Introduction to Immersive Audio in Games (Spatialization & Unity3D Audio Sources) | Simon Hutchinson @SimonHutchinson
Introduction to Immersive Audio in Games (Spatialization & Unity3D Audio Sources) | Simon Hutchinson  @SimonHutchinson
Uploaded March 2025 | Updated September 2026, 2 weeks ago
Explaining the fundamentals of spatial audio in games and its relationship to immersion.

In this video, I share some basic ideas about real-time audio spatialization in videogames, focusing on creating immersive environments. This is a wide-ranging discussion defining "immersion", outlining audio techniques for spatialization, and then showing how you can make them interactive in real time using Unity3D audio. I cover concepts such as front-back spatialization, parametric support, and how interactive environments enhance immersion.

Whether you're a game developer or an audio designer, I hope this introduction will give you a foundation for building immersive soundscapes in your projects.

0:00 Intro
0:26 What makes something immersive?
2:32 What makes audio immersive?
4:25 Spatializing audio
5:57 Front-Back spatialization in a digital audio workstation
7:08 Parametric support
7:41 Spatialization in interactive worlds
8:31 Unity3D audio sources and listeners
11:23 Reverb zones
12:53 Practical considerations in audio environments
14:20 Next Steps

👾Check out more videos on game audio here: youtube.com/playlist?list=PL7w4cOVVxL6FTPIPlP2nJYxVTN0w1_zPo&si=bWx_YV6BpV-oir5p
👂More on audio spatialization here: youtube.com/playlist?list=PL7w4cOVVxL6FYGEGTOx2F_w8G7EHKq5hh&si=okATD0wDb06I_w24

💬 *Join the Discussion!* Have questions or want to share your own projects? Drop a comment below – I love hearing from you all!

* Subscribe: youtube.com/user/SimonHutc/?sub_confirmation=1
* Official Website - simonhutchinson.com
* bandcamp (lots of free music!): simonhutchinson.bandcamp.com/follow_me
* Sign up for my mailing list: eepurl.com/hVs7bT
* Grab my old gear on Reverb (affiliate link): tidd.ly/48iMpdH
* Buy me a coffee: ko-fi.com/simonhutchinson

_My voiceover recording gear_ (affiliate links):
Aston Microphones Origin (Reverb): tidd.ly/4aiVSnj
dbx 286s Channel Strip
* Reverb: tidd.ly/4as22Bm
* Perfect Circtuit: link.perfectcircuit.com/t/v1/8-12626-329160-9759?url=https%3A%2F%2Fwww.perfectcircuit.com%2Fdbx-286s.html

(I sometimes provide affiliate links for products that I use and enjoy. If you end up buying something through these external links, it helps to support the channel, while the price for you remains the same.)

#gameaudio #gamemusic #immersiveaudio
Introduction to Immersive Audio in Games (Spatialization & Unity3D Audio Sources) | Simon HutchinsonSerge Resonant EQ into ALA Culumus (ResEQ into Clouds in 54HP) #shorts #eurorackMaking a Bad Sine Wave in Pure Data Vanilla (Lo-Fi Oscillator with FM & Feedback) | Simon HutchinsonProteus 2000 into Mutable Instruments Clouds (well, After Later Audio Cumulus)54 HP Eurorack & Melon Pan Chorus (Effects Bakery) #shortsRemoving Subaudio from Audio Samples in a Waveform Editor (Adobe Audition) | Simon HutchinsonROMplers - Not quite samplers (Roland JV-1010 & M-GS64 Sound Expansion) | Simon HutchinsonReaktor 6 Matrix Mixer Ring-Mod Delay Demonstration | Simon HutchinsonAI, Retro, & Music of Our Time (Generation, Process, and Culture in AI Music) | Simon HutchinsonSequenced Tape Delay Speed (T-Rex Replicator Eurorack Feedback) #shortsAutomatic Karplus-Strong Synth in #PureData #Shorts #electronicmusic #synthesisEurorack Noise Lunchbox: Benjolin & Interstellar Radio #shorts #synthnerd
Simon Hutchinson |

Introduction to Immersive Audio in Games (Spatialization & Unity3D Audio Sources) | Simon Hutchinson

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER