Street Fighter X Mega Man - v.s. Rose @BraveBowmanTBW
Street Fighter X Mega Man - v.s. Rose  @BraveBowmanTBW
Uploaded January 2026 | Updated September 2026, 1 week ago
I don't think this game is good guys.
Something is really off about the Mega Buster. There's lots of enemies where it will take like 10 shots of the normal Buster shot to kill, but if you use a charge shot, they die in one hit. Those purple cards in this stage for instance. If you just try and rapid fire in the Rush Jet section (I guess that's where Rush went...) the purple cards will overwhelm you, but if you charge the Buster, you can take most of them out. I don't know why they did this. I do think enemies like that should be taken out by a normal charge shot, but they should also be taken out by 3 standard buster shots if that's the case (usually the charge shot deals 3 damage). It makes this game feel a lot slower to play, because you have to have a charge shot ready for each enemy. You can't reliably rapid fire normal shots.
The charge shot itself is also inconsistent. Sometimes when it kills an enemy, it just disappears, but other times, it will pierce the enemy and keep going. I don't know why it does that, and I don't like it. I like charge shots that pierce, and it's really frustrating having to re-charge a shot, when you were planning on killing a line of enemies in a row, only for the shot to stop after killing the first enemy.
Another unfortunate case of this mechanic is in bosses. For some reason, they thought it was a good idea to make boss projectiles destructible. These projectiles always eat your shots. And again, it's incredibly frustrating when you have the boss in a safe position to shoot, only for the boss to spawn a projectile to block your shot. The projectiles should either pass through my Buster shots like in pretty much every other Mega Man game, or the charge shot should pierce through boss projectiles.
Also, sliding is really funny, because the dust cloud spawns when you do the input, not when you actually execute a slide, so if you spam down + jump, you can leave a smoke trail behind Mega Man. You also can't slide through boss doors for some reason.
If you're wondering why I didn't use Tropical Hazard, it's because it's like if you took the Mega Ball from Mega Man 8, and made it more janky and less fun to use.
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Street Fighter X Mega Man - v.s. Rose

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