Uploaded January 2019 | Updated September 2026, 2 weeks ago
A detailed look at Donkey Kong 64's very broken glitch, Tag Barrel Storage. It has a plethora of ways of activation, and a plethora of effects. Here's a look at all of them.
Creditations:
The ScriptHawk lua script which helps a tonne with finding glitches: github.com/Isotarge/ScriptHawk
TJ (twitter.com/TJBlakely_) & Isotarge (twitter.com/isotarge) for their research on Telegrabbing and documentation.
Xafication for permission to use a clip of his current Any% PB (twitch.tv/xafication)
Music Credts:
youtube.com/watch?v=iE7JlXvqHJk
youtube.com/watch?v=1Oykcopx_7o
A detailed look at Donkey Kong 64's very broken glitch, Tag Barrel Storage. It has a plethora of ways of activation, and a plethora of effects. Here's a look at all of them.
Creditations:
The ScriptHawk lua script which helps a tonne with finding glitches: github.com/Isotarge/ScriptHawk
TJ (twitter.com/TJBlakely_) & Isotarge (twitter.com/isotarge) for their research on Telegrabbing and documentation.
Xafication for permission to use a clip of his current Any% PB (twitch.tv/xafication)
Music Credts:
youtube.com/watch?v=iE7JlXvqHJk
youtube.com/watch?v=1Oykcopx_7o

![K. Rool Early on Console [Wii U VC Only] | Donkey Kong 64 Glitch
EDIT: Now possible with DK - https://www.youtube.com/watch?v=EiuB-SA9_Ww
Who knew that just listening to the DK Rap could help solve one of DK64s speedrunning mysteries.
Credit on the idea of using Shrunky Kong goes to Markusman64ds: https://www.youtube.com/user/markusman64ds
Credits to Exchord for finding the generic method for K Rool Early (albeit 3rd party emu only at the time): https://www.youtube.com/watch?v=OqEK3HGT5Jo K. Rool Early on Console [Wii U VC Only] | Donkey Kong 64 Glitch](https://i.ytimg.com/vi/vPlb1I05Tko/mqdefault.jpg)
![[TAS] Earthworm Jim 3D 100% in 1:07:45
Earthworm Jim 3D tells the tale of a superhero earthworm who has unfortunately lost his mind. Thankfully he has the power of glitching and sequence breaking to help him on his quest to collect everything in the game.
Exact TAS Time | 1:07:45.983
RTA Timing | 1:07:23.167
Rerecords | 183,801
RTA WR at time of creation | 1:46:39
Speedrun Leaderboards - https://www.speedrun.com/ewj3d
Earthworm Jim 3D Speedrunning Discord - https://discord.gg/PUYh2yG [TAS] Earthworm Jim 3D 100% in 1:07:45](https://i.ytimg.com/vi/vb5SkPd854I/mqdefault.jpg)






![[TAS] Hideout Helm 100% in 5:41.983 | Donkey Kong 64
Rerecord Count: 4623
Timing starts on first black frame on the loading zone entering Helm, timing ends as soon as you collect the final collectable needed for 100%.
This is an improvement of 55.297s over my old TAS that I did in Feb 2017. Safe to say I wasnt that good at TASing back then: https://www.youtube.com/watch?v=JJSJ8MbIzvE
This TAS uses the Japanese version of DK64 to beat Hideout Helm in under 6 minutes. The Japanese version is necessary because it is the fastest version between PAL (European) & JP (Japanese).
One of these two versions are required to perform a glitch where you can beat Helm with only completing 2 of the minigames.
The US version of DK64 has a bug where if a few conditions are fulfilled, all of the medals become uncollectable (unless you spawn snag them). More information on this bug can be found here: https://pastebin.com/5M9pTb5m
This was patched in the PAL & JP versions and therefore can be abused for this glitch.
Since JP is patched in some aspects, there are a few places where it would lose time to US *if* US could pull off the glitch. Primarily skipping some of the orange clips (which are pretty brutal), getting to the slam pad in the Rocketbarrel minigame faster (with a phasewalk) and also being able to text skip in the 2 minigames. Outside of that, JP does not lose a single second to US. [TAS] Hideout Helm 100% in 5:41.983 | Donkey Kong 64](https://i.ytimg.com/vi/wpBP-9lphiU/mqdefault.jpg)
