Uploaded May 2015 | Updated September 2026, 17 hours ago
FACEBOOK : facebook.com/DanielsGameVault
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Play the game here : explodingrabbit.com/resources/super-mario-bros-crossover.84
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Here's the "Super Mario Bros." level set in "SMB Crossover 2" - the sequel to the original SMB Crossover which I played last time....confusing, I know :)) SMB Crossover 2 contains 2 games (or levels sets): the original SMB on the NES and SMB 2 on the japanese Famicom (better known as "The Lost Levels" when it finally landed in north America on the SNES). At first I thought it would be a bit redundant to play the same SMB levels again, just under a different title, but as soon as I started playing, I must admit my mind was blown and the game surpassed my expectations in just about every way. What makes it so enjoyable is how configurable it is: there's a handful of different settings you can tweak to suit your tastes. You can choose between different game themes and soundtracks and even randomize them, which makes you feel like you're playing a different game each time, even though you're still playing the original SMB levels - that's what's so great about this game: the fact that they could take one of the most iconic games of all time and make it feel like a whole new game. That's not something too easy to accomplish in my opinion, because you have to stick to the quality standards of the original - it's really easy to patch something together just for the hell of it, but it's likely to suck. Bottom line, this is one of the best and most creative fan games I have played in a while. I really enjoyed it in every respect and I highly encourage you to try it out for yourself - I guarantee you'll love it ! Next up, we're playing "The Lost Levels". Danny out - Vault on !
FACEBOOK : facebook.com/DanielsGameVault
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Play the game here : explodingrabbit.com/resources/super-mario-bros-crossover.84
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Here's the "Super Mario Bros." level set in "SMB Crossover 2" - the sequel to the original SMB Crossover which I played last time....confusing, I know :)) SMB Crossover 2 contains 2 games (or levels sets): the original SMB on the NES and SMB 2 on the japanese Famicom (better known as "The Lost Levels" when it finally landed in north America on the SNES). At first I thought it would be a bit redundant to play the same SMB levels again, just under a different title, but as soon as I started playing, I must admit my mind was blown and the game surpassed my expectations in just about every way. What makes it so enjoyable is how configurable it is: there's a handful of different settings you can tweak to suit your tastes. You can choose between different game themes and soundtracks and even randomize them, which makes you feel like you're playing a different game each time, even though you're still playing the original SMB levels - that's what's so great about this game: the fact that they could take one of the most iconic games of all time and make it feel like a whole new game. That's not something too easy to accomplish in my opinion, because you have to stick to the quality standards of the original - it's really easy to patch something together just for the hell of it, but it's likely to suck. Bottom line, this is one of the best and most creative fan games I have played in a while. I really enjoyed it in every respect and I highly encourage you to try it out for yourself - I guarantee you'll love it ! Next up, we're playing "The Lost Levels". Danny out - Vault on !
![Dannys FAIL Vault: Mario Forever - The Lost Map 2 [HD]
FACEBOOK : http://www.facebook.com/DanielsGameVault
DOWNLOAD: http://www.mediafire.com/download/vws542b3nwj46d1/Mario+Forever+Fangame+-+Lost+Map+2.rar
Heres a Mario Forever game that I was actually pretty excited about: The Lost Map 2. The original dates all the way back to Mario Forever 4.0 and it was pretty cool, so I was curious to see how a sequel would turn out. I was in for a bit of a surprise, because unlike the original, this one is brutally difficult ! The game itself is well done and you can see they put a lot of effort in making it as appealing as possible, but as for the gameplay....OMG ! Ok, to be honest its not THAT bad (the graphics are nice and the game saves your progress) but what kills it is the length of the levels, combined with the often unfair number of hazards, insufficient checkpoints and culminating with Bowser which is still considered part of the last level, so every time you run out of lives fighting him, you have to do the WHOLE LEVEL OVER before you even get another CHANCE to fight him again ! That is where I reached my limit. Perhaps I couldve beaten him if I had infinite tries, but after discovering that you indeed go back to the earlier tank level, my brain just gave up. I knew I wouldnt fair any better, no matter how many times Id play, especially since you risk dying a few times in the main level and by the time you eventually make it back, you wont have neither lives nor energy left to fight the bastard, let alone win ! Sometimes theres so much shit on the screen at once and everything just gangs up on you, theres no place you can stand and have no choice but to take a hit. Maybe I gave up a bit too soon, but again: I have my limits - when I say its too much, then its too fu*kin much ! You have to admit that its not the worst run of mine, since I at least manage to make it up to the last boss, despite not beating him. Not a bad world in terms of presentation, but it got rejected because of the difficulty, the final boss being the biggest issue in that respect. I consider it to be a pretty big oversight, given how difficult the game is overall - at least cut me some slack by putting right back at the final battle ! Danny out. Dannys FAIL Vault: Mario Forever - The Lost Map 2 [HD]](https://i.ytimg.com/vi/xWmB6e5NfO8/mqdefault.jpg)
![Sonic Mega Collection [PC] : Sonic The Hedgehog 2 [Sega Genesis] Walkthrough - Wing Fortress Zone
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Were nearing the end of the game now - only 2 more levels to go. To be perfectly fair, I cant wait to get this over with and start working on a new game - its been entirely too much of the same thing. The fact that I lost the original video of this world further brought the excitement level down, as I had to redo the entire level AFTER finishing the game, which was completely and utterly tedious and devoid of any interest. Hope you guys appreciate it :)) Sonic Mega Collection [PC] : Sonic The Hedgehog 2 [Sega Genesis] Walkthrough - Wing Fortress Zone](https://i.ytimg.com/vi/xcOrCPH7awU/mqdefault.jpg)
![Mario Forever 6.0 - World 9-2 by Syzxchulun Walkthrough [HD]
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You people have been asking for the Softendo port of World 9-level 2 in Mario Forever 6.0, so here it is : after hours of trying I was finally able to beat it ON MY LAST LIFE :) Sadly, like in level 1, the game gets stuck after reaching the castle, so I couldnt get to level 3 (unless level 3 is placed at the end of another level in the main game, the same way this one is placed after the Human Laboratory). What sucks about this level is that if you lose all your lives, to try it again, you have to go through the entire Human Lab again, which is tedious as all hell, but on the upside you get to stock up on extra lives. Bottom line, I did it so you dont have to. All the rage and cursing in the video is for entertainment purposes only, so dont take it too seriously, I usually dont mean all the things I say (its just a game after all), I just do it for your fun and laughs :) Mario Forever 6.0 - World 9-2 by Syzxchulun Walkthrough [HD]](https://i.ytimg.com/vi/yEJ4FvORFrY/mqdefault.jpg)
![New Super Mario Forever 2012 [PC] Walkthrough - Map 2
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Normal speed version: http://youtu.be/m0ROE8XAyQc
DGV no longer provides download links for this game due to repeated complaints about malware - if you want this game, search for it at your own risk.
Heres another game in the Softendo family: New Super Mario Forever. As you may have guessed from the title, its similar to New Super Mario Bros on the Wii, though I wouldnt call it a rip-off since it doesnt actually copy anything directly from the Wii game - it borrows the concept, enemies and powerups and reuses them in its own way to create something new. The overall concept is the same as Super Mario Bros 3 on the NES: same map format with 8 different worlds and 7 sons of Bowser you have to defeat, same enemies and even some levels look the same, so youll feel at home with this one. Graphically speaking, the game is decent, considering what it is, though the animations of Mario walking and jumping look a bit off and I noticed a lot of people making fun of this in the comments. Gameplay-wise, one thing I can say I dont like is how the screen takes too long to pan when you jump to the top - it freezes for about 1 second before it finally reorients. This could cost you a hit if you jump right into an enemy that you cant see - it should adjust instantly to keep Mario in the middle of the screen at all time. The music and sounds are very good as well: you get musical variety and the quality of the soundtracks is awesome. One thing they decided to change and I dont really appreciate is the sounds Mario makes when jumping (stuff like Ah ! Yeah ! HoUh !). Since its a platform game where you jump a lot, they tend to get irritating after a while and you cant turn them off - you have to turn off all other sound effects too. I would have much preferred the traditional jump sound effects of all the other games, or at least have an option to toggle the voice on and off, independent of the sound effects. Another thing that ruins what would otherwise be a great Mario fan game is the overwhelming amount of spelling and grammar errors - thought NES games were bad at this when they got ported from their japanese versions ? Well, look again: the word order is incorrect and many words are misspelled, making the messages incoherent and even confusing to read, especially in the early levels where youre given instructions on how to perform certain moves - I actually had to read a message twice before figuring out how to do the wall jump. Im aware the maker of the game is not a native English speaker, but couldnt he at least get someone to proof-read the game before releasing it to the public ? I kinda smell Google Translate here ! To be perfectly fair its not too much of a problem as far as playability is concerned, because its the gameplay that counts in Mario games and not so much the dialogues. If it were an RPG like Castlevania where you had to rely on clues and dialogues to progress, then yes, it would be a big issue indeed, but in an action-oriented game like this, we can let it slide. Other than that, theres no need to go into great detail about the game since its self explanatory - if you dont know how to play a Mario game then you shouldnt call yourself a gamer ! Aside from the F it gets in grammar, the game gets an overall A from Daniels Game Vault. Softendo pretty much did everything they could to recreate a Wii game on the PC, which is no easy task considering how complex it is, so for that I can only applaud them ! Well done ! New Super Mario Forever 2012 [PC] Walkthrough - Map 2](https://i.ytimg.com/vi/yEvlqcQGBvI/mqdefault.jpg)
![Mario Forever: The Roman Worlds v3.4 Walkthrough (Part 2) [HD]
FACEBOOK: https://www.facebook.com/DanielsGameVault
Time for part two of The Roman Worlds v3.4 with your one and only Danny Boy ! Lets dive deeper into the game and see how well I do ! :D Mario Forever: The Roman Worlds v3.4 Walkthrough (Part 2) [HD]](https://i.ytimg.com/vi/yUfSmxkeiOM/mqdefault.jpg)

