Uploaded December 2021 | Updated September 2026, 2 weeks ago
Marvel's Guardians of the Galaxy frame rate test comparing the framerate on PS5 vs Xbox Series X using the ray tracing mode.
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The versions tested were 2.7.2111.121 on Xbox Series X and 1.005.000 on PS5.
PS5 and Xbox Series X in the Ray Tracing Mode both use a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being 2560x1440. Pixel counts were often similar for PS5 and Xbox Series X in the Ray Tracing Mode with one exception found being the opening cutscene where pixel counts came in at approximately 3200x1800 on Series X and 2560x1440 on PS5.
The Ray Tracing Mode adds Ray Traced Reflections. Xbox Series S doesn't have a Ray Tracing Mode.
Stats: bit.ly/3EbGbwX
Frames Pixel Counted: bit.ly/3FdC8Bg
Watch in 4K and 60fps for the best experience.
Please consider liking and sharing the video if you enjoyed it.
Twitter: twitter.com/VGTech_
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Marvel's Guardians of the Galaxy frame rate test comparing the framerate on PS5 vs Xbox Series X using the ray tracing mode.
Subscribe for more gaming tech analysis: bit.ly/VGTechSubscribe
The versions tested were 2.7.2111.121 on Xbox Series X and 1.005.000 on PS5.
PS5 and Xbox Series X in the Ray Tracing Mode both use a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being 2560x1440. Pixel counts were often similar for PS5 and Xbox Series X in the Ray Tracing Mode with one exception found being the opening cutscene where pixel counts came in at approximately 3200x1800 on Series X and 2560x1440 on PS5.
The Ray Tracing Mode adds Ray Traced Reflections. Xbox Series S doesn't have a Ray Tracing Mode.
Stats: bit.ly/3EbGbwX
Frames Pixel Counted: bit.ly/3FdC8Bg
Watch in 4K and 60fps for the best experience.
Please consider liking and sharing the video if you enjoyed it.
Twitter: twitter.com/VGTech_
Facebook: bit.ly/2D3JyJk










