Uploaded January 2019 | Updated September 2026, 2 weeks ago
My first attempt ever at making a custom level for NSMBU Deluxe.
The level is just a port of a NSMBU level Lakifume made for OtherSMBU a year ago.
This footage literally shows my first attempt at it. It was ported by changing a few lines in Miyamoto's saving method and then porting tilesets manually.
(Miyamoto is a level editor for NSMBU and NSLU. Source code can be found here:
github.com/aboood40091/Miyamoto)
I'm still not certain if I will ever add full NSMBU DX to Miyamoto any time soon.
Apparently, I did not save spritedata correctly which resulted in:
1. Pipes not loading.
2. The game crashing when entering Area 2.
The level format, however, is 100% identical with the Wii U one.
Footage recorded by GRAnimated: (thanks buddie!)
youtube.com/granimated
My first attempt ever at making a custom level for NSMBU Deluxe.
The level is just a port of a NSMBU level Lakifume made for OtherSMBU a year ago.
This footage literally shows my first attempt at it. It was ported by changing a few lines in Miyamoto's saving method and then porting tilesets manually.
(Miyamoto is a level editor for NSMBU and NSLU. Source code can be found here:
github.com/aboood40091/Miyamoto)
I'm still not certain if I will ever add full NSMBU DX to Miyamoto any time soon.
Apparently, I did not save spritedata correctly which resulted in:
1. Pipes not loading.
2. The game crashing when entering Area 2.
The level format, however, is 100% identical with the Wii U one.
Footage recorded by GRAnimated: (thanks buddie!)
youtube.com/granimated

