Uploaded August 2026 | Updated September 2026, 2 weeks ago
Developed and published by Psikyo in 1999, Strikers 1945 III—known as Strikers 1999 in Japan—is the third and final main arcade entry in the series. By replacing World War II propeller planes with modern fighter jets and introducing deeper scoring systems, it delivers the fastest and most demanding Strikers game. Rating: 8.5/10.
Set 54 years after the earlier games, the story begins when alien nanomachines infect military equipment across the world, causing aircraft, tanks and warships to attack their own forces. The Strikers unit is reactivated and equipped with a selection of modern jets to stop the invasion. The plot remains little more than an excuse for spectacular battles, but the contemporary military setting gives the series a noticeably different identity.
Players can choose between the F/A-18 Super Hornet, F-22 Raptor, F-4 Phantom II, F-117 Nighthawk and AV-8 Harrier, with the experimental X-36 available as a secret aircraft. Each jet has a different movement speed, primary weapon, support attack, charged Super Shot and bomb. Some are straightforward and beginner-friendly, while others require careful positioning to use effectively. Learning the strengths of each aircraft adds considerable replay value.
The game contains eight stages. The first four appear in a changing order and become harder depending on when they are encountered, while the remaining stages follow a fixed sequence. Completing the game begins a much more difficult second loop featuring faster bullets, altered patterns and extremely aggressive enemies.
Strikers 1945 III retains Psikyo’s familiar compact stage design. Enemy formations arrive rapidly, bosses transform through several phases and there is almost no downtime. The controls are precise and the weapons feel powerful, but the game is noticeably closer to bullet hell than its predecessors. Dense spreads are combined with Psikyo’s trademark aimed bursts, which travel so quickly that players must anticipate attacks rather than simply react to them.
The biggest addition is the Technical Bonus system. During specific boss attacks, a glowing core becomes exposed. Flying dangerously close and striking it at the correct moment instantly destroys the current boss phase and awards a large score bonus. It transforms boss battles into tense risk-and-reward encounters, encouraging skilled players to move toward danger instead of retreating to the bottom of the screen.
Medals provide another scoring opportunity. Collecting them when they shine brightest awards maximum points and builds a progressively more valuable chain. This creates an additional layer of concentration, as players must time medal pickups while avoiding bullets and maintaining control of enemy waves.
Visually, the game features sharp sprite work, detailed environments and some of Psikyo’s most imaginative bosses. Modern aircraft, stealth bombers, helicopters and warships frequently transform into enormous mechanical creatures. Explosions are satisfying and the screen generally remains readable despite the speed and projectile density. The soundtrack has an energetic late-1990s arcade style, although it is less memorable than the mechanical sound effects and dramatic transformations.
The move away from colourful vintage aircraft may disappoint players who preferred the retro-futuristic atmosphere of the first two games. Modern grey jets and industrial environments can appear slightly more generic. The severe difficulty is also a major barrier. Later stages leave almost no room for positioning mistakes, and the second loop is intended almost exclusively for expert players.
Strikers 1945 III is Psikyo operating at the peak of its arcade-shooter experience. Its intense pacing, varied aircraft, creative bosses and excellent Technical Bonus system make it one of the deepest games in the series. It is less approachable than Strikers 1945 II, but experienced shoot ’em up players will find an exceptionally polished and rewarding challenge.
Developed and published by Psikyo in 1999, Strikers 1945 III—known as Strikers 1999 in Japan—is the third and final main arcade entry in the series. By replacing World War II propeller planes with modern fighter jets and introducing deeper scoring systems, it delivers the fastest and most demanding Strikers game. Rating: 8.5/10.
Set 54 years after the earlier games, the story begins when alien nanomachines infect military equipment across the world, causing aircraft, tanks and warships to attack their own forces. The Strikers unit is reactivated and equipped with a selection of modern jets to stop the invasion. The plot remains little more than an excuse for spectacular battles, but the contemporary military setting gives the series a noticeably different identity.
Players can choose between the F/A-18 Super Hornet, F-22 Raptor, F-4 Phantom II, F-117 Nighthawk and AV-8 Harrier, with the experimental X-36 available as a secret aircraft. Each jet has a different movement speed, primary weapon, support attack, charged Super Shot and bomb. Some are straightforward and beginner-friendly, while others require careful positioning to use effectively. Learning the strengths of each aircraft adds considerable replay value.
The game contains eight stages. The first four appear in a changing order and become harder depending on when they are encountered, while the remaining stages follow a fixed sequence. Completing the game begins a much more difficult second loop featuring faster bullets, altered patterns and extremely aggressive enemies.
Strikers 1945 III retains Psikyo’s familiar compact stage design. Enemy formations arrive rapidly, bosses transform through several phases and there is almost no downtime. The controls are precise and the weapons feel powerful, but the game is noticeably closer to bullet hell than its predecessors. Dense spreads are combined with Psikyo’s trademark aimed bursts, which travel so quickly that players must anticipate attacks rather than simply react to them.
The biggest addition is the Technical Bonus system. During specific boss attacks, a glowing core becomes exposed. Flying dangerously close and striking it at the correct moment instantly destroys the current boss phase and awards a large score bonus. It transforms boss battles into tense risk-and-reward encounters, encouraging skilled players to move toward danger instead of retreating to the bottom of the screen.
Medals provide another scoring opportunity. Collecting them when they shine brightest awards maximum points and builds a progressively more valuable chain. This creates an additional layer of concentration, as players must time medal pickups while avoiding bullets and maintaining control of enemy waves.
Visually, the game features sharp sprite work, detailed environments and some of Psikyo’s most imaginative bosses. Modern aircraft, stealth bombers, helicopters and warships frequently transform into enormous mechanical creatures. Explosions are satisfying and the screen generally remains readable despite the speed and projectile density. The soundtrack has an energetic late-1990s arcade style, although it is less memorable than the mechanical sound effects and dramatic transformations.
The move away from colourful vintage aircraft may disappoint players who preferred the retro-futuristic atmosphere of the first two games. Modern grey jets and industrial environments can appear slightly more generic. The severe difficulty is also a major barrier. Later stages leave almost no room for positioning mistakes, and the second loop is intended almost exclusively for expert players.
Strikers 1945 III is Psikyo operating at the peak of its arcade-shooter experience. Its intense pacing, varied aircraft, creative bosses and excellent Technical Bonus system make it one of the deepest games in the series. It is less approachable than Strikers 1945 II, but experienced shoot ’em up players will find an exceptionally polished and rewarding challenge.










