1,935,200
-As it is not possible to shoot before 0.86 sec, the game steals almost 10,000 points from us :(
Accuracy
-For stages where you can shoot more than one bullet, your rating (out of 1000) will drop depending on the number of bullets that did not hit the target.
-For stages where you only have one bullet to shoot, you get a score (out of 1000) on shot accuracy measuring how close you were to the perfect shot.
-The awarded score is not linear and is higher the closer you get to 1000.
-Stages with multiple bullets, for example on stage 12 you have to shoot 2 ropes, if you shoot them with 2 shots you get 1000 points.
-Here are the points I got for two or more shots (each shot adds 0.1 seconds to the time since we cant shoot faster than 10 shots per second)
2 shots = 1000 in 0.96s +30% = $1,945,700
3 shots = 889 in 1.06s +20% = $1,381,560
4 shots = 750 in 1.16s +20% = $918,300
5 shots = 640 in 1.26s +20% = $694,350
6 shots = 556 in 1.36s +20% = $585,010
7 shots = 490 in 1.46s +20% = $527,170
8 shots = 438 in 1.56s +20% = $494,880
10 shots = 360 in 1.76s +20% = $462,890
11 shots = 331 in 1.86s +10% = $454,680
20 shots = 190 in 2.76s +10% = $429,650
50 shots = 79 in 5.76s +10% = $397,750
-For stages with only one bullet to shoot: Here are the scores I got for different points in the 1st stage so we can evaluate $ value vs accuracy.
-Each shot was made with the same time, so the only variable was accuracy.
-When shooting a human, there are 2 main regions: the heart and the head. You get a lot more points for headshots.
-As far as I know if you hit the heart region you get +10% and if you hit the head you get +30% regardless of accuracy. Everywhere else you get a negative %.
423 (hand) -60% $2,760
427 (heart) +10% $278,290
442 (heart) +10% $285,660 +7370 / 15 = 491 $ per points
447 (heart) +10% $288,330 +2670 / 5 = 534 $ per points
449 (heart) +10% $289,410 +1080 / 2 = 540 $ per points
458 (heart) +10% $294,410 +5000 / 9 = 555 $ per points
939 (head) +30% $1,394,540 +1100130 / 481 = 2287 $ per points (possibly not accurate because of the 20% more)
940 (head) +30% $1,399,570 +5030 / 1 = 5030 $ per points
965 (head) +30% $1,529,140 +129570 / 25 = 5182 $ per points
968 (head) +30% $1,545,400 +16260 / 3 = 5420 $ per points
975 (head) +30% $1,583,910 +38510 / 7 = 5501 $ per points
980 (head) +30% $1,612,000 +28090 / 5 = 5618 $ per points
986 (head) +30% $1,645,910 +33910 / 6 = 5651 $ per points
994 (head) +30% $1,692,660 +46750 / 8 = 5843 $ per points
996 (head) +30% $1,704,540 +11880 / 2 = 5940 $ per points
-We can see that the accuracy scoring is not linear. The closer you get to 1000, the more it pays.
-As we get more than $5000 for each accuracy point, it seems to me that it is more important to be precise than fast.
Stages
...
Continue in the pinned comment
-YT limit us at 5000 characters here but 10000 in the comments.
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
0:00 Title and Trial
0:36 1 - Semiconductor Crisis
1:54 2 - Miracle on the Rope
2:58 3 - The night before the Coup détat
4:17 4 - Those who keep order
5:34 5 - Hijacking from the Ground
6:47 6 - The shoes of the mafia
7:56 7 - Plastic Body
9:10 8 - A waiting room called solitary confinement
10:13 9 - Fire Wall
11:36 10 - Bulletproof moat
13:02 11 - Cut image G
14:26 12 - Heavy snowfall area
15:56 13 - Made Ballistics
17:27 14 - Violin of memories
18:39 15 - Pro Snipers
19:57 16 - Trolling boat
21:12 17 - Assassination Garden
22:33 18 - Night of the Murder Cult
23:50 19 - Turf magic
25:01 20 - Special Stage
26:17 Credits
27:35 Score
28:05 Title screen [TAS] Golgo 13 Arcade $37,720,940 (With cutscenes)](https://i.ytimg.com/vi/fA7pn5doCAc/mqdefault.jpg)
![[TAS] Turbo Arcade [Hard] (100,591) (10 Road)
Tool-assisted superplay (TAS) of Turbo Arcade [Hard] (100,591) (10 Road)
Settings:
Car On Extended Play: 1
Game time: Adjustable
Difficulty: Hard
Game Mode: Normal
Game Time: 70 seconds
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information on Tool-Assisted Speed-runs/Superplay
or http://tasvideos.org for more video. [TAS] Turbo Arcade [Hard] (100,591) (10 Road)](https://i.ytimg.com/vi/fPyQp_J2s4Q/mqdefault.jpg)
![[TAS] Quester Arcade 26,349,440 points (Namco 1987)
Tool-assisted superplay (TAS) of Quester Arcade 26,349,440 points
My score should have been 1,549,440 if it hadnt been for a bug.
NOTES:
-The game was produced by Toru Iwatani, known as the creator of Pac-Man. It was created as a response to Taitos 1986 arcade title Arkanoid, which helped revive the block breaker genre and inspire waves of its own clone games. (wikipedia)
-The choice of the angle the ball bounces off the paddle is less than I would have liked, which is why some levels took so long to complete
-The game gave me 255 lives after killing the final boss.
I ran MAME in debug mode to monitor the memory location of lives. The 255 lives appear in memory when the 2nd block of the boss is broken.
I was thinking that on stage 32 there was maybe too much balls at the same time on the screen (11), so I redid the end of the TAS by keeping only 3 balls on the stage 32 and I still received 255 lives.
Even if I lose a life between the 1st and 2nd block of the boss, I still receive 255 lives when the 2nd block breaks.
So, I dont have a good explanation on what is causing this bug.
At the end you get 100,000 points for each life, I should have gotten 700,000 bonus points instead of 25,500,000, so my real score is 1,549,440 points.
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit http://tasvideos.org.
0:00 Title
0:08 Round 1 to 6
5:19 Round 7: Bonus Stage
5:51 Round 8 to 13
10:12 Round 14: Bonus Stage
10:41 Round 15 to 20
17:50 Round 21: Bonus Stage
18:22 Round 22 to 27
22:54 Round 28: Bonus Stage
23:24 Round 29 to 32
27:52 Round 33: Boss
28:38 Bonus Score 25,500,000
29:04 Ending
29:20 Credits [TAS] Quester Arcade 26,349,440 points (Namco 1987)](https://i.ytimg.com/vi/fh1ed8Q6FMo/mqdefault.jpg)
![[TAS] MotoRace USA / Traverse USA / Zippy Race Arcade (3 loops) (335,900)
Tool-assisted superplay (TAS) of MotoRace USA / Traverse USA / Zippy Race Arcade (3 loops: 500-750-1200cc) (335900)
-It is possible to finish first at the end of the 4th section at 500cc.
-The TAS is 2nd because I lost some time braking to get more points.
-With 500cc and 750cc, in the dirt sections, I got almost every possible point.
-The score of this TAS is much higher than what I have seen in other videos.
-It seems to me that it is impossible to finish 1st at 1200cc.
-At 750cc Im sure its possible to finish better than 6th. But Im not sure that finishing 1st is possible.
-This is another game that refreshes at 56 or 57 fps, which is why the background scrolling isnt smooth as I would have liked.
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
0:00 Start
0:13 500cc part 1
2:17 500cc part 2
4:24 500cc part 3
6:19 500cc part 4
8:31 500cc part 5
10:42 750cc part 1
12:26 750cc part 2
14:16 750cc part 3
15:56 750cc part 4
17:44 750cc part 5
19:32 1200cc part 1
21:05 1200cc part 2
22:40 1200cc part 3
24:09 1200cc part 4
25:44 1200cc part 5
27:18 End
#MotoraceUSA #ZippyRace #TraverseUSA #Williams #Irem
#Arcade #ArcadeGame #CoinOp #Mame #Gaming #RetroGaming #TAS #ArcadeTAS #ToolAssisted #ToolAssistedSuperplay [TAS] MotoRace USA / Traverse USA / Zippy Race Arcade (3 loops) (335,900)](https://i.ytimg.com/vi/g5L7wZED6-8/mqdefault.jpg)
![[TAS] Paperboy Arcade Glitch demonstration (Rev 1 and 2) (1,079,335,979 points)
This video demonstrate the training course glitch in Paperboy Arcade (Rev 1 and Rev 2).
In the training course at the end of a day, there is a 1 pixel gap between the hit-box of the finish line and the hit-box of the fence on the right of the finish line. If you ride between those two hit-box, the game will let you past the end.
Then you ride in what seem like the training course but you ride in garbage and the more you go the more you corrupt the memory.
The third time you see the finish line, the hit-box will work, you can end there or redo the trick but you corrupt more and more the memory and eventually the game will reset.
If youre lucky, you may end up with a huge score, but since memory is corrupted, its not guaranteed to work every time.
This glitch is not working with the last version (Rev 3) of the game. Work only with Rev 1 and 2 (in Mame: paperboyr1 and paperboyr2) [TAS] Paperboy Arcade Glitch demonstration (Rev 1 and 2) (1,079,335,979 points)](https://i.ytimg.com/vi/g7Im6GUYjVM/mqdefault.jpg)
![[TAS] Hyper Sports Arcade 2,981,520 in 10 rounds
Tool-assisted superplay (TAS) of Hyper Sports Arcade 2,981,520 in 10 rounds
Goal:
-To see what are the parameters that change each round to make the game harder.
-To see if it is possible to jump over 6m00 at the Pole Vault on later rounds.
-To verify that after the 6th round, the difficulty stay the same as the round 6.
Notes:
-For many other comments on the game and the TAS, read the comments on my other TAS: https://youtu.be/YPlquCHRVfE
-On the Pole Vault, when the character can reach the speed 1150cm/sec, we can jump over the 6.00m height. But it seem that jumping the 6.01m is not possible.
-The rounds begin at:
0:00 Round 1
15:57 Round 2
29:27 Round 3
42:40 Round 4
55:38 Round 5
1:07:55 Round 6
1:18:32 Round 7
1:29:09 Round 8
1:39:46 Round 9
1:50:23 Round 10
2:01:00 End
-Difference by round:
Qualifying times or score
Swimming
-Round 1 = 12000
-Round 2 = 10000
-Round 3 = 5800
-Round 4 = 5500
-Round 5 = 5000
-Round 6+ = 4500
Skeet Shooting
-Round 1 = 3000 Points
-Round 2 = 3500 Points
-Round 3 = 4000 Points
-Round 4 = 4200 Points
-Round 5 = 4600 Points
-Round 6+ = 4800 Points
Long Horse
-Round 1 = 9.10
-Round 2 = 9.30
-Round 3 = 9.40
-Round 4 = 9.50
-Round 5 = 9.60
-Round 6+ = 9.80
Archery
-Round 1 = 3000 Points
-Round 2 = 3200 Points
-Round 3 = 3300 Points
-Round 4 = 3400 Points
-Round 5 = 3800 Points
-Round 6+ = 4200 Points
Triple Jump-
-Round 1 = 15m 00
-Round 2 = 15m 00
-Round 3 = 15m 50
-Round 4 = 16m 00
-Round 5 = 18m 00
-Round 6+ = 19m 00
Weight Lifting
-Round 1 = 150kg
-Round 2 = 165kg
-Round 3 = 180kg
-Round 4 = 195kg
-Round 5 = 210kg
-Round 6+ = 225kg
Pole Vault
-Round 1 = 5m 75
-Round 2 = 5m 85
-Round 3 = 5m 86
-Round 4 = 5m 88
-Round 5 = 5m 90
-Round 6+ = 5m 95
Other differences
Skeet Shooting Blue skeet (10th) score
-Round 1 = 500 Points
-Round 2 = 700 Points
-Round 3 = 900 Points
-Round 4 = 1100 Points
-Round 5 = 1300 Points
-Round 6+ = 1500 Points
Skeet Shooting Yellow skeet (20th) score
-Round 1 = 1000 Points
-Round 2 = 1200 Points
-Round 3 = 1400 Points
-Round 4 = 1600 Points
-Round 5 = 1800 Points
-Round 6+ = 2000 Points
Long Horse Running Speed
-Round 1 = 1100 cm/sec
-Round 2 = 1150 cm/sec
-Round 3 = 1200 cm/sec
-Round 4 = 1250 cm/sec
-Round 5 = 1300 cm/sec
-Round 6+ = 1350 cm/sec
-Pole Vault running speed
-Round 1 = 1050 cm/sec
-Round 2 = 1050 cm/sec
-Round 3 = 1100 cm/sec
-Round 4 = 1150 cm/sec
-Round 5 = 1150 cm/sec
-Round 6+ = 1150 cm/sec
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org. [TAS] Hyper Sports Arcade 2,981,520 in 10 rounds](https://i.ytimg.com/vi/hNXSwRF4Zm8/mqdefault.jpg)