Uploaded August 2020 | Updated September 2026, 2 weeks ago
Due to the fact that I have to make precompiled shaders, I ran into a few problems.
Wii U makes use of GX2, which is pretty similar to OpenGL, except for the fact that you can't compile shaders on the system. I had to work my way around that, which led to a very complex precompiled shader that the GPU is not strong enough to keep up with, hence the slow downs.
My next plan is to make simplified versions of the shader and stablize the performance.
Source code:
github.com/aboood40091/sm64-port
Due to the fact that I have to make precompiled shaders, I ran into a few problems.
Wii U makes use of GX2, which is pretty similar to OpenGL, except for the fact that you can't compile shaders on the system. I had to work my way around that, which led to a very complex precompiled shader that the GPU is not strong enough to keep up with, hence the slow downs.
My next plan is to make simplified versions of the shader and stablize the performance.
Source code:
github.com/aboood40091/sm64-port







