[TAS] Doom: Eternal III - Map 22 UV-Max in 5:58 by vdgg @Dimon12321
[TAS] Doom: Eternal III - Map 22 UV-Max in 5:58 by vdgg  @Dimon12321
Uploaded July 2020 | Updated September 2026, 1 week ago
This is a tool-assisted speedrun.

Author: vdgg

Comments:

The demo uses Eugene's speed route arch-vile jump trick.

Last year I figured it could be used in a Max run as well and I got a few exits, but they were slower than j4rio's record. But maybe I sucked so I didn't know if it was an unnecessary, trickaholic shortcut, or a real improvement. Then I got this idea of two simultaneous built runs. I needed to know if it was good!

The idea is to get the BFG quicker, not to mention getting as many
rockets as one wants (and lots of ammo is unused with the normal
route). Initially I thought the blue key would be essential in order to go back to the starting zone and kill unkilled monsters.
I definitely would recommend investing some time in getting the blue key in a normal run. But here, it's TAS so I decided any remaining monsters could be killed through windows on one occasion or another. More about them later...

Without the blue key, I just had to do some extra stuff compared
to UV Speed:
1.Step between the arch-vile's initial location and the door, registering a secret
2.Kill a sergeant near the blue key
3.Awaken a cacodemon near the blue key

The rest of the demo is self-explanatory. I need even less the ultra-slow SSG than in the demo #1 (8 SSG shots in the entire demo). The thing I'm unhappy with are a few annoying monsters that are either slow or just wander around too far away from the action.

There's that stupid cacodemon for which I wait aimlessly at 3:00, three more tomatoes in the computer map secret, on which I had to spend 6 rockets (the BFG did not result in enough tracer damage to be quicker), the forgotten imp killed at 5:13. But the worst one was yet one more cacodemon that I decided to skip at 4:44 thinking it was too far from me and hoping it would follow me. It gets stuck on a tree, though (!) and it gets killed at 5:22, but with FOUR rockets. Rebuilding a huge section of the demo just to kill him earlier with two rockets was definitely not worth it IMO, so this ugly kill remains.

Pwad: Eternal DooM
Pwad name: eternal.wad
Maps: 22 - The Seeker, by Chris Couleur
Skill: 4
Category: UV Max
Exe: DooM Replay Editor

Time: 5:58

Download this Doom replay from here: dsdarchive.com/files/demos/eternal/1174/et22x558.zip
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Dimon12321 |

[TAS] Doom: Eternal III - Map 22 UV-Max in 5:58 by vdgg

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