Uploaded June 2026 | Updated September 2026, 3 weeks ago
- Supercuda Longplay (Commodore 64 Game) -
Supercuda is a 1983 arcade-style game for the Commodore 64, published by Dynamics and credited to Duane Houck. It is a very obscure Pac-Man-style title, built around top-down maze action, collecting objects, avoiding enemies, and trying to survive long enough to clear the screen.
The basic influence is easy to see. This is not an original maze concept so much as another early C64 attempt to work within the familiar Pac-Man formula. You move through a maze, pick up what the game asks you to collect, and try not to get caught by the enemies moving around the playfield.
As a game, it feels simple and very much of its time. The structure is clear, but the appeal depends on how much patience you have for another small maze-chase variation from the early years of the Commodore 64. It does not have the polish, personality, or immediate charm of the stronger games in this style, but it is playable enough and easy to understand.
What makes it more interesting today is its obscurity. It is not a major C64 title, and there is very little discussion around it, which makes it feel like one of those small releases that almost disappeared inside the system’s enormous library. For a retro archive, that is reason enough to document it.
As an early C64 maze game, Supercuda is limited but functional. It is not a hidden classic, and it does not do much to escape the shadow of Pac-Man, but it is a curious little title from 1983 with a clear objective, simple action, and enough historical obscurity to make it worth preserving.
#retrogamingloft #supercuda #commodore64
- Supercuda Longplay (Commodore 64 Game) -
Supercuda is a 1983 arcade-style game for the Commodore 64, published by Dynamics and credited to Duane Houck. It is a very obscure Pac-Man-style title, built around top-down maze action, collecting objects, avoiding enemies, and trying to survive long enough to clear the screen.
The basic influence is easy to see. This is not an original maze concept so much as another early C64 attempt to work within the familiar Pac-Man formula. You move through a maze, pick up what the game asks you to collect, and try not to get caught by the enemies moving around the playfield.
As a game, it feels simple and very much of its time. The structure is clear, but the appeal depends on how much patience you have for another small maze-chase variation from the early years of the Commodore 64. It does not have the polish, personality, or immediate charm of the stronger games in this style, but it is playable enough and easy to understand.
What makes it more interesting today is its obscurity. It is not a major C64 title, and there is very little discussion around it, which makes it feel like one of those small releases that almost disappeared inside the system’s enormous library. For a retro archive, that is reason enough to document it.
As an early C64 maze game, Supercuda is limited but functional. It is not a hidden classic, and it does not do much to escape the shadow of Pac-Man, but it is a curious little title from 1983 with a clear objective, simple action, and enough historical obscurity to make it worth preserving.
#retrogamingloft #supercuda #commodore64










