[TAS] SMG2: Starshine Beach Comet without Dash Pepper @PurpleSunTAS
[TAS] SMG2: Starshine Beach Comet without Dash Pepper  @PurpleSunTAS
Uploaded April 2021 | Updated September 2026, 2 weeks ago
Purple Coin Beach Dash completed without using the Dash Pepper.

This was a request from Keegansimyh (twitch.tv/keegansimyh) after discussing max% transformationless with Pottoww (twitch.tv/pottoww).

Mounting Yoshi at the start, the fastest method was a land cancel into double jump, and spin then spin cancel onto Yoshi. This was 1 frame faster than having P2 break the egg, and 8 frames faster than a spin cancel long jump.

The main trick here is the horizontal speed of infinite fluttering - Dash Pepper reaches up to 32.4 hspd when running (can reach mid 34 when falling), while infinite fluttering gets up to 32 (34 when falling).
For the first small stretch, I used a fast backwards flutter as it has better acceleration than sideways, and so is better for short distances.

From there, I set up another backwards flutter with the intention to drift sideways along the first curve of coins. This took the longest to figure out as the rising speed meant weaker turning, so it needed the right facing angle and timing of sideways joystick angles to turn the optimal curve.

I attempted the same thing with the line of triplet coins into the second long curve, but couldn't find an angle that would collect most coins (missing more than P2 could pick up), so I let the flutter break halfway along the curve to set up another flutter with the hope of curving it to cut the corner as in the speedrun route.
A Wiimote spin was used to slow Yoshi's fall into the water to stay nearer the surface, and then a Nunchuk spin jumped out of the water earlier than holding A.
Note: Because of the weird ending strat, I needed P2 for this attempt, but P2 isn't actually necessary for the challenge as I'll explain.

I was barely unsuccessful with the speedrun route, reaching the second-to-last triplet of coins before running out of time with 3 coins left. P2 might have been able to pick up the pieces, not too sure.
Instead, I decided to aim for halfway through the final curve of coins to set up a final flutter straight to the star. The awkward way I did this led to grabbing the final coin 2 frames before time limit death (1f before the timer actually disappears).
I could have simply set something up to get the first handful of coins in the curve to make the time limit less tight. This would also have removed the need for P2 earlier on.

But the end result was kinda cool so I stuck with it.
Yoshi was left to chill out on the beach after a hard day's work.

#SuperMarioGalaxy2 #MarioChallenge
[TAS] SMG2: Starshine Beach Comet without Dash Pepper
PurpleSun |

[TAS] SMG2: Starshine Beach Comet without Dash Pepper

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