Uploaded July 2025 | Updated September 2026, 3 days ago
Fun fight I did for a Colette Act 2 project. That run is gonna take about a century to complete so I decided to upload this lol.
Game Modifications:
-Used Artes Sphere mod
-Modified the party
BGM:
Reach Out To The Truth in Mayonaka Arena - Persona 4 Arena
Fun fight I did for a Colette Act 2 project. That run is gonna take about a century to complete so I decided to upload this lol.
Game Modifications:
-Used Artes Sphere mod
-Modified the party
BGM:
Reach Out To The Truth in Mayonaka Arena - Persona 4 Arena
![Tales of Xillia Milla Solo: Nameless Anomaly [No Items/Unknown/No Damage]
I heckin love this light moth thing...
Game Modifications:
-Modified the party
-Activated Millas magic stance normals
-Changed Milla hair color
Timestamps:
0:00 Intro
0:29 Battle
1:52 Results/Outro
Strategy:
This boss is really just a knowledge check. The Nameless Anomaly is insanely dangerous if you let it do whatever it wants since it has very annoying attacks including a wind attack that has an instant start-up. However, if you know to guard manipulate it, you can make it do Absorption when it has the opportunity to attack. This makes its dangerous attacks pretty much irrelevant so all I really have to do is learn how to deal with Absorption and its spin counter lol. Millas backstep kinda sucks, so backstepping Absorption was a slight pain but its pretty easy to dodge. For the spin counter, I found that the easiest way to dodge it was with an aerial backdash since it covers a lot more distance than her backstep. If Im really close, then Ill do a backstep into an aerial backdash to dodge it. I can also ascend to a point above the spins hitbox if I do Shimmer Spin enough times.
In terms of offense, its generally best to dodge Absorption and then break iron stance with aerial Grave before doing anything. Its worth noting that if you proc too many counters in a row, the Nameless Anomaly has the ability to start countering rapidly (after one or two hits). If this starts happening its generally best to back up, guard manip, dodge Absorption, and then start attacking again.
BGM:
Do Evil - Star Ocean 3 Tales of Xillia Milla Solo: Nameless Anomaly [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/R47lpAdwEi4/mqdefault.jpg)
![Tales of Vesperia Judith Solo: Gusios - Khroma Dragon [No Items/Unknown/No Damage]
Decided to combine these two monster bosses into one video since I decided to make em fairly quick. Theyre not too much different from other monsters... I just wanted to get to the humanoids faster lol.
Timestamps:
00:00 Gusios
01:15 Khroma Dragon
Game Modifications:
-Used Arte Sphere mod by Sora3100
Strategy:
To speed up the fights for these two, I equipped the Barbatos Ring which massively increases my attack stat.
Gusios:
Hes fairly similar to how he was as Dreaded Giant, just without the cutscenes now. The big differences are that he now has access to doing insta-cast Tidal Wave and Ground Dasher (quotes because its still telegraphed) and he now has random tech-outs. In any case, if I stay in the air or hit him with attacks that hit while hes knocked down, Im going to be able to stay pretty safe.
Khroma Dragon:
Actually pretty threatening for a monster. She apparently learned Void Attack from Alexei and the decision to give Void Attack to a monster is truly unfortunate since Judith cant do much to combo these monsters in the first place. Khroma Dragon tends to use her flip instead of a knockdown tech-out so its generally pretty free to knock her down without having to worry too much. There are only three attacks to look out for: the homing fireball attack, the rock fall attack, and her ridiculously fast normal attack. The homing fireball attack is a barrage of yellow projectiles that have very strong homing. Best way to dodge this is to simply get over Khroma Dragon. The rock fall attack makes a bunch of rocks fall from the ceiling. Not sure how to survive this attack consistently tbh. I just kinda run around and pray if it happens lol. Her normal attack is a threat if she uses it as a random tech-out since it comes out insanely quickly... its not hard to bait in neutral though. Khroma Dragon is easily the toughest monster boss in the main story and its not really in a fun or engaging way... kinda glad I used Barbatos Ring here lol. Despite her tools, Khroma Dragon can be fought like pretty much any other monster boss. I just need to be very wary of Void Attack procs and the three aforementioned attacks. I should almost always try to hit it from behind since the turn around duration will give me time to react to the random tech-out normal or Void Attack if they occur.
BGM:
Destine - Super Robot Wars OG 2nd
Battle! Zinnia - Pokémon ORAS Tales of Vesperia Judith Solo: Gusios - Khroma Dragon [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/RAeS-rSw-lQ/mqdefault.jpg)








![Tales of the Abyss Anise Solo: Final Boss [No Items/Unknown/No Damage]
You made Ion suffer! You made Florian suffer! You made Sync suffer! I hate you!
Thank you to @mystearia5441 for the thumbnail!
Timestamps:
0:00 Intro
0:39 Phase 1
2:13 I hate you!
3:09 Phase 2
4:45 It seems I have no choice but to unleash this terrible power within me!
5:37 Phase 3
Game Modifications:
-Modified P. and F. ATK
-Unlocked doll artes
-Modified party
Closing thoughts on the run:
I have to say, this run was very enjoyable! Im not exactly sure what I expected going into this run, but I really wanted to have a high quality Abyss run on my channel since my Jade run was unsatisfactory to me. I think I was able to use a lot of creative strategies as Anise due to her limitations as a character (her hitbox) and that was super fun. I remember things like the AI reset I exploited on Tyrannopion and the turn buffering I exploited on Kaiser Dist XX as high points of the run for me personally. I love finding random AI quirks like that and then actually using them in a practical way to beat a boss. Sometimes playing as Anise felt like a puzzle to figure out at times since I would have to say, Okay, if I was any other character I could do X but I have to find another way to get past this because Im playing Anise. The AI exploits I mentioned above are a great example of this in action.
This run wasnt too difficult for me overall though (other than the dreaded trio). I have a lot of experience with Abyss now having done a Jade run and a Luke/Tear duo run. Honestly, this run was kinda what I used to chill out when I didnt want to record for Judith lol. The Vesperia run took a lot out of me so Im grateful that I had this run to work on alongside it. As always, thank you to everyone who watched this run! I hope you guys enjoyed it as much as I did.
Strategy:
Phase 1 & 2:
These phases are nearly identical to Van 1. Hell mostly just cast Negative Gate and Ground Dasher if Im at a distance from him. I can dodge one spell and then use that window to cast my own. From there, I can punish if I want to or continue casting. For phase 1/2, I decided to take a more casting heavy approach by using spells like Rock Mountain and Miracle Hammer.
At the start of phase 2, he will always use Guardian Frost at the start and he will run up to do so. I dont want to lose space on my side of the map, so I need to run up and bait it before doing anything. After taking some damage, hell destroy Imperial Slaughter so I gotta watch out for that. Other than that, it should be pretty free.
Phase 3:
At the start of this phase, youll notice me menuing a lot. Im changing out my Mystic Symbol for a Spirit Symbol since I will not have enough TP to last me until the end of the fight. This means that I can no longer use Bloody Howling since the cast time is just too long. Thankfully, the window after dodging a spell is just long enough for me to punish with Negative Gate. I also switch out Miracle Hammer for Mighty Charge and Surge Breaker for Soaring Blast. I use Mighty Charge to FoF change off of one of Vans spells for Mighty Circuit (mostly just so I can say I used it tbh. Messing around with this also waits out his OVL) and I use Soaring Blast to FoF change off Negative Gate into Brutal Torrent. Van will almost always air recover off of Brutal Torrent if hes not near a wall, so I can use this to create more space for myself and start a new combo chain unless he blocks.
I later change Mighty Charge out for X-BUSTER to tank through an OVL proc and then Dragon Surge for a potential Stone Dragon Ascent.
From here, I can continue using my strat from phase 1/2. When Van gets lower, I find that he has an increased chance to just randomly decide to use melee artes which is quite dangerous. When I see him doing this, I want to let him walk as close to me as possible and then look to jump over him. I always want to make sure I have enough space to force him to cast rather than melee. Hell also start spamming Judgment later in the fight. When he does this, I can just stand at the edge of the map and cast spells.
One last thing I really wanted to do before the end was use Stone Dragon Ascent. To do this, I used Negative Gate and then used Stone Head right after the last hit of Negative Gate to try and get a stun and a dark FoF field at the same time. If I get the stun, I can simply use Stone Dragon Ascent off of the FoF field... Im glad I was able to use it.
BGM:
Highbrow - Star Ocean 3 Tales of the Abyss Anise Solo: Final Boss [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/V1gYqXmSFmg/mqdefault.jpg)