Uploaded June 2026 | Updated September 2026, 1 hour ago
Look forward to this on Tales of Eternia Remastered™️ (no this isn't a playable boss mod, I'm just getting cooked that hard by his boss AI)
BGM:
Darkhouse Depths (Action) - RABBIT AND STEEL
Look forward to this on Tales of Eternia Remastered™️ (no this isn't a playable boss mod, I'm just getting cooked that hard by his boss AI)
BGM:
Darkhouse Depths (Action) - RABBIT AND STEEL


![Tales of Xillia 2 Milla Solo: Aska [No Items/Unknown/No Damage]
Stage hazard bird :o
Game Modifications:
-Modified the party
Game Modifications:
This one was pretty fun. I got to do some fun/unique stuff with Askas hitbox + the stage hazards are easy to play around with Radiant Rondo existing. For those who dont know, Aska spawns beams of light near your location every few seconds or so. This means I have to stay on the move during my combo or else Ill get lasered.
Aska is weak to dark and gun, but I decided to focus on the dark element since Ive been doing a lot of Condemnation resets recently. I start by placing a Binding Sphere beneath him then follow up with Cloud Pierce to simultaneously break iron stance and hit another weakness to start the weakness combo. Something fun I did was use Aqua Protection to stun him at 0:08, then use that time to reposition, use Death Knell, and hit his tail hitbox a bit for style points. At 0:19, I do a weakness reset with Binding Sphere since thats the only thing I have to hit dark element with. Its a pretty simple reset with Binding Sphere to hit dark after I knock Aska down while the power combo is running out.
BGM:
Aci-L - Umineko
Provided by Owen Tales of Xillia 2 Milla Solo: Aska [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/_QnUSv6uY-c/mqdefault.jpg)


![Kingdom Hearts 2: Data Larxene [Critical/No Damage]
Just a fight I wanted to do after I recently (mostly) completed my first playthrough of KH2! I found the game fun and Larxene is my fav so this was a natural choice. Not the most optimized/skilled gameplay or anything, but I wanted to do it in my own way or something like that! Im level 56 here if anyone is curious. Kingdom Hearts 2: Data Larxene [Critical/No Damage]](https://i.ytimg.com/vi/_rEmXOkBkRY/mqdefault.jpg)
![Tales of Xillia Milla Solo: Chimeriad Trio [No Items/Unknown/No Damage]
Honestly? Pretty easy fight for Milla. This character was just built to fight multiple enemies. Dont worry about how many times I accidentally inspected Presa in the fight though :skull:
Game Modifications:
-Modified the party
Timestamps:
0:00 Intro
0:29 Battle
Strategy:
This fight is very similar to Wingul & Presa, except Jiao is here and I have more tools at my disposal now due to leveling up my Lilium Orb a lot since then. Pretty much everything about those two have stayed the same except for the fact that they can go into OVL, use their arcane artes, and Presa can now cast Blue Sphere (which is a joke of a spell btw). Jiao is a little different from his fight, because hell now use Sundering Fang when guard manipulated instead of Lone Wolf Charge. This is a huge nerf to him because this arte has a ton of end lag on it when it misses.
Im not going to lie, I dont actually have a super complex strategy for this fight because it simply wasnt necessary for Milla lol. A lot of situations I just played by ear really. One thing I liked to do in this fight was to use the Thunder Blade variation of Lightning to stagger all of them at once. If I follow this up with Binding Sphere, I can keep multiple enemies occupied at once while I go do something else. Despite my general lack of strategy other than kill them all, some things that I kept in mind were:
-Keeping two of them linked by abusing the air stall with a spell
-When two of them are linked, it was generally better to go after the one thats not linked
-I had to get ready to deal with a lot of OVLs since my plan of attack generally got them all low at similar timings
-Lightning is super OP and pretty much a win button. I tried not to solely rely on it lol
-Guard manipping is quite strong in this fight because it prevents Wingul from using Demon Fang and it makes Jiao have a ton of end lag
-Dont engage Presa with Grave. Trust me.
BGM:
13th Reflection - Kingdom Hearts II Tales of Xillia Milla Solo: Chimeriad Trio [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/_yOXFrDWe4A/mqdefault.jpg)
![Tales of Eternia Shizel Solo: Rassius [No Items/Hardcore/No Damage]
The lore match-up!!!
Strategy:
Honestly, this fight is really easy since I can jump over his attacks and kite him quite easily, buuuut he has a jumping attack that serves as an anti-air that can ruin the fight sometimes. This attack does have a set range though, so if Im close to him when he initiates the attack he will walk backwards to do it. If I see this, I just have to run away from him. If he uses Dragon Swarm, I have to be wary of him bouncing off the wall. If he uses Dragon Swarm and hits a wall, hell come back towards me. This means I may have to jump over him twice for this attack or cast a spell to break him out of it.
BGM:
The Legend of Heroes V A Cagesong of the Ocean - For Those Whom We Must Protect Tales of Eternia Shizel Solo: Rassius [No Items/Hardcore/No Damage]](https://i.ytimg.com/vi/a1zCDzgccbo/mqdefault.jpg)


