Uploaded December 2025 | Updated September 2026, 7 hours ago
What's happening here:
Samu and Meebo found out how to combo bosses in Tales of Xillia 1 legitimately. Basically, if the boss has no AC they can't use any attacks. And thus, if they have no AC they cannot counter. In this video, I showcase the easiest way possible to achieve this. You can use water weapons or attacks to inflict the "Weak" status effect which halves AC. I'm also playing with no bonus AC from the Grade Shop which happens to increase boss AC too. When you inflict the Weak Status on top of not activating the Grade Shop options, their AC gets rounded down to TWO. So you can see me punish Ivar after he chains two attacks and then combo him to death.
My own personal thoughts on it if anyone cares:
If anyone has ever heard me talk about X1, they would know that the reason I like playing this game so much is the back and forth between me and the boss. To be completely honest with you, it kind of disturbs me that this strat exists and might become seen as the optimal or cooler way to play the game. It's a very fundamental shift in playstyle that makes X1 play more like X2... and with X2 having its extra artes and weakness combo mechanic, it just makes X1 a worse X2 in my mind. If you play the way I did in this video, I'd say it's easier to start combos on bosses in X1 than it is in Vesperia which is a crazy sentence to write out. Of course, if you play without the Weak Status or keeping the Grade Shop AC it becomes a more unviable/difficult strategy.
I guess a bit of my current feelings has to do with ego too. I spent a lot of time on the X1 runs that I did over the last two years and I'd honestly be quite sad if people came to see that style of gameplay as the "lame" way to play. I feel like this could happen because I've had to talk to so many people who say X1 sucks because they cannot combo the bosses. Well, now they can be combo'd so I guess we'll see if people start liking the game now. It's like the most cringe thing ever for me to say something like, "Not my Xillia 1" but that is kinda how I'm feeling even if I do think that my own brain is being irrational.
To future/current Xillia 1 players: I won't hate you if you play in this way nor do I condemn this playstyle in its entirety. I think that, in a vacuum, it's actually pretty cool that we've finally found out how to combo bosses in this game! I'm always genuinely happy to see more people playing Tales and if this causes more people to enjoy/play Xillia 1, I think that's a good thing. Just don't be an ass about it by saying stuff like "the game is good now cause you can combo" or something like this.
BGM:
What is Ahead of You - Hajimari no Kiseki
What's happening here:
Samu and Meebo found out how to combo bosses in Tales of Xillia 1 legitimately. Basically, if the boss has no AC they can't use any attacks. And thus, if they have no AC they cannot counter. In this video, I showcase the easiest way possible to achieve this. You can use water weapons or attacks to inflict the "Weak" status effect which halves AC. I'm also playing with no bonus AC from the Grade Shop which happens to increase boss AC too. When you inflict the Weak Status on top of not activating the Grade Shop options, their AC gets rounded down to TWO. So you can see me punish Ivar after he chains two attacks and then combo him to death.
My own personal thoughts on it if anyone cares:
If anyone has ever heard me talk about X1, they would know that the reason I like playing this game so much is the back and forth between me and the boss. To be completely honest with you, it kind of disturbs me that this strat exists and might become seen as the optimal or cooler way to play the game. It's a very fundamental shift in playstyle that makes X1 play more like X2... and with X2 having its extra artes and weakness combo mechanic, it just makes X1 a worse X2 in my mind. If you play the way I did in this video, I'd say it's easier to start combos on bosses in X1 than it is in Vesperia which is a crazy sentence to write out. Of course, if you play without the Weak Status or keeping the Grade Shop AC it becomes a more unviable/difficult strategy.
I guess a bit of my current feelings has to do with ego too. I spent a lot of time on the X1 runs that I did over the last two years and I'd honestly be quite sad if people came to see that style of gameplay as the "lame" way to play. I feel like this could happen because I've had to talk to so many people who say X1 sucks because they cannot combo the bosses. Well, now they can be combo'd so I guess we'll see if people start liking the game now. It's like the most cringe thing ever for me to say something like, "Not my Xillia 1" but that is kinda how I'm feeling even if I do think that my own brain is being irrational.
To future/current Xillia 1 players: I won't hate you if you play in this way nor do I condemn this playstyle in its entirety. I think that, in a vacuum, it's actually pretty cool that we've finally found out how to combo bosses in this game! I'm always genuinely happy to see more people playing Tales and if this causes more people to enjoy/play Xillia 1, I think that's a good thing. Just don't be an ass about it by saying stuff like "the game is good now cause you can combo" or something like this.
BGM:
What is Ahead of You - Hajimari no Kiseki


![Tales of Xillia Milla Solo: Nameless Anomaly [No Items/Unknown/No Damage]
I heckin love this light moth thing...
Game Modifications:
-Modified the party
-Activated Millas magic stance normals
-Changed Milla hair color
Timestamps:
0:00 Intro
0:29 Battle
1:52 Results/Outro
Strategy:
This boss is really just a knowledge check. The Nameless Anomaly is insanely dangerous if you let it do whatever it wants since it has very annoying attacks including a wind attack that has an instant start-up. However, if you know to guard manipulate it, you can make it do Absorption when it has the opportunity to attack. This makes its dangerous attacks pretty much irrelevant so all I really have to do is learn how to deal with Absorption and its spin counter lol. Millas backstep kinda sucks, so backstepping Absorption was a slight pain but its pretty easy to dodge. For the spin counter, I found that the easiest way to dodge it was with an aerial backdash since it covers a lot more distance than her backstep. If Im really close, then Ill do a backstep into an aerial backdash to dodge it. I can also ascend to a point above the spins hitbox if I do Shimmer Spin enough times.
In terms of offense, its generally best to dodge Absorption and then break iron stance with aerial Grave before doing anything. Its worth noting that if you proc too many counters in a row, the Nameless Anomaly has the ability to start countering rapidly (after one or two hits). If this starts happening its generally best to back up, guard manip, dodge Absorption, and then start attacking again.
BGM:
Do Evil - Star Ocean 3 Tales of Xillia Milla Solo: Nameless Anomaly [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/R47lpAdwEi4/mqdefault.jpg)
![Tales of Vesperia Judith Solo: Gusios - Khroma Dragon [No Items/Unknown/No Damage]
Decided to combine these two monster bosses into one video since I decided to make em fairly quick. Theyre not too much different from other monsters... I just wanted to get to the humanoids faster lol.
Timestamps:
00:00 Gusios
01:15 Khroma Dragon
Game Modifications:
-Used Arte Sphere mod by Sora3100
Strategy:
To speed up the fights for these two, I equipped the Barbatos Ring which massively increases my attack stat.
Gusios:
Hes fairly similar to how he was as Dreaded Giant, just without the cutscenes now. The big differences are that he now has access to doing insta-cast Tidal Wave and Ground Dasher (quotes because its still telegraphed) and he now has random tech-outs. In any case, if I stay in the air or hit him with attacks that hit while hes knocked down, Im going to be able to stay pretty safe.
Khroma Dragon:
Actually pretty threatening for a monster. She apparently learned Void Attack from Alexei and the decision to give Void Attack to a monster is truly unfortunate since Judith cant do much to combo these monsters in the first place. Khroma Dragon tends to use her flip instead of a knockdown tech-out so its generally pretty free to knock her down without having to worry too much. There are only three attacks to look out for: the homing fireball attack, the rock fall attack, and her ridiculously fast normal attack. The homing fireball attack is a barrage of yellow projectiles that have very strong homing. Best way to dodge this is to simply get over Khroma Dragon. The rock fall attack makes a bunch of rocks fall from the ceiling. Not sure how to survive this attack consistently tbh. I just kinda run around and pray if it happens lol. Her normal attack is a threat if she uses it as a random tech-out since it comes out insanely quickly... its not hard to bait in neutral though. Khroma Dragon is easily the toughest monster boss in the main story and its not really in a fun or engaging way... kinda glad I used Barbatos Ring here lol. Despite her tools, Khroma Dragon can be fought like pretty much any other monster boss. I just need to be very wary of Void Attack procs and the three aforementioned attacks. I should almost always try to hit it from behind since the turn around duration will give me time to react to the random tech-out normal or Void Attack if they occur.
BGM:
Destine - Super Robot Wars OG 2nd
Battle! Zinnia - Pokémon ORAS Tales of Vesperia Judith Solo: Gusios - Khroma Dragon [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/RAeS-rSw-lQ/mqdefault.jpg)






