Super Mario 64 Wii U Port - Render96 V1.0 @AboodXD
Super Mario 64 Wii U Port - Render96 V1.0  @AboodXD
Uploaded August 2020 | Updated September 2026, 2 weeks ago
The models in Render96 are high poly. Combined with the ancient rendering techniques that the port is trying to emulate, it makes it difficult for our friend, the Wii U, to run the game at 30fps in some sections. I heard newer versions optimized some of the models even further, so, I may give them a try soon.

(Vanilla SM64 at 1080p60fps with no drawing distance doesn't even make the Wii U flinch)
(Render96 at 480p30fps makes the Wii U fall down to its knees... :c)

The Wii U itself should be capable of running Render96 with no issues, had SM64 in general been optimized for the Wii U (the audio and rendering are actually currently emulated). The Wii U already has more demanding games that run just fine, such as Mario Kart 8.

SM64 official Wii U port:
gbatemp.net/threads/super-mario-64-port-wii-u.571682

sm64ex EXPERIMENTAL Wii U port: (Used for Render96)
github.com/aboood40091/sm64ex/tree/nightly

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Super Mario 64 Wii U Port - Render96 V1.0

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