Uploaded March 2026 | Updated September 2026, 9 minutes ago
I've only played this game for a few hours so I actually have 0 idea how to play this game. I liked the neutral here though so I'm uploading it :p
Game Modifications:
-Arte sphere mod
BGM:
UNION - Super Robot Wars 30
I've only played this game for a few hours so I actually have 0 idea how to play this game. I liked the neutral here though so I'm uploading it :p
Game Modifications:
-Arte sphere mod
BGM:
UNION - Super Robot Wars 30



![Tales of Xillia Milla Solo: Wingul [No Items/Unknown/No Damage]
IM GAIUS!!! Another Gaius impersonator after Graddic Claw smh.
Timestamps:
0:00 Intro
0:31 Battle
Game Modifications:
-Modified the party
-Activated Magic Stance normals
Strategy:
There is actually nothing new to say here. Hes pretty much the same Wingul from the Chimeriad Trio fight. Maybe he gets a couple of new spells? I really dont know lol. He has his same old Gale Fang guard manip and his Severing Wing/Rising Phoenix counters and hes still easy to deal with. Hes still a fun fight though. Lots of movement and Rising Phoenix is always fun to play around.
BGM:
Divine Spirit of Language - Star Ocean 3 Tales of Xillia Milla Solo: Wingul [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/FM-4jJ_T6jc/mqdefault.jpg)

![Tales of Eternia Shizel Solo: Sylph [No Items/Hardcore/No Damage]
NGL, this was very satisfying because I hate this boss so much.
I skipped Undine cause I already fought her as Shizel anyways.
Game Modifications:
-Modified party, stats, accessories, and arte list
Strategy:
For this one, I had to very heavily abuse my spell cast i-frames and spell queue. At the start, I wait for the Arms to the left to start moving towards me and then I run past him. His attack is slightly delayed so if I run at him immediately Ill get him by him. Once Im at the left side of the wall, I can pretty much spam Spark Wave and Prism Sword to kill the Arms. I do have to be careful of Sylph still though. I have to make sure my Spark Waves cancel Sylphs spells. I could have easily died in this fight at 0:11 if he was casting Wind Blade there and not Air Thrust. Wind Blade casts pretty much instantly so I have to be on point with my cancels unless I get lucky. After the Arms die, I can style on Sylph a little bit with my spells. Whenever Sylph gets knocked down, he teleports to a seemingly random spot on the map. I can use this teleport to buy time for some of my more advanced spells.
BGM:
Winds of La Gias - Super Robot Wars Alpha Gaiden Tales of Eternia Shizel Solo: Sylph [No Items/Hardcore/No Damage]](https://i.ytimg.com/vi/FaVnenMkyd0/mqdefault.jpg)

![Tales of the Abyss Anise Solo: Legretta 2 [No Items/Unknown/No Damage]
My revenge tour against the God General Trio is complete :)
Game Modifications:
-Modified P. and F. ATK
-Unlocked doll artes
-Modified party
Strategy:
Legretta 2 was quite a bit easier than I expected it to be. Unlike Legretta 1, Legretta 2 starts with the ability to cast at 100% HP. This makes getting the ball rolling much easier against Legretta 2 since I can punish one of her spells to cast one of my own which I can consistently use to start combos throughout the fight. Neutral wise, Id say its pretty much just an easier version of Legretta 1 because of this. The one difference is that she can use Inlay Nocturne at low HP which Im going to have to jump over. Combo wise, Legretta has a bit more iron stance than she used to so I cant just infinitely loop her, but its not too big of a deal. Back on Legretta 1 it was very important that I could loop her since it was harder to start combos on her but thats not an issue here. Felt pretty good to win against my worst match-up from the trio fight so easily lol.
BGM:
Rozen Vamp - Dies irae The Animation Tales of the Abyss Anise Solo: Legretta 2 [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/GAdDb7QV6UI/mqdefault.jpg)


![Tales of Xillia Milla Solo: Gilland & Celsius [No Items/Unknown/No Damage]
Taste true power and DIE!
Timestamps:
0:00 Intro
1:20 Battle
4:32 Results
Game Modifications:
-Modified the party
-Activated Magic Stance normals
Strategy:
Gilland is pretty annoying as per usual, but its not too bad of a fight. Gilland is slow but has lots of range while Celsius is a speedy close-range combatant. Its a boss set-up that Tales likes to use a lot and one Im particularly fond of myself. These two also cant be guard manipped, so theres no knowing what arte theyll use next. Whats interesting about this fight is that Milla is forced to fight them both linked and unlinked. I cant just rely on forcing a link through the aerial hang because Gilland can use the Heal Shot arte even when Im not in range. And Ive seen him spam this to heal himself and Celsius for lots of HP.
When theyre unlinked, Im focusing on hitting Gilland after I get Celsius pre-occupied. There are a few ways I can accomplish this. My preferred method is to move far away from the both of them, jump over Celsius, then attack Gilland while shes attacking air. This works because Celsius is so much faster than Gilland so by the time shes in range to hit me again, Ive already taken Gilland to the air. The only problem with this strat is that it is possible for Celsius to anti-air me with Frost Spears. This arte feels pretty rare though, so I dont feel bad about going for this strat consistently. I can also pre-occupy Celsius by proccing her counter or by knocking her down with Death Knell or something. When it comes to attacking Gilland, its best to always engage with Lightning. Grave is very dangerous to engage with since Gilland can dodge it easily if he uses his sidestep normal. When it comes to dealing with Gillands counters, the safest way to deal with both Incendiary Arc and Scatter Bolt is to simply jump away from him.
When theyre linked, I can pretty much deal with them as I would any other link. Gilland is always the link leader and he is very unlikely to use normals while linked as he prioritizes using artes that can go into a linked arte (though many of them are bugged and he cant actually use a linked arte off most of them). This makes it pretty safe to engage with Grave unlike when theyre unlinked. Gilland can, however, use Perfect Exile off of Poison Shell so I should try to cancel this arte everytime or retreat in to the air as fast as possible if I see him use Poison Shell because this arte is FAST.
When it comes to fighting Celsius, shes really easy for Milla. Her artes/counters dont reach too high so its pretty much a free meal for Milla unless Im trying to style on her or something. That being said, she does have one arte that can anti-air and this is Frost Spears. But if shes alone, I can simply cancel this arte with Lightning as she approaches.
BGM:
Battle! Lusamine - Pokémon Sun/Moon Tales of Xillia Milla Solo: Gilland & Celsius [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/H6baUuXA7do/mqdefault.jpg)