Uploaded March 2026 | Updated September 2026, 1 week ago
Avoid using a standard 3D sphere for eyes, as its geometry features triangles that converge at the poles. This creates noticeable artifacts when you subdivide or add PolyPaint, which will ultimately ruin the light reflections and highlights in your final render. Instead, starting with a Quad Sphere (QSphere) ensures clean, even geometry and smooth highlights. #ZBrushTips #DigitalSculpting #3DModeling
Full tutorial here: youtu.be/0qk0Gd60v0k
Avoid using a standard 3D sphere for eyes, as its geometry features triangles that converge at the poles. This creates noticeable artifacts when you subdivide or add PolyPaint, which will ultimately ruin the light reflections and highlights in your final render. Instead, starting with a Quad Sphere (QSphere) ensures clean, even geometry and smooth highlights. #ZBrushTips #DigitalSculpting #3DModeling
Full tutorial here: youtu.be/0qk0Gd60v0k










