Uploaded September 2013 | Updated September 2026, 1 week ago
This game has two gimmick difficulties above Hard mode: Hell and Insane
What's different in Hell mode:
-Enemy attack patterns are identical to Hard.
-Enemy spawn number is decreased.
-You have 1 HP.
-All normal enemies also have 1 HP.
-Bosses have a "poison" effect until their last (yellow) HP bar.
-Your amulets (basic projectile attack) are disabled. Ranged special skills still exist.
-You start each stage with a full 8 meter.
While I hate gimmicks usually I think this mode makes stages look cool as hell. This took me three hours to do though so I don't think I'm going to record every stage like this.
This game has two gimmick difficulties above Hard mode: Hell and Insane
What's different in Hell mode:
-Enemy attack patterns are identical to Hard.
-Enemy spawn number is decreased.
-You have 1 HP.
-All normal enemies also have 1 HP.
-Bosses have a "poison" effect until their last (yellow) HP bar.
-Your amulets (basic projectile attack) are disabled. Ranged special skills still exist.
-You start each stage with a full 8 meter.
While I hate gimmicks usually I think this mode makes stages look cool as hell. This took me three hours to do though so I don't think I'm going to record every stage like this.










