Stranger of Paradise PS5 & Xbox Series X|S Frame Rate Test @VGTech
Stranger of Paradise PS5 & Xbox Series X|S Frame Rate Test  @VGTech
Uploaded April 2022 | Updated September 2026, 2 weeks ago
Stranger of Paradise: Final Fantasy Origin frame rate test showing the games framerate/fps on PS5, Xbox Series X and Xbox Series S.
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The versions tested were 1.002.000 on PS5 and 2.0.2.0 on the Xbox Series consoles. Xbox code provided by Square-Enix.

Timestamps:
00:00 - PS5 Favor Performance Mode
12:35 - PS5 Favor Resolution Mode
25:09 - PS5 1080p Mode
37:43 - Xbox Series X Favor Performance Mode
50:18 - Xbox Series X Favor Resolution Mode
1:02:52 - Xbox Series S Favor Performance Mode
1:15:27 - Xbox Series S Favor Resolution Mode

PS5, Xbox Series X and Xbox Series S all have a Favor Performance Mode and Favor Resolution Mode. PS5 also has a 1080p mode which can be accessed by changing the PS5 system output resolution to 1080p.

PS5 and Xbox Series X in Performance Mode use a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being 2688x1512.

Xbox Series X in Resolution Mode uses a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being 2688x1512. The dynamic resolution system doesn't seem to work as expected in Resolution Mode on Xbox Series X as the resolution doesn't seem to be improved compared to Performance Mode.

PS5 in Resolution Mode uses a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being approximately 3456x1944. Pixel counts below 3840x2160 seem to be very rare in this mode.

During gameplay PS5 and Xbox Series X in Performance Mode and Resolution Mode both seem to use a form of checkerboard rendering to reach their stated resolutions and both appear to use nearest neighbour upscaling to upscale to 3840x2160.

The artifacts produced by checkerboard rendering seem to differ in some areas between PS5 and Xbox Series X.

The resolution appears to switch to a native 1920x2160 during cutscenes on Xbox Series X and PS5 in the Performance and Resolution Modes and this doesn't appear to be upscaled using nearest neighbour scaling.

PS5 in the 1080p mode uses a dynamic resolution with the highest resolution found being 1920x1080 and the lowest resolution found being approximately 1728x972. Pixel counts below 1920x1080 seem to be very rare in this mode.

Xbox Series S in both Performance Mode and Resolution Mode uses a dynamic resolution with the highest resolution found being 1920x1080 and the lowest resolution found being 1344x756. The dynamic resolution system doesn't seem to work as expected in Resolution Mode on Xbox Series S as the resolution doesn't seem to be improved compared to Performance Mode.

Cutscenes on Xbox Series S and PS5 in the 1080p mode appear to be locked to 1920x1080.

The Xbox Series consoles are missing Ambient Occlusion which is present on PS5. Anti-aliasing appears to be more effective on Xbox Series X than PS5.

Xbox Series S has graphical reductions compared to the other two consoles such as: reduced texture quality, reduced texture filtering, reduced draw distance and reduced effects quality. Hair and fur is also simplified on Xbox Series S and as a consequence the Series S doesn't experience the same severe frame rate issues that can occur on PS5 and Series X during some parts of cutscenes.

Because of how demanding the hair and fur is on PS5 and Series X, performance can vary noticeably during cutscenes based on character equipment bit.ly/3iRKsNK

Edit: There are two types of cutscenes: the first uses the same rendering setup as gameplay and the second always targets 30fps. The cutscene specific resolution figures above are for the second type of cutscene.

Stats: bit.ly/3uAZjla
Frames Pixel Counted: bit.ly/3qRH1Lj
Comparison Images: bit.ly/3ITYjgY

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Stranger of Paradise PS5 & Xbox Series X|S Frame Rate Test

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