Super Mario Bros vs Mario 3: Koji Kondo’s Underground Theme (NES Analysis) | Simon Hutchinson @SimonHutchinson
Super Mario Bros vs Mario 3: Koji Kondo’s Underground Theme (NES Analysis) | Simon Hutchinson  @SimonHutchinson
Uploaded March 2026 | Updated September 2026, 2 weeks ago
Comparing the Super Mario Bros. and Super Mario Bros. 3 versions of Koji Kondo’s “Underground Theme,” focusing on how each uses the NES/Famicom soundchip.

Both themes use the NES’s five‑channel audio architecture, but the Super Mario Bros. 3 version introduces several major changes. Most obviously, SMB3 adds a new drum groove using lo‑fi DPCM samples and noise‑channel hi‑hats, but, also significantly, we look at how the two games use the pulse channels differently, shaping the timbre and overall character of each version of the theme.

These choices highlight not only Koji Kondo’s evolving creativity, but also composers were able to leverage the NES soundchip differently over the life of the system.

Whether you’re interested in game music, NES chiptune sound design, or how classic game composers created so much with so little, I hope this provides some background into how the “Underground Theme” remains one of the most iconic tracks in video game history.

0:00 Intro
0:39 Time Signature
1:54 NES Audio Channels
2:21 Orchestration of the SMB1 Underground Theme
3:36 Orchestration of the SMB3 Underground Theme
5:04 Combining identical pules waves
5:36 Side-by-Side

IGN: A Music Trivia Tour with Nintendo's Koji Kondo (2017) - ign.com/articles/2014/12/10/a-music-trivia-tour-with-nintendos-koji-kondo

Click here for more on the NES and Famicom Sound - youtube.com/watch?v=CmU9L9UDUvo
More on video game sound here - youtube.com/playlist?list=PL7w4cOVVxL6FTPIPlP2nJYxVTN0w1_zPo&si=-dUfb6ifM2uDMFt9

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#NES #Chiptune #SuperMarioBros #GameMusicAnalysis #kojikondo
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Super Mario Bros vs Mario 3: Koji Kondo’s Underground Theme (NES Analysis) | Simon Hutchinson

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