Stop Ruining Your Eye Highlights in ZBrush! (PolySphere vs. QSphere) @PablanderChannel
Stop Ruining Your Eye Highlights in ZBrush! (PolySphere vs. QSphere)  @PablanderChannel
Uploaded March 2026 | Updated September 2026, 1 week ago
Avoid using a standard 3D sphere for eyes, as its geometry features triangles that converge at the poles. This creates noticeable artifacts when you subdivide or add PolyPaint, which will ultimately ruin the light reflections and highlights in your final render. Instead, starting with a Quad Sphere (QSphere) ensures clean, even geometry and smooth highlights. #ZBrushTips #DigitalSculpting #3DModeling

Full tutorial here: youtu.be/0qk0Gd60v0k
Stop Ruining Your Eye Highlights in ZBrush! (PolySphere vs. QSphere)Syncing Library From A Custom FolderInsatiate a Material Across Multiple TexturesNasolabial Fold TipHow I Made This Dragon - From Start to FinishMarmoset Made Easy: From Import to Final RenderRadialZ Menu Appears But No Brush Is SelectedUnderstanding ZBrushs Logic My Secret to Learning Faster - PART 7How To Create Nested MenusSteps we need to complete your ProjectManage ZBrush mesh density using Group SplitCreate Custom 3D Clothing on iPad in SECONDS!
Pablo Muñoz Gómez |

Stop Ruining Your Eye Highlights in ZBrush! (PolySphere vs. QSphere)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER