Uploaded August 2026 | Updated September 2026, 2 weeks ago
New Super Mario Bros. Wii (Wii) Soundtrack
Enjoy the complete soundtrack from New Super Mario Bros. Wii, released for the Nintendo Wii in 2009. Developed and published by Nintendo, the game brought the classic 2D Super Mario formula back to a home console while introducing simultaneous four-player multiplayer for the first time in the main side-scrolling series.
The soundtrack was composed primarily by Shiho Fujii and Ryo Nagamatsu, with Kenta Nagata serving as sound director and Koji Kondo as sound adviser. The music continues the cheerful and energetic style associated with the New Super Mario Bros. series while adding a wide variety of themes for the game's different worlds and environments.
Bright and playful melodies accompany traditional grassland stages, while deserts, snowy areas, underwater levels, forests, Ghost Houses, fortresses, castles, airships and volcanic stages each receive their own distinctive musical atmosphere. Many themes also have faster variations that play when the timer begins running low, giving the music a more urgent feel as Mario races toward the goal.
One of the soundtrack's most recognizable features is its close interaction with the gameplay. Enemies frequently react to musical accents and the characteristic vocal "bah" sounds heard throughout several stage themes. This creates a playful connection between the soundtrack and the action on screen.
The later portions of the game introduce increasingly dramatic music, particularly during fortress, castle, airship and Bowser encounters. These darker themes contrast nicely with the lighter overworld music while still retaining the melodic style of the Mario series. Numerous short fanfares, course-clear themes, multiplayer cues and other jingles complete the soundtrack.
New Super Mario Bros. Wii combines familiar Mario musical traditions with new themes and interactive touches that suit its fast-paced platforming perfectly. Its soundtrack is cheerful, varied and instantly recognizable, making it an important part of the game's energetic presentation.
Game: New Super Mario Bros. Wii
Developer: Nintendo
Publisher: Nintendo
Platform: Nintendo Wii
Release Year: 2009
Composers: Shiho Fujii, Ryo Nagamatsu
Sound Director: Kenta Nagata
Sound Adviser: Koji Kondo
Tracklist:
0:00 stars_cmplt_lr.n.32
0:03 all_bubble_lr.n.32
0:05 athletic_fast_lr.n.32
2:23 athletic_lr.n.32
5:08 BGM_HIKOUSEN.32
7:55 BGM_HIKOUSEN_BOSS.32
9:24 BGM_HIKOUSEN_BOSS_fast.32
10:48 BGM_HIKOUSEN_CLEAR.32
10:56 BGM_HIKOUSEN_fast.32
13:20 BGM_HIKOUSEN_ROUKA.32
16:05 BGM_HIKOUSEN_ROUKA_fast.32
18:27 BGM_LAST_BOSS1_fast_lr.ry.32
20:19 BGM_LAST_BOSS1_lr.ry.32
22:26 BGM_LAST_CASTLE_ROUKA_FAST_lr.ry.32
22:56 BGM_LAST_CASTLE_ROUKA_lr.ry.32
23:32 BGM_lastcasle_appear_lr.ry.32
23:47 BGM_MAP_W5.32
25:14 BGM_MAP_W7.32
27:26 BGM_MAP_W8.32
29:31 BGM_MG_BTL.32
31:07 BGM_MG_BTL_FANFARE.32
31:10 BGM_MINIGAME_FANFARE_BAD.32
31:13 BGM_MINIGAME_FANFARE_GOOD.32
31:15 BGM_MINIGAME_FANFARE_KOOPA.32
31:15 BGM_OBAKE.32
33:52 BGM_OBAKE_fast.32
35:45 BGM_SIRO.32
38:29 BGM_SIRO_CLEAR.32
38:35 BGM_SIRO_fast.32
41:04 BGM_STARCOIN_CMP_ALL.32
41:08 BGM_STARCOIN_CMP1.32
41:11 BGM_SUICHU.32
42:49 BGM_SUICHU_fast.32
44:17 BGM_TORIDE_BOSS.32
45:54 BGM_TORIDE_BOSS_fast.32
47:17 BGM_TORIDE_CLEAR.32
47:23 cheepfanfare_lr.ry.32
47:26 couse_clear_lr.n.32
47:30 couse_clear_zoro_lr.n.32
47:37 DEMO_end_lr.ry.32
48:43 DEMO_op_lr.ry.32
49:40 down_lr.n.32
49:42 down_multi_lr.n.32
49:45 dummy_fanfare_lr.ry.32
49:51 dummy_harp_lr.ry.32
49:59 game_over_lr.n.32
50:07 kazan_fast_lr.n.32
52:40 kazan_lr.n.32
55:42 kazan_tika_fast_lr.ry.32
56:56 kazan_tika_lr.ry.32
58:36 LastBoss_fanfare_lr.ry.32
58:49 LastBoss_Harp_lr.ry.32
59:53 mori_fast_lr.ry.32
1:01:43 mori_lr.ry.32
1:03:53 multi_fail_lr.n.32
1:04:00 peach_castle_lr.n.32
1:06:16 result_multi_lr.o.32
1:07:02 select_map01_nohara_lr.n.32
1:08:09 select_map02_sabaku.ry.32
1:10:34 select_map03_yuki.ry.32
1:11:34 select_map04_umii.ry.32
1:13:26 select_map06_cliff_lr.n.32
1:14:57 select_map09_rainbow_lr.n.32
1:16:27 shiro_boss_fast_lr.n.32
1:18:38 shiro_boss_lr.n.32
1:21:12 sound
1:21:21 staffcredit_lr.ry.32
1:24:54 switch_lr.n.32
1:25:35 title_lr.ry.32
1:27:04 toride_fast_lr.n.32
1:28:37 toride_lr.n.32
New Super Mario Bros. Wii (Wii) Soundtrack
Enjoy the complete soundtrack from New Super Mario Bros. Wii, released for the Nintendo Wii in 2009. Developed and published by Nintendo, the game brought the classic 2D Super Mario formula back to a home console while introducing simultaneous four-player multiplayer for the first time in the main side-scrolling series.
The soundtrack was composed primarily by Shiho Fujii and Ryo Nagamatsu, with Kenta Nagata serving as sound director and Koji Kondo as sound adviser. The music continues the cheerful and energetic style associated with the New Super Mario Bros. series while adding a wide variety of themes for the game's different worlds and environments.
Bright and playful melodies accompany traditional grassland stages, while deserts, snowy areas, underwater levels, forests, Ghost Houses, fortresses, castles, airships and volcanic stages each receive their own distinctive musical atmosphere. Many themes also have faster variations that play when the timer begins running low, giving the music a more urgent feel as Mario races toward the goal.
One of the soundtrack's most recognizable features is its close interaction with the gameplay. Enemies frequently react to musical accents and the characteristic vocal "bah" sounds heard throughout several stage themes. This creates a playful connection between the soundtrack and the action on screen.
The later portions of the game introduce increasingly dramatic music, particularly during fortress, castle, airship and Bowser encounters. These darker themes contrast nicely with the lighter overworld music while still retaining the melodic style of the Mario series. Numerous short fanfares, course-clear themes, multiplayer cues and other jingles complete the soundtrack.
New Super Mario Bros. Wii combines familiar Mario musical traditions with new themes and interactive touches that suit its fast-paced platforming perfectly. Its soundtrack is cheerful, varied and instantly recognizable, making it an important part of the game's energetic presentation.
Game: New Super Mario Bros. Wii
Developer: Nintendo
Publisher: Nintendo
Platform: Nintendo Wii
Release Year: 2009
Composers: Shiho Fujii, Ryo Nagamatsu
Sound Director: Kenta Nagata
Sound Adviser: Koji Kondo
Tracklist:
0:00 stars_cmplt_lr.n.32
0:03 all_bubble_lr.n.32
0:05 athletic_fast_lr.n.32
2:23 athletic_lr.n.32
5:08 BGM_HIKOUSEN.32
7:55 BGM_HIKOUSEN_BOSS.32
9:24 BGM_HIKOUSEN_BOSS_fast.32
10:48 BGM_HIKOUSEN_CLEAR.32
10:56 BGM_HIKOUSEN_fast.32
13:20 BGM_HIKOUSEN_ROUKA.32
16:05 BGM_HIKOUSEN_ROUKA_fast.32
18:27 BGM_LAST_BOSS1_fast_lr.ry.32
20:19 BGM_LAST_BOSS1_lr.ry.32
22:26 BGM_LAST_CASTLE_ROUKA_FAST_lr.ry.32
22:56 BGM_LAST_CASTLE_ROUKA_lr.ry.32
23:32 BGM_lastcasle_appear_lr.ry.32
23:47 BGM_MAP_W5.32
25:14 BGM_MAP_W7.32
27:26 BGM_MAP_W8.32
29:31 BGM_MG_BTL.32
31:07 BGM_MG_BTL_FANFARE.32
31:10 BGM_MINIGAME_FANFARE_BAD.32
31:13 BGM_MINIGAME_FANFARE_GOOD.32
31:15 BGM_MINIGAME_FANFARE_KOOPA.32
31:15 BGM_OBAKE.32
33:52 BGM_OBAKE_fast.32
35:45 BGM_SIRO.32
38:29 BGM_SIRO_CLEAR.32
38:35 BGM_SIRO_fast.32
41:04 BGM_STARCOIN_CMP_ALL.32
41:08 BGM_STARCOIN_CMP1.32
41:11 BGM_SUICHU.32
42:49 BGM_SUICHU_fast.32
44:17 BGM_TORIDE_BOSS.32
45:54 BGM_TORIDE_BOSS_fast.32
47:17 BGM_TORIDE_CLEAR.32
47:23 cheepfanfare_lr.ry.32
47:26 couse_clear_lr.n.32
47:30 couse_clear_zoro_lr.n.32
47:37 DEMO_end_lr.ry.32
48:43 DEMO_op_lr.ry.32
49:40 down_lr.n.32
49:42 down_multi_lr.n.32
49:45 dummy_fanfare_lr.ry.32
49:51 dummy_harp_lr.ry.32
49:59 game_over_lr.n.32
50:07 kazan_fast_lr.n.32
52:40 kazan_lr.n.32
55:42 kazan_tika_fast_lr.ry.32
56:56 kazan_tika_lr.ry.32
58:36 LastBoss_fanfare_lr.ry.32
58:49 LastBoss_Harp_lr.ry.32
59:53 mori_fast_lr.ry.32
1:01:43 mori_lr.ry.32
1:03:53 multi_fail_lr.n.32
1:04:00 peach_castle_lr.n.32
1:06:16 result_multi_lr.o.32
1:07:02 select_map01_nohara_lr.n.32
1:08:09 select_map02_sabaku.ry.32
1:10:34 select_map03_yuki.ry.32
1:11:34 select_map04_umii.ry.32
1:13:26 select_map06_cliff_lr.n.32
1:14:57 select_map09_rainbow_lr.n.32
1:16:27 shiro_boss_fast_lr.n.32
1:18:38 shiro_boss_lr.n.32
1:21:12 sound
1:21:21 staffcredit_lr.ry.32
1:24:54 switch_lr.n.32
1:25:35 title_lr.ry.32
1:27:04 toride_fast_lr.n.32
1:28:37 toride_lr.n.32










