[Super Game Boy] Donkey Kong   #0. Mario the Gymnast @YuuGiJoou
[Super Game Boy] Donkey Kong   #0. Mario the Gymnast  @YuuGiJoou
Uploaded March 2025 | Updated September 2026, 1 week ago
Better limber up before you go plumbing!
twitter.com/yuugijoou
discord.gg/bKT9pRW

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For extra funsies, how's about playing the thing WITHOUT the parts that ostensibly make it "Super" and not just "Game Boy"?

To get down to just the pixels and utterly defeat any purpose to playing it like this at all, try here:
youtu.be/5kggEoWMKEQ

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If you leave the game on the title screen for long enough, you end up being treated to... um... a "show"? Mario seems to be keen to demonstrate some feats of acrobatic... um... ... ... adequacy? On stage! For a crowd full of people! I guess!

... ... ...

I know the purpose is to demonstrate some of the moves that Mario can use in this game, and they're actually pretty varied and impressive for an outing with only two action buttons (of which only one is used here, the other is reserved for interactions with objects and the environment) and a directional pad... but this "show" isn't actually all that impressive, even within the scope of what Mario is capable in the game itself.

He also rather deliberately seems to fall poorly onto the stage now and again. For, umm... reasons. I'm sure there are reasons.

The first handstand jump also makes the wrong sound, normally reserved for the instant landing handspring jump instead, demonstrated immediately thereafter.

I sure hope the audience doesn't ask for their money back!

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After that, we get some actual gameplay demos.

I deliberately didn't show this part until after the jig to this ancient game was already well up and the cat out of the bag and we had finally been permitted to see that there were other things in store, starting with the Big City.

If you don't want to know the two themed areas that immediately follow, you can stop watching after that. Then it all just loops back around and shows things on repeat starting from the acrobat act again.

I will say that the demos themselves are VERY short, and they often cut at really weird moments, including one immediately prior to showing off an untimely demise in accordance with standing too close to an outlandish fire hazard.
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[Super Game Boy] Donkey Kong -- #0. Mario the Gymnast

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