SkicoNow | [TAS] SM64DS - Metal-Head Wario Can Move (Luigi, 28.53) @SkicoNow | Uploaded 3 years ago | Updated 5 minutes ago
Note: The room where Dorrie is (i.e. the room Luigi clips into) normally stays unloaded when you’re in a different room, but I used a cheat to make it stay loaded. This has no effect on the gameplay whatsoever and the TAS plays back the same way when I don’t use any cheats.
For those who are wondering: yes, this is real. This glitch, which is called quantum tunneling (or just “tunneling” for short) was discovered by Really_Tall a few weeks ago, and him and bobbybob, Josh65536, and Migu helped me understand how it works. Basically, there are many areas in SM64DS where the seams of floor triangles don’t exactly line up, which creates a tiny gap that you can clip through if you have just the right X, Y, and Z coordinates and have at most -204800 Y velocity.
Rerecords: 1642
Emulator: DeSmuME 0.9.9
Controller: Nintendo 64 controller
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
Note: The room where Dorrie is (i.e. the room Luigi clips into) normally stays unloaded when you’re in a different room, but I used a cheat to make it stay loaded. This has no effect on the gameplay whatsoever and the TAS plays back the same way when I don’t use any cheats.
For those who are wondering: yes, this is real. This glitch, which is called quantum tunneling (or just “tunneling” for short) was discovered by Really_Tall a few weeks ago, and him and bobbybob, Josh65536, and Migu helped me understand how it works. Basically, there are many areas in SM64DS where the seams of floor triangles don’t exactly line up, which creates a tiny gap that you can clip through if you have just the right X, Y, and Z coordinates and have at most -204800 Y velocity.
Rerecords: 1642
Emulator: DeSmuME 0.9.9
Controller: Nintendo 64 controller
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow