SuperJet Spade | Street Fighter II - Guile (Cover, 4CH HuC6280+2xPCM) @SuperJet_Spade | Uploaded September 2022 | Updated October 2024, 4 hours ago.
Module to this song can be found in my Discord server: discord.gg/u2ErgB3J3J
Here is the final entry of my fictional Phoenix Sound System series. This is the Phoenix Sound System 1CR. This one is a subset (more specifically, a cost-reduced version, which is what the "CR" stands for) of the Phoenix Sound System 1. Recall that the Sound System 1 has six wavetable channels with one noise generator on channel 6 and four PCM channels with looping capabilities and an output rate of 22050Hz. On the Sound System 1CR, the number of wavetable channels is reduced to four with the last channel still having a noise generator (not used in this cover) and the number of PCM channels have been reduced to two. As the Sound System 1CR is a cost-reduced Sound System 1, the PCM channels have the following limitations as a result: no looping, and all samples play at a fixed rate of 12000Hz (which is also the output rate on the PCM side of the system). The Sound System 1 can softpan on all channels, whereas the Sound System 1CR can only hardpan on all channels. I originally imagined this sound system as two separate audio chips for a fictional 8/16-bit hybrid home console in 2018, which I revisited recently and drew it for the picture in the video.
What is the fictional 8/16-bit hybrid home console in the video?
That is the Phoenix Video Entertainment System. I originally imagined it under the name of "Wavetable Guy Enterainment System" in 2018. When I originally thought of it, I imagined it using a slot for both a cartridge and card (like the Sega Master System). I decided to get rid of the card slot and make it a purely cartridge-based system when I revisited it recently. The specs are as follows: The Phoenix Video Entertainment System features a custom 8-bit CPU running at 8MHz with two 16-bit processors. It has 32kb of RAM and 256kb of Video RAM, and can display up to 512 colors at once from a 1024-color palette with a resolution of 320x256. The console uses the Phoenix Sound System 1CR for audio (which you learned about in the paragraph above this one), and it includes a dedicated sample RAM for loading up to 128kb of samples from the cartridge. The cartridges come with a 2MB ROM out of the box, but with memory mappers and bank-switching, they can be expanded up to 16MB.
With that all said and done, I decided to re-explore this system by covering what is possibly the most well-known song from Street Fighter II. I believe this song has undegone a mematic mutation ever since the game was first released in 1991.
The Street Fighter II and Capcom logos are the courtesy of Capcom Co., Ltd.
Original song by: Yoko Shimomura. Thanks for watching.
Visit my links:
My website: tinyurl.com/mkujujpj
My second channel: tinyurl.com/y7hb67n8
Bandcamp: superjet-spade.bandcamp.com
Twitter: twitter.com/SuperJet_Spade
SoundCloud: soundcloud.com/superjet-spade
Module to this song can be found in my Discord server: discord.gg/u2ErgB3J3J
Here is the final entry of my fictional Phoenix Sound System series. This is the Phoenix Sound System 1CR. This one is a subset (more specifically, a cost-reduced version, which is what the "CR" stands for) of the Phoenix Sound System 1. Recall that the Sound System 1 has six wavetable channels with one noise generator on channel 6 and four PCM channels with looping capabilities and an output rate of 22050Hz. On the Sound System 1CR, the number of wavetable channels is reduced to four with the last channel still having a noise generator (not used in this cover) and the number of PCM channels have been reduced to two. As the Sound System 1CR is a cost-reduced Sound System 1, the PCM channels have the following limitations as a result: no looping, and all samples play at a fixed rate of 12000Hz (which is also the output rate on the PCM side of the system). The Sound System 1 can softpan on all channels, whereas the Sound System 1CR can only hardpan on all channels. I originally imagined this sound system as two separate audio chips for a fictional 8/16-bit hybrid home console in 2018, which I revisited recently and drew it for the picture in the video.
What is the fictional 8/16-bit hybrid home console in the video?
That is the Phoenix Video Entertainment System. I originally imagined it under the name of "Wavetable Guy Enterainment System" in 2018. When I originally thought of it, I imagined it using a slot for both a cartridge and card (like the Sega Master System). I decided to get rid of the card slot and make it a purely cartridge-based system when I revisited it recently. The specs are as follows: The Phoenix Video Entertainment System features a custom 8-bit CPU running at 8MHz with two 16-bit processors. It has 32kb of RAM and 256kb of Video RAM, and can display up to 512 colors at once from a 1024-color palette with a resolution of 320x256. The console uses the Phoenix Sound System 1CR for audio (which you learned about in the paragraph above this one), and it includes a dedicated sample RAM for loading up to 128kb of samples from the cartridge. The cartridges come with a 2MB ROM out of the box, but with memory mappers and bank-switching, they can be expanded up to 16MB.
With that all said and done, I decided to re-explore this system by covering what is possibly the most well-known song from Street Fighter II. I believe this song has undegone a mematic mutation ever since the game was first released in 1991.
The Street Fighter II and Capcom logos are the courtesy of Capcom Co., Ltd.
Original song by: Yoko Shimomura. Thanks for watching.
Visit my links:
My website: tinyurl.com/mkujujpj
My second channel: tinyurl.com/y7hb67n8
Bandcamp: superjet-spade.bandcamp.com
Twitter: twitter.com/SuperJet_Spade
SoundCloud: soundcloud.com/superjet-spade