Uploaded May 2026 | Updated September 2026, 1 week ago
Part 5: Gloomy Garden
Not the level I hate the most but it's up there, Course 5 is a difficulty spike in OG with the immense crap it has going on, bottomless pits is what kills this area for me, because otherwise this area is good enough
*Course 5: Gloomy Garden*
☆4 The Tree That Stands Alone:
(Original Name: The Lone Tree) The change this one got is the addition of an extra platform and being slightly bigger. A good change for sure, I hated this objective when I was playing OG for RA
☆3 The Boo's Grave Trick:
(Original Name: The Secret Tunnel) It seems like at first glance this didn't changed but you no longer spawn out of a pipe when going to the grave, instead is a normal warp, and the pattern of the light platforms is no longer a square, a weird change but eh
☆2 Top of the Precarious Walkway:
(Original Name: Top of the Risky Walkway) This one got expanded and ends with small platforms making this one more dangerous, not a fan of this change because it was fine in OG
☆7 & ☆5 Red Coins On The Walkway
(Original Name: Haunted Ride for 8 Red Coins): Another red coin objective that changed drastically. Before it used to be a slow slow ride across the map, now the reds are confined to the walkway, a welcomed addition that makes this more faster
☆6 Calm the Angry Eye:
In OG this used to be locked until you got all the other 5 objectives, now it's here from the get go. The biggest change it got it's the eye location, from the circular platform to one of the towers, the second change is the star spawn, since the 8 reds got relocated the star of the eye spawns where the red coin star used to spawn, in the other tower. This I'm mixed, because OG was not really that bad, and this one takes more time from getting to the eye to the star
☆1 Big Boo's Tower:
This one didn't changed at all, just do what you normally do to get this one
*Course: Bowser's Slippery Swamp*
☆Secret Star: Another Path:
The star that used to be on the side of the level got relocated to the start of the level, why? It was mad funny idk, I see no reason for this other than justify the change of the quicksand to "Cold Water". In OG the first section and the second one used to be quicksand areas, here the first one is, as mentioned, cold water re-skined to purple, and in the second section it got changed to lava. I see the intent on changing the quicksand but it doesn't make any sense in the context of the game, this is another of the changes I kinda don't like at all, this level got a nerf big time.
*So Far*
Course 5 got significant changes that were needed for sure, and while I see why the Bowser 1 level got the nerfs and changes it received, Im not a fan of these. The secret star is not that difficult anymore, again, I see the intent but it's dumbed down now, the path that lead to it being a part of the level is neat but still, not to mention the change from quicksand to lava in the second are, the first one o, but the second, eh
Next time, sewer surfin'
Chapters:
00:00 Gloomy Garden
00:05 The Tree That Stands Alone
00:49 The Boo's Grave Trick
0144 Filler (Died)
02:43 Top of the Precarious Walkway
03:50 100 Coin Star & Red Coins On The Walkway
09:26 Calm the Angry Eye
10:42 Big Boo's Tower
11:37 Bowser's Slippery Swamp
15:30 Boss Battle
17:30 Another Path
18:17 Next Time
Part 5: Gloomy Garden
Not the level I hate the most but it's up there, Course 5 is a difficulty spike in OG with the immense crap it has going on, bottomless pits is what kills this area for me, because otherwise this area is good enough
*Course 5: Gloomy Garden*
☆4 The Tree That Stands Alone:
(Original Name: The Lone Tree) The change this one got is the addition of an extra platform and being slightly bigger. A good change for sure, I hated this objective when I was playing OG for RA
☆3 The Boo's Grave Trick:
(Original Name: The Secret Tunnel) It seems like at first glance this didn't changed but you no longer spawn out of a pipe when going to the grave, instead is a normal warp, and the pattern of the light platforms is no longer a square, a weird change but eh
☆2 Top of the Precarious Walkway:
(Original Name: Top of the Risky Walkway) This one got expanded and ends with small platforms making this one more dangerous, not a fan of this change because it was fine in OG
☆7 & ☆5 Red Coins On The Walkway
(Original Name: Haunted Ride for 8 Red Coins): Another red coin objective that changed drastically. Before it used to be a slow slow ride across the map, now the reds are confined to the walkway, a welcomed addition that makes this more faster
☆6 Calm the Angry Eye:
In OG this used to be locked until you got all the other 5 objectives, now it's here from the get go. The biggest change it got it's the eye location, from the circular platform to one of the towers, the second change is the star spawn, since the 8 reds got relocated the star of the eye spawns where the red coin star used to spawn, in the other tower. This I'm mixed, because OG was not really that bad, and this one takes more time from getting to the eye to the star
☆1 Big Boo's Tower:
This one didn't changed at all, just do what you normally do to get this one
*Course: Bowser's Slippery Swamp*
☆Secret Star: Another Path:
The star that used to be on the side of the level got relocated to the start of the level, why? It was mad funny idk, I see no reason for this other than justify the change of the quicksand to "Cold Water". In OG the first section and the second one used to be quicksand areas, here the first one is, as mentioned, cold water re-skined to purple, and in the second section it got changed to lava. I see the intent on changing the quicksand but it doesn't make any sense in the context of the game, this is another of the changes I kinda don't like at all, this level got a nerf big time.
*So Far*
Course 5 got significant changes that were needed for sure, and while I see why the Bowser 1 level got the nerfs and changes it received, Im not a fan of these. The secret star is not that difficult anymore, again, I see the intent but it's dumbed down now, the path that lead to it being a part of the level is neat but still, not to mention the change from quicksand to lava in the second are, the first one o, but the second, eh
Next time, sewer surfin'
Chapters:
00:00 Gloomy Garden
00:05 The Tree That Stands Alone
00:49 The Boo's Grave Trick
0144 Filler (Died)
02:43 Top of the Precarious Walkway
03:50 100 Coin Star & Red Coins On The Walkway
09:26 Calm the Angry Eye
10:42 Big Boo's Tower
11:37 Bowser's Slippery Swamp
15:30 Boss Battle
17:30 Another Path
18:17 Next Time



![[RA] RetroAchievements Vanilla Level Design Contest Vol. 1 (SMW Hack) - Part 2
Cavern section is ok, theres one stinker here, Scarlet Cavern, this level may be the WORST in this compilation, it has the vibe of a Youtuber type level, Kaizo blocks, no indicated jumps, and more kaizo blocks, I died a lot here because this level has no indication on what type of jump you have to do, its a very trial and error level, so yeah, worst of the set.
The best for me in this world is the crumbling bridge level, its one of the best in this world, the other levels are good too, the temple level can be cheesed so whoops, the gauntlet is well aliggned and not too bad, the underwater yoshi level is tight but its ok.
Also, I hope you like the A Plumber for all Seasons soundtrack as much as the team behind this, because most of the stages uses it, and ngl, sometimes the music doesnt fit the levels
Onto the next set of levels, from here you can only go up right? Right?! [RA] RetroAchievements Vanilla Level Design Contest Vol. 1 (SMW Hack) - Part 2](https://i.ytimg.com/vi/bMAYiN2LR1k/mqdefault.jpg)
![[RA] Just Blob (SMW Hack)
From the depths of the old hacks, a classic, Just Blob, I dont remember playing this one but Ive heard of it, this was listed under the Easy hacks in RetroAchievements and, kinda, the game is easy, no question about it, the achievements are another story. Clear all the levels, and of course, Damageless runs, I kinda hate these regardless of how Easy they are, I hate them. Stages can be short or long, 1-3 is a gamble because you wont see whats below you most of the time, 1-6 is atrocious because of the boss, its RNG, but, the best strategy according to one user in the site is to hug the left bounce blocks and land on the boss, it does work.
Other achievements include, bouncing a lot on the credits and getting 50 lives, which fortunately you dont need to do them in one go, and beat the entire game without dying, which is easier than doing the stages damageless.
Difficulty:
3/10 [RA] Just Blob (SMW Hack)](https://i.ytimg.com/vi/bcQOUPybtCs/mqdefault.jpg)
![[RA] RetroAchievements Vanilla Level Design Contest Vol. 1 (SMW Hack) - Part 3
The Special World is a thingg, it opens with one level I kinda did like, a line guided level, the world also had levels I kinda dont like, one of them a Kaizo 1 homage with a fast autoscroller at the start, but it was so short I dont mind that much, up pipes suck in general, the other one was a level in a cave that is kaizo lite for sure, last bullet bill jump can be tricky, but these shot every 5 SMW seconds so it was just timing.
Levels are getting better, I dont have much negatives for this world outside of these 2 instances that arent that bad [RA] RetroAchievements Vanilla Level Design Contest Vol. 1 (SMW Hack) - Part 3](https://i.ytimg.com/vi/c5up8tPsX6A/mqdefault.jpg)




