Uploaded November 2023 | Updated September 2026, 2 weeks ago
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to "TAS") where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit tasvideos.org for more information.
This TAS goes through the mini-golf mode for Luigi's Garden using fast terrain in as few strokes as possible. I also opted to go for these in a playaround style.
Hole 5 is the only one that I believe is impossible to get a hole-in-one on. The front side creates too much distance with all of the angles, and the backside hits the wall too directly to get around the corner. The area where the hole and pin are is also sloped on both sides. The only way I think this could be possible would be a weird collision with the geometry to send the ball flying over there, but even if such a hit can be done, the likelihood of having the ball land in the hole is also low. It's also worth noting that this hole and all others is possible in one stroke on normal and slow terrains as the hole is much closer.
Note that there are graphical errors due to emulation limitations.
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to "TAS") where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit tasvideos.org for more information.
This TAS goes through the mini-golf mode for Luigi's Garden using fast terrain in as few strokes as possible. I also opted to go for these in a playaround style.
Hole 5 is the only one that I believe is impossible to get a hole-in-one on. The front side creates too much distance with all of the angles, and the backside hits the wall too directly to get around the corner. The area where the hole and pin are is also sloped on both sides. The only way I think this could be possible would be a weird collision with the geometry to send the ball flying over there, but even if such a hit can be done, the likelihood of having the ball land in the hole is also low. It's also worth noting that this hole and all others is possible in one stroke on normal and slow terrains as the hole is much closer.
Note that there are graphical errors due to emulation limitations.


![[TAS] Pokemon Snap - Lapras RNG Manipulation v2.0 - 3,550
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
I took the previous RNG manipulation strat for Lapras and modified it to make it much easier to use. I also found a new higher score for what was somewhat thought to be a maxed out Pokemon previously.
Instructions:
1) Reset the game and skip the cutscene. Time spent menuing has no effect.
2) Hold R and Z, and dont do anything else unless required.
3) As you see Doduo, aim to the right and take a picture of the first Lapras.
4) After the corner by the flowers, aim to the right and take a picture of the second Lapras, then press C-right twice to face backwards. All of this is extremely lenient.
5) Just as you start to move again, pause on the correct frame, which is a 2-frame window. The correct frame is when Butterfrees wings are over the A, and the gap between the A and U on the pause screen. Any other result wont work.
6) Release Z, unpause, and then after you return to normal view, press and hold Z again. This is extremely lenient.
7) Optional: when you get stuck on the 2nd Meowth, tilt vertically to setup for the Lapras shot later.
8) Optional: just as the sky appears over the tip of the mountain on your screen, pause, release R, and unpause. You can still get good scores if your timing is different.
9) Press C-left twice and then adjust horizontally for the shot. Aim for the bottom of the ear while staying inside of it. [TAS] Pokemon Snap - Lapras RNG Manipulation v2.0 - 3,550](https://i.ytimg.com/vi/Okz1gC7TfPw/mqdefault.jpg)

![[TAS] Defection - Special Agent - 0:15
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
With some clean movement and aggressive warps, this TAS saves 2 seconds over the current WR at this time. One other subtle trick is during the fall at the end, I use a double crouch to be able to throw the ECM Mine earlier as it otherwise gets stuck on the backside of the ceiling, which helps save a bit of extra time. [TAS] Defection - Special Agent - 0:15](https://i.ytimg.com/vi/PKI8STCIvoU/mqdefault.jpg)




![[TAS] Wario Ware - Hot Dog Hog
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
Hot Dog Hog is fairly easy, even at high speeds, and the WR for it is maxed out at 999. Initially, you can bite every 45 frames, but this frequency increases to a maximum of 11 frames as the game gets faster. Its also possible to each the hot dog on each difficulty in only 2 bites.
This TAS mostly functions as a playaround with clearing each round in fun ways. [TAS] Wario Ware - Hot Dog Hog](https://i.ytimg.com/vi/QzYBoA6ALjs/mqdefault.jpg)
