itsPersonal | FusionVaria | TAS: Metroid Prime Wii - 0 Tank Varialess Magmoor (NSJ) @itsPersonnal | Uploaded 7 years ago | Updated 5 hours ago
Going through Magmoor with: No Space Jump, no Varia Suit, no Energy Tanks. Using infinite speed to load/transition rooms, kill puffers, break boxes, collect energy drops, and activate the elevator cutscene at the end of the video.
This is made possible because of a handful of changes on Wii, namely "easy mode" and Spring Ball. Spring Ball speeds up Morph Ball movement a ton, and also allows you to activate IS without Boost/Spider. Other important changes on the Wii version include faster loading and Puffers in Triclops Pit dropping ultra energy's instead of small energy drops. (Which is really just a change they made after the 0-00 GC release, but whatever, it's a difference between Wii and 0-00 still).
Going through Magmoor with: No Space Jump, no Varia Suit, no Energy Tanks. Using infinite speed to load/transition rooms, kill puffers, break boxes, collect energy drops, and activate the elevator cutscene at the end of the video.
This is made possible because of a handful of changes on Wii, namely "easy mode" and Spring Ball. Spring Ball speeds up Morph Ball movement a ton, and also allows you to activate IS without Boost/Spider. Other important changes on the Wii version include faster loading and Puffers in Triclops Pit dropping ultra energy's instead of small energy drops. (Which is really just a change they made after the 0-00 GC release, but whatever, it's a difference between Wii and 0-00 still).