@PurpleSunTAS
  @PurpleSunTAS
PurpleSun | [TAS] FAST Racing League: Breeze City in 14.56s @PurpleSunTAS | Uploaded 6 months ago | Updated 6 minutes ago
A few years ago, I decided to stop working on a TAS of FAST Racing League, after finishing the first 4 of 12 tracks: youtu.be/ItOBCvu-u0Y
But I really wanted to at least do this track as well.

===BONK JUMPPAD===
One of the reasons I stopped the TAS was that I stumbled upon a trick in Turbine Canyon to make the jumppad shorter, which would save quite a bit of time there, but I couldn't replicate it and so skipped over it but later didn't want a TAS that couldn't have that.
Here I found that the same sort of mechanics can work the opposite effect too, getting more height which was helpful to be able to turn in the air without landing too short of the checkpoint, and gained a bit more understanding.
It seems like you either need a certain angle against the wall while jumping, or need to jump a certain time after bonking, or both.
Angle seems more likely, because slightly adjusting control stick angle would change the height a little bit. But it might need the effect of a bonk too.

===LAP SKIP===
This game is a bit like Mario Kart Wii where there are checkpoint areas, mostly used for respawn points. But unlike MKW, you aren't limited to the one before and after.
The checkpoint area for the line actually ends some way in front of it (the bottom of the closest yellow diagonal, so 2-3 cars long), so if you're able to jump and land behind this invisible line, you're counted as also being behind the finish line from a further checkpoint, so you can finish a lap.

Some exceptions though: if you land before the actual line and cross back over it, you can't be facing forwards, even if you're moving backwards. This is why I landed sideways every time, facing ever so slightly backwards but turned around enough to start moving forward immediately after crossing the line.
You also can't be braking or drifting on the ground during this skip for some reason, which is why I stop drift turning as soon as I land and just go neutral.

===BOOST===
Theoretically the boost would be better to use going towards the jumppad for a skip, as it only saves a few frames right at the end. But I haven't managed to get the higher jumppad trick while boosting into the wall. Kinda harder to know your angle or time the bonk right - whichever one actually matters.

#toolassistedspeedrun
[TAS] FAST Racing League: Breeze City in 14.56s[TAS] SMG: Good Egg 2 in 44.38s (Mario)[TAS] SMG2: Slipsand Green Stars[TAS] SMG2: Boulder Bowl Green Stars[TAS] SMG2: Starshine Beach Comet without Dash Pepper

[TAS] FAST Racing League: Breeze City in 14.56s @PurpleSunTAS

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