Uploaded December 2024 | Updated September 2026, 1 week ago
Tool-assisted speedrun (TAS) of Indiana Jones and the Temple of Doom Arcade in 4:07 Hard
===It's a speedrun so :
-No time to save the kids :(
-No time to kill anyone or farm for points since each whiplash slows the character down.
-In the mine cart levels hold the joystick down all the time to go fast.
-Take the shortest path in the mine cart levels, see the maps here: vgmaps.com/Atlas/Arcade/index.htm#IndianaJonesAndTheTempleOfDoom
-Time starts when the Start button is pressed and ends when you reach the last lantern on the final rope bridge.
-From 0:06 to 4:13 = 4:07
===Notes===
-In the children levels, you go down the slides faster if you hold the joystick down.
-In the sacrificial altar level, you can step on the trap before it is completely closed (2:06 and 3:09)
-In real play on the mine cart level 4, I would not recommend taking the path taken by the TAS, it is a very difficult path, probably impossible for a player to go fast there.
What is a TAS? youtube.com/c/Prog61/about
For more information visit https://tasvideos.org.
0:00 Round 1
1:13 Round 2
2:11 Round 3
3:16 Round 4
Tool-assisted speedrun (TAS) of Indiana Jones and the Temple of Doom Arcade in 4:07 Hard
===It's a speedrun so :
-No time to save the kids :(
-No time to kill anyone or farm for points since each whiplash slows the character down.
-In the mine cart levels hold the joystick down all the time to go fast.
-Take the shortest path in the mine cart levels, see the maps here: vgmaps.com/Atlas/Arcade/index.htm#IndianaJonesAndTheTempleOfDoom
-Time starts when the Start button is pressed and ends when you reach the last lantern on the final rope bridge.
-From 0:06 to 4:13 = 4:07
===Notes===
-In the children levels, you go down the slides faster if you hold the joystick down.
-In the sacrificial altar level, you can step on the trap before it is completely closed (2:06 and 3:09)
-In real play on the mine cart level 4, I would not recommend taking the path taken by the TAS, it is a very difficult path, probably impossible for a player to go fast there.
What is a TAS? youtube.com/c/Prog61/about
For more information visit https://tasvideos.org.
0:00 Round 1
1:13 Round 2
2:11 Round 3
3:16 Round 4
![[TAS] TX-1 Arcade (U.S.A.) (2/8)
Tool-assisted speed-run (TAS) for TX-1 Arcade U.S.A. (271180 points)
Passed cars 179, remaining time 33, for a total score of 271180.
This one is a bit shorter than Africa, so the score is lower.
See tasvideos.org for more information on Tool-Assisted Speed-runs. [TAS] TX-1 Arcade (U.S.A.) (2/8)](https://i.ytimg.com/vi/bOjU9yeTsd8/mqdefault.jpg)
![[TAS] Gaplus Arcade 50 waves (All flags)
Tool-assisted Superplay (TAS) of Gaplus Arcade 50 waves (All flags) (30k 70k and every 70k)
Notes
-On wave 1 I use the trick to upgrade the ship to be able to shoot 3 bullets at the same time instead of 2.
-If the 3 bullets are on the screen and has been shots inside about 25 frames, the third bullet is invincible and will kill all that is in its way.
-All challenge has 165 maximum hit possible
-Wave 3 = challenge Bonus Bonus points 10000
-Wave 8 = challenge Gaplus Bonus points sequence: 10000, 20000, 30000, 40000 changing every frame
-Wave 13 = challenge Double Double your stage points
-Wave 18 = challenge Triple Triple your stage points
-Wave 23 = challenge Good!! Bonus points sequence: 0, 50000, 60000, 70000, 40000, 50000, 60000, 70000 changing every frame
-Wave 28 = challenge Lucky You get one ship component
-Wave 33 = challenge ByeBye You lose one ship component
-Wave 38 = challenge Extend You get an extra life
-Wave 43 = challenge Bonus same as wave 3
-Wave 48 = challenge Gaplus same as wave 8
-On the challenge waves, it is possible to shoot so fast that the bug stay stuck between shots.
-To do this trick, in the TAS the button is pressed and released 30 times per seconds
-It do not always work, It seem to be easier when the bug move fast but as you see in the video it is not always the case.
-I did not find exactly how to do the trick consistently.
-To view this trick done in a real game by a player: https://youtu.be/TdwZsbAzki4?t=122
-But I am not sure he has not an auto repeat on his joystick or keyboard.
-Every wave that has a formation has an hidden Extra Life Flag.
-To get the flag, you have to shoot the right bug only, before the Top middle bug appear.
-For the bugs from the 2 lower row, you can shoot them as soon as they appear on the screen and wait for the flag to appear (as shown in the video). And you can shoot them as late as you want as long as you shoot nothing else. I tested waiting 1 minute before shooting and it work.
-But for the bugs from row 3 and 4 you cannot shoot them before they are at their place in the formation.
***These positions are good for: Bonus Life 30k 70k and every 70k***
-I have to investigate this further but it seem that the positions are different for 50k 150k and every 150k, and maybe also for other settings.
-Extra life flag positions: (row,column) (1,1 = lower left; 3,10 = middle right)
Wave 1 = 1,2 - Wave 2 = 1,10
Wave 5 = 3,7 - Wave 6 = 3,6 - Wave 7 = 2,6
Wave 10 = 1,10 - Wave 11 = 1,4 - Wave 12 = 3,10
Wave 14 = 4,2 - Wave 15 = 2,8 - Wave 16 = 1,7 - Wave 17 = 3,3
Wave 20 = 1,4 - Wave 21 = 1,8 - Wave 22 = 1,10
Wave 24 = 2,6 - Wave 25 = 2,4 - Wave 26 = 3,8 - Wave 27 = 2,6
Wave 30 = 4,3 - Wave 31 = 2,7 - Wave 32 = 3,1
Wave 34 = 3,4 - Wave 35 = 1,9 - Wave 36 = 1,10 - Wave 37 = 3,4
Wave 40 = 1,1 - Wave 41 = 2,2 - Wave 42 = 2,7
Wave 44 = 1,4 - Wave 45 = 1,1 - Wave 46 = 4,2 - Wave 47 = 1,1
Wave 50 = 3,4 - Wave 51 = 2,2
-I assume that the position of the flag is fixed every game (since wave 1 is), but I did not verify that.
-After 50 waves I did not find a way to predict the position for the next waves.
-Missing from the video is the extra life flag for the Parsec 14. At first I did not test row 4 but since it was the only Parsec without a flag, I retested it and found it.
-You can know the power you will get when shooting the bug with a ship part by looking at the color.
-Red = Capture ray to widen your ship. Max 6 (wave 47 at 31:54)
-Green = Capture twister, to hold the bugs until you shoot them for extra points, while being invincible (wave 30 at 20:48)
-Gray/Blue = double your fire width and height
-Magenta = slow every one (wave 46 at 31:00)
-Cyan = Steerable Shot (wave 36 at 24:37)
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information on Tool-Assisted Speed-runs/Superplay
or http://tasvideos.org for more video. [TAS] Gaplus Arcade 50 waves (All flags)](https://i.ytimg.com/vi/c64fIGjVzmw/mqdefault.jpg)
![[TAS] Golgo 13 銃声の鎮魂歌 (Juusei no Requiem) $41,705,900
Tool-assisted superplay (TAS) of Golgo 13 銃声の鎮魂歌 (Juusei no Requiem) (Requiem for a Gunshot) Arcade $41,705,900
This is the third (of three) Golgo 13 game. You can see my TAS of the first game here: https://youtu.be/fA7pn5doCAc
There is more information about the rating system for this game in the description of my first video.
I also did a second TAS of the first game with better precision and without cutscenes here: https://youtu.be/08Ip7rvnp64
And here is my TAS of the second game: https://youtu.be/K4mU0Prlt1U
For this game, 10 stages have already appeared in the first 2 games.
But stages 5 and 15 are in 2 parts and earn you double the money normally awarded for one stage.
This time the snipe graphic at the end of each stage helped me aim, but more often than not I had to move my aim in the opposite direction than the graphic showed.
Stages
-Stage 1 - Lattice Corridor 1:21
-GOAL: Identify the boss and shoot him
-I did not find a better shot than 994.7
-Stage 2 - Cut image G 3:16
-GOAL: Shoot the diamond
-Stage 11 in the first game and Stage 2 in the second game.
-In this version there is a blind in the window but it only obscures the view, it does not block the bullet.
-Stage 3 - Maximum Effective Range 4:52
-GOAL: Wipe out the intelligence bureaus special forces.
-Precision is measured only on the last man (the 7th)
-I got 998.9, couldnt find a 1000
-Stage 4 - The hunting dog 6:40
-GOAL: Shoot the man identified by the dog
-Stage 12 in the second game.
-In this version the dog is already near the 3 men, so you can shoot much earlier than in the second game.
-Normally you have to wait for the dog to identify the culprit, but since the culprit is known by the game before the start of the stage, in the TAS I could shoot the right man very early.
-I got 998.2, I waited a bit for the head to move but I didnt find a 1000, like in the second game.
-Stage 5 - Beyond the minefield 8:04
-This stage is in 2 steps:
1- Shoot 9 mines
2- Shoot 7 guards
-no accuracy is needed, just dont miss a shot to get 1000 points
-Stage 6 - The assassination garden 10:46
-GOAL: Shoot the spy, who is one of 4 men
-Stage 17 in the first and second game.
-There are 4 men spread across 4 locations, you need to watch them until you see the spy running with his gun drawn.
-The spy is randomly determined before the screen appears, which is why I didnt need to wait for him to reveal himself before shooting him.
-Like in the two other games, I did not do better than 996.5 accuracy
-Stage 7 - Stunt Flying 12:18
-GOAL: Shoot down the helicopter by continuously shooting the rotor.
-I only had to shoot it 3 times, you have to shoot close to the rotor.
-The helicopter seem not affected if you shoot it when it is in the bottom half of the screen as it is coming back up.
-Stage 8 - China syndrome 13:56
-GOAL: Shoot what is shown on the photo.
-I was not able to find a better spot than 966.4
-Stage 9 - The shoes of the mafia 15:44
-GOAL: Shoot the heel of the shoe
-Stage 6 in the first game and stage 8 in the second game.
-But this stage is much more difficult than in the other games because the angle is not the same.
-To get the 1000 points, I had to wait for the woman to raise her foot, which gives a much better angle.
-I was able to shoot it much earlier but it was more profitable to wait (968.6 in 1:01 seconds compared to 1000.0 in 3:13)
-Stage 10 - The Bloodstained gene 17:08
-GOAL: Confront a bioengineered, enhanced warrior.
-Stage 20 in the second game.
-This stage is in 2 parts:
1 - Shoot the man 4 times
2 - Shoot him in the head
-You can shoot as many bullets as you want in the first part of this stage, you only lose time, only the accuracy of the shot in the second part gives you points
Continue in the pinned comment
-YT limit us at 5000 characters here but 10000 in the comments.
0:00 Title and Trial
1:21 1 - Lattice Corridor
3:16 2 - Cut image G
4:52 3 - Maximum Effective Range
6:40 4 - The hunting dog
8:04 5 - Beyond the minefield
10:46 6 - The assassination garden
12:18 7 - Stunt Flying
13:56 8 - China syndrome
15:44 9 - The shoes of the mafia
17:08 10 - The Bloodstained gene
19:34 11 - Overload
21:13 12 - The land of Sand Dust-fluttering
22:42 13 - The grape color tradition
24:25 14 - Heavy snowfall area
26:06 15 - The inevitable 60 minutes
28:48 16 - Hijacking from the Ground
30:15 17 - Anti Tank Shooting
31:41 18 - Gentlemens Agreement
33:16 19 - Towing rope
34:57 20 - Bodyguard sniper team
37:45 Credits and Score [TAS] Golgo 13 銃声の鎮魂歌 (Juusei no Requiem) $41,705,900](https://i.ytimg.com/vi/c7Z1gc2Ke9E/mqdefault.jpg)
![[TAS] Konami GT arcade
Tool-assisted speed-run (TAS) for the 6 stages of Konami GT arcade (222860 points)
Difficulty: Normal
One of my favorite old driving game.
There is some curves that could be optimised, I think.
On stage 2 I miss the 10000 points for fuel by 1 or 2 seconds, I will work on that.
See tasvideos.org for more information on Tool-Assisted Speed-runs. [TAS] Konami GT arcade](https://i.ytimg.com/vi/cQfDQeopwkY/mqdefault.jpg)
![[TAS] Phoenix Arcade (6 rounds of the 5 stages)
Tool-assisted superplay (TAS) of 6 rounds of the 5 stages of Phoenix.
This is NOT a speed-run, it is more a fun-run or superplay.
On most bird stages I let then grow before I begin to shoot them.
On round 6, I provoke the 200000 bug, at 6:11 and 6:31.
And I clear all the destructible parts of the last mothership.
See tasvideos.org for more information on Tool-Assisted Speed-runs. [TAS] Phoenix Arcade (6 rounds of the 5 stages)](https://i.ytimg.com/vi/cW8-aQ7o8CE/mqdefault.jpg)
![[TAS] Out Run Arcade (6/5) 53,516,320 pts Goal C
Tool-assisted superplay (TAS) of Out Run Arcade (6/5) 53,516,320 pts Goal C
GOAL:
-Verify that this path (RLRL) is the best for Goal C.
-Explain why RLRR is the only possible path to obtain the highest score.
-I used the normal rule (from Twin Galaxies) for this game:
-The boost start is allowed, but any use of the off-road trick is strictly prohibited.
-So, when the car go outside the road, it should slow down. (2:22)
-To do a boost start:
-Select Hi gear and do not press the accelerator all the way down before the start.
-Press the accelerator only at the last second.
-At the same time, select Low gear for about 15 frames, then select Hi gear.
-By driving on the inside of the curves, as close to the edge of the track as possible, I got a time 1.2 seconds better than if I kept the car in the center of the road during the first stage.
-First, lets identify each stage with a unique name:
A5
A4
A3 B5
A2 B4
A1 B3 C5
B2 C4
C3 D5
D4
E5
-To get the highest score we want:
-The path that gives you the most extra time
-The shortest path. The total time is displayed in the high score table.
-Preferably the path that has the least difficult turns because they take time to negotiate since you have to slow down.
-The fastest known path is Goal D RLRR (A1,B2,B3,C4,D5), but why?
-How much extra time do you get when you pass a Checkpoint?
-I was surprised to learn that the extra time granted when you pass a Checkpoint is not the same for each stage.
-Here are the extra times added for each stage (starting with 75 at the beginning)
56 a
65
60 56 b
62 60
75 60 56 c
65 62
55 56 d
65
56 e
-Note the 55 for A3, this will handicap the score of the paths that take this stage.
-It may be that the extra time is proportional to the length of the stage, but as we will see below, this does not seem to be the case.
-With this alone, you can see that the RLRR path pays more than almost all the other paths.
-In fact, there are 4 paths that give 318 seconds (path 1,2,10,13 (see below))
-But the best path will be determined by the time it takes to complete it.
-Since you get 1,000,000 for every second left at the end, the most important value for us is the TIME at the top left of the screen.
-With this value, we can deduce how long it takes to do a stage.
-Here is the result I got in my TAS for each stage.
46 a
63
57 49 b
58 58
58 58 48 c
56 56
58 46 d
60
46 e
-As you can see, all the stages are done in almost the same amount of time (except A4 and maybe D4) and the last stages are all about 10 seconds shorter than the others.
-Again, with just this table, you can see that RLRR is the fastest path with 274 seconds.
-Only 2 paths take 274 seconds to do (path 13 and 14) but path 14 gets less extra time because of the 55 for C3.
-There are only 16 possible paths.
-For each one, I added up the times obtained by crossing the checkpoints (+ the starting time of 75)
-And I subtracted the time it took to do the stages to get the end time, which is the value that is multiplied by 1,000,000.
-Unsurprisingly, you can see that there is a clear winner.
1- A1+A2+A3+A4+A5 = 318 - 282 = 36 best for goal A
2- A1+A2+A3+A4+B5 = 318 - 285 = 33 longest path (probably not lowest score)
3- A1+A2+A3+B4+B5 = 313 - 280 = 33
4- A1+A2+B3+B4+B5 = 313 - 281 = 32 lowest score
5- A1+B2+B3+B4+B5 = 316 - 279 = 37 best for goal B
6- A1+A2+A3+B4+C5 = 313 - 279 = 34
7- A1+A2+B3+B4+C5 = 313 - 280 = 33
8- A1+B2+B3+B4+C5 = 316 - 278 = 38
9- A1+A2+B3+C4+C5 = 315 - 278 = 37
10- A1+B2+B3+C4+C5 = 318 - 276 = 42 best for goal C
11- A1+B2+C3+C4+C5 = 313 - 276 = 37
12- A1+A2+B3+C4+D5 = 315 - 276 = 39
13- A1+B2+B3+C4+D5 = 318 - 274 = 44 best for goal D Shortest route AND highest score
14- A1+B2+C3+C4+D5 = 313 - 274 = 39
15- A1+B2+C3+D4+D5 = 316 - 278 = 38
16- A1+B2+C3+D4+E5 = 316 - 278 = 38 best for goal E
-There is a bug with the displayed lap time appearing in the middle of the screen after passing a checkpoint.
-The seconds are correct but the hundreds are taken from the current lap time at the time the message is displayed and not the number that was displayed the frame before the lap time went back to 0.
-If you advance the video frame by frame you can clearly see this.
-ex: In this video, end of stage 1 (1:14): Lap time = 56.25 but should be 56.71
Continue in the pinned comment
0:00 A1 - Coconut Beach
1:00 B2 - Devils Canyon
2:00 B3 - Alps
3:00 C4 - Wheat Field
4:04 C5 - Desolation Hill
5:06 Ending [TAS] Out Run Arcade (6/5) 53,516,320 pts Goal C](https://i.ytimg.com/vi/cjYwf9GhLn8/mqdefault.jpg)
![[TAS] Super Locomotive Arcade (10 rounds) (507,333)
Tool-assisted superplay (TAS) of Super Locomotive Arcade (10 rounds) (507,333)
-Round 4 I try the trick described here: https://www.solvalou.com/arcade/reviews/213/508
On any fourth round, after the tunnel (at 9:10), collect the oil, backup until the mail train appears, go forward, shoot it, collect oil, backup... You can do that until the hit counter is near 99 (do not go over 99)
-Stationary oil give increasing points: 100 200 400 800 1600 3200
-The hit counter wrap around after 99 (99 + 1 = 0).
-Beginning on round 4, when you see the train fire at nothing, it is to manipulate the RNG.
-By manipulating the RNG it is possible (in a TAS) to change where the items appears on the track. On round 8 (26:32) you will see that the stationary oil always appears on the same lane of the train.
-Round 9 (30:36) is done as fast as possible
-Round 10 (32:38) I go very slowly and shoot tanks to finish with 99 hits
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information on Tool-Assisted Speed-runs
or http://tasvideos.org for more video. [TAS] Super Locomotive Arcade (10 rounds) (507,333)](https://i.ytimg.com/vi/dIl7EJ8z6mQ/mqdefault.jpg)
![[TAS] Terminator 2: Judgment Day Arcade
Terminator-assisted superplay (TAS) of Terminator 2: Judgment Day Arcade
What is a TAS? https://www.youtube.com/c/Prog61/about
Goal:
-Complete the game with one credit
-Getting as little damage as possible (without taking weeks to optimize)
Notes:
-Its far from a perfect TAS.
-This is my first TAS of this game. I hadnt planned ahead. I only reacted to what was happening on the screen. Now that I see the final video, its easy to spot things I could do better. It will be for next time.
-I lost a bit of energy here and there and more in battle with the T-1000. I think its possible not to lose any, but it would be very hard for a human (but not for a terminator?).
-I didnt get 100% accuracy in the stats, I think sometimes enemies spawn near the edge of the screen and disappear quickly without giving you time to shoot them.
-But now seeing the finished video, I wonder why I let go of some of the robots in the 1st level.
-And keep in mind that it is the T-800 that plays. Since it only has a 6502 processor in its head (as in the Apple ][, as clearly shown in the first movie at 37:29) he doesnt have enough processing power to keep up with the game 😀😀😀
-The rng depends among other things on the position of the crosshair, so it is easy to abuse it in a TAS.
-I abuse it in the Trip to Skynet section. I move the position of the crosshair before a flying enemy enters the screen until they dont shoot at me or the truck.
-But its easy to make a mistake, I had to redo some parts 2-3 times because of me moving the crosshair too soon.
-Im used to pointing at a target a few frames before it enters the screen, but if I did that in this game, the fact that I moved the crosshairs makes the enemy appear somewhere else. And sometimes I only see that when I replay the whole TAS, so I have to redo the last part that I did. Maybe there is also a small problem with the save state.
-I was surprised to see that I hadnt shot enough things in Cyberdynes office, I had the impression that we didnt have to shoot all the things but I was wrong. Now that I see the video, I can see what I didnt shoot. I should have used the shotgun more often at this point.
-But since its the T-800 that plays, he largely preferred that Cyberdyne not be destroyed since without them he wouldnt exist. 😀
- In the steel mill, punching a hole in the liquid nitrogen tank is sometimes difficult to do. Sometimes a shotgun blast does the trick, but other times you have to shoot 3 times. I do not know why.
-From the steel mill, I didnt try not to get hit, as long as I didnt die that was fine with me.
-The last battle with the T-1000 has 4 phases:
-To start you have to shoot him so that he falls on the bridge and disappears by liquefying
-2nd phase is when he is close to you, shoot his head until his head splits in two.
-3rd phase is to shoot him with the shogun to knock him back until he is about to fall into the molten steel
-get the grenade launcher that will fall from the far left or right of the screen, shoot it 2 times.
Maybe I should redo the 2nd part of the game from the desktop? You tell me.
It took about 30 hours of work to make this TAS. Thanks for watching.
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit http://tasvideos.org.
0:00 - Title screen
0:25 - Battlefield
5:15 - Human Hideout
7:49 - Trip to Skynet
10:38 - Skynet
18:12 - Cyberdyne
23:01 - Escape from Cyberdyne
24:25 - Steel Mill (T-1000)
27:53 - Credits
29:22 - Score and Title [TAS] Terminator 2: Judgment Day Arcade](https://i.ytimg.com/vi/dL0Al7VTuWQ/mqdefault.jpg)
![[TAS] Asteroids Arcade (with Piano Roll) 100,000 points in 4:26 min
This is a test of a TAS with the piano roll visible. Tell me what you think of this format.
Do you like to see the Piano Roll in real time?
Would you like to see more TAS with the piano roll visible?
I know the piano roll scroll is not smooth, Im working on it.
Tool-assisted speed-run (TAS) of Asteroids Arcade 100,000 points in 4:26 min
Goal of this TAS:
-Reach the maximum of displayable points (99,999) as quickly as possible
Notes:
-It may be possible to be a bit faster if I move the ship near the asteroids, less wait for the bullets to reach something. I will have to try that. (maybe with Asteroids Deluxe)
-You can have 4 bullets active on the screen at the same time
-The TAS tries to always have all those bullets active
-All bullets hit something. No lost bullets (Except for one volley to demonstrate the range of the bullets).
For a good introduction to TASing: https://www.youtube.com/watch?v=R3-ohYvi_fc or https://www.youtube.com/watch?v=Ietk1-Wb7oY [TAS] Asteroids Arcade (with Piano Roll) 100,000 points in 4:26 min](https://i.ytimg.com/vi/dNHxSkusiqY/mqdefault.jpg)
![[TAS] Tutankham Arcade (12 stages)
Tool-assisted speed-run (TAS) of the 12 stages of Tutankham (Arcade).
This is not a perfect run. There are places where it could be faster, and on the last stage I decided to collect all the treasures for some reason.
This was done with MAME-RR. I will do a new video with my editor eventually.
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org. [TAS] Tutankham Arcade (12 stages)](https://i.ytimg.com/vi/dvFAtcVBdvE/mqdefault.jpg)
![[TAS] Buggy Boy (All hidden balls) (Offroad) (151,340) Arcade
Tool-assisted superplay (TAS) of Buggy Boy/Speed Buggy Arcade - Offroad
Score: 151,340
I wanted to do a video with the 3 screen version of this game. Since the timing of the enemies was not the same as the Jr version, I had to redo the TAS. This TAS improve the score from the previous video by quite a bit.
The goal of this TAS:
-Show the location of the 11 hidden soccer balls.
-Get the highest score possible.
Note:
-Jumping and driving on two wheels increase the score faster. It is about the same as driving through a 250 gate every 2 seconds
-When driving on two wheels, the flags and gates give double points
-Soccer balls, hidden or not, give 2000 points
-It seem that two soccer ball animation cannot play at the same time. On the last lap, the last hidden ball is near a real ball at the end of the lap. I got the two balls. You can see the score increase by 2000 when I collide with the rock on the left of the road.
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information on Tool-Assisted Speed-runs
or http://tasvideos.org for more video. [TAS] Buggy Boy (All hidden balls) (Offroad) (151,340) Arcade](https://i.ytimg.com/vi/eYrB-PxKEeE/mqdefault.jpg)