Uploaded January 2018 | Updated September 2026, 2 weeks ago
Run I did in early December. Abysmal, but it's a run. Lost a lot of time between Key 8 and Key 3. 14:06 PAL K Rool is ok.
Not the PAL Best time.
Run I did in early December. Abysmal, but it's a run. Lost a lot of time between Key 8 and Key 3. 14:06 PAL K Rool is ok.
Not the PAL Best time.
![Portal Skew [Theoretical] | Donkey Kong 64 Glitch
UPDATE (28/02/2017): Portal Skew is now possible without tools in Fungi Forest. (See: https://www.youtube.com/watch?v v9Cei43NTc&feature=youtu.be)
MAINTAINING SKEW IS NOT POSSIBLE ON CONSOLE YET, JUST IN CASE THERE WAS ANY CONFUSION WITH THIS
I found this a while ago when I was messing around with Portals & Levers, but forgot to document it/make a video on it.
By interrupting the kong rotation effect (that you get from entering a DK Portal) with Orange Damage, you can get Skew.
This normally sends you to the portal destination soon after (Level Lobby/Main Level Map etc.).
However, if you interrupt this with a cutscene and then move far enough away from the portal (presumably deloading it), then you can maintain skew as long as you dont go too close to the portal.
Currently, this is not achievable RTA since you cannot move far away enough after the Cutscene ends. However, if we were to find a way (Lever Storage maybe?) to instantly teleport the kong to a location far enough away from the start of the level, then weve got something.
Moving away from the portal was done using ScriptHawk
https://github.com/Isotarge/ScriptHawk Portal Skew [Theoretical] | Donkey Kong 64 Glitch](https://i.ytimg.com/vi/xAZnbdAH2I4/mqdefault.jpg)





![[TAS] Donkey Kong 64 101% in 3:58:46
RTA Time: 3:58:46.833 | TAS Time: 3:59:18.242
Raw Encode: https://youtu.be/DfbPedho-Go
Commentary: https://www.youtube.com/watch?v=mnLO9oPnvls
FAQ: https://bit.ly/donk-tas-faq
CHAPTERS
0:00 Boot
0:35 Run Start
4:34 Aztec 1
10:39 Castle 1
24:41 Factory
55:51 Helm 1
57:50 Fungi & Galleon Chain
1:21:08 Fungi 4
1:35:04 Caves
1:58:35 Aztec 2
2:25:01 Japes
2:44:35 Castle 2
3:11:07 Helm 2
3:16:56 Galleon 3
3:48:03 K Rool
3:59:22 End Credits & 101% Endings [TAS] Donkey Kong 64 101% in 3:58:46](https://i.ytimg.com/vi/y_7ZymBtT_Q/mqdefault.jpg)


![[TAS] Jiggywiggys Super Special Challenge in 21 seconds | Banjo-Tooie
Was doing some BT Science work and decided to do a kinda-TAS of the secret challenge after collecting all 90 jiggies and completing all puzzles.
Not the best RNG of all time, and found out that you have to wait a certain amount of frames after rotating a piece before you can insert it, but its ok.
Beats previous best time (set by 1234buga) by 6s https://www.youtube.com/watch?v=LXUv5DM5Fwc [TAS] Jiggywiggys Super Special Challenge in 21 seconds | Banjo-Tooie](https://i.ytimg.com/vi/z1zJ50DJse0/mqdefault.jpg)
