Uploaded March 2025 | Updated September 2026, 1 week ago
(There's no lineout of the original. If one ever happens, let me know)
Original file by PokéFrenzy: drive.google.com/drive/folders/1sxRxrSNUMCWi83iUM2vOOFHkhESfKOLk
SM5.1 Download: drive.google.com/file/d/10HvVlUK_5JaDXN8VfqDWCKurZQ4a7PJG/view?usp=sharing
Notes: I do mean it when I say I port files.
Requested by "Dancing Maractus"
You can find PokéFrenzy here!
twitter.com/pokelily0
I think this is the only file they've made, so yeah...
So, I can't possibly follow up my last port with anything, so let's just temper our expectations a little bit.
Oh, and I decided to make it SM5.1 compatible just because. Don't expect me to do that for everything because it sucked a lot. It's a miracle it works as well as it does.
I'll have more deadly files in a few days :)
Mod changes:
Tiny involves a lot of pain because in SM5.1 it's logarithmic, but in outfox I can make it exactly like how nITG has it.
Internal changes:
Incremented a lot of columns
Added lots of resets because approachtype isn't in SM5.1
Use PandaTemplate if you have it, and Template One otherwise
Use the Tweens namespace for eases if you have it, and lua functions otherwise
Scaled positions, some movex and zooms
Have problems getting this to work, or want me to convert something to SM5 or OutFox? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
ko-fi.com/mrthatkid4
patreon.com/mrthatkid4
(There's no lineout of the original. If one ever happens, let me know)
Original file by PokéFrenzy: drive.google.com/drive/folders/1sxRxrSNUMCWi83iUM2vOOFHkhESfKOLk
SM5.1 Download: drive.google.com/file/d/10HvVlUK_5JaDXN8VfqDWCKurZQ4a7PJG/view?usp=sharing
Notes: I do mean it when I say I port files.
Requested by "Dancing Maractus"
You can find PokéFrenzy here!
twitter.com/pokelily0
I think this is the only file they've made, so yeah...
So, I can't possibly follow up my last port with anything, so let's just temper our expectations a little bit.
Oh, and I decided to make it SM5.1 compatible just because. Don't expect me to do that for everything because it sucked a lot. It's a miracle it works as well as it does.
I'll have more deadly files in a few days :)
Mod changes:
Tiny involves a lot of pain because in SM5.1 it's logarithmic, but in outfox I can make it exactly like how nITG has it.
Internal changes:
Incremented a lot of columns
Added lots of resets because approachtype isn't in SM5.1
Use PandaTemplate if you have it, and Template One otherwise
Use the Tweens namespace for eases if you have it, and lua functions otherwise
Scaled positions, some movex and zooms
Have problems getting this to work, or want me to convert something to SM5 or OutFox? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
ko-fi.com/mrthatkid4
patreon.com/mrthatkid4





![[OutFox aV Conversion] Kyu-kurarin (StarUndrscre+Subpar)
Original file by StarUndrscre: https://www.youtube.com/watch?v=HcCJrBxY73o
OutFox aV Download: https://drive.google.com/file/d/1o7lyvkzoHC4wnM2z5wkw1lU-qVtOTckz/view?usp=sharing
Notes: You know those videos where someone recreates a MV, but with their own characters? Youre playing one.
Requested by DancingMaractus (via patreon)
Go check out StarUndrscre!
https://www.youtube.com/@StarUndrscre
Theyve made quite a few files, and theyre pretty neat, too!
Subpar made the art in this file!
https://www.youtube.com/@a-saphmusicofficial
They also make modfiles AND music!
So, there were a few cases of Strangely Large Textures that I ended up splitting into multiple images, and it works fine. :)
Simfile changes:
An ssc to load a lua instead of an xml
Shader changes:
chromab.frag - no more use of gl_FragCoord
gaussianblur.frag - uv is calculated via imageCoord instead of gl_FragCoord
wavy.frag - Flipped y axis input, scaled x axis, removed use of gl_FragCoord
Mod changes:
Added tinyusesminicalc
Made drawsize consistent and not 200%
Turned some 100 reverse to 99 reverse to stop judgment & combo from flipping
Internal changes:
Turned on & off various AFTs when they are used
Scaled blur input
Split and cropped down a lot of images to have images that arent 2560x1440
Deleted an entire AST because I can just zoom the chromab sprite
confusionzoffset isnt real, but confusionoffset sure is
needed_vars.lua (used to grab the P1 & P2 starting positions) isnt so needed anymore
- Ended up slightly redoing things that used that lua file
globalmodtimer becomes modtimersong
300 arrowcull becomes notecullnone
hidemines becomes stealthmines
Used ratios to scale position and zoom
Incremented quite a few columns
bumpyz becomes bumpy
Set the intro movey at beat -10
hidenoteflashes becomes hidenoteflash
I dont have zoomy2, but I can set basezoomy
I made some of the BG star images proxies, since I dont need to load them a whole bunch tbh
Split the drawfunc tables into two because I dont want to draw too much notefield
SetVanishX becomes vanishpointx
halgun becomes hideholdjudgments
Attempted making the holds hurt just a bit less during the third chorus part
Have problems getting this to work, or want me to convert something to SM5 or OutFox? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
https://ko-fi.com/mrthatkid4
https://patreon.com/mrthatkid4 [OutFox aV Conversion] Kyu-kurarin (StarUndrscre+Subpar)](https://i.ytimg.com/vi/vOgf5lSD3lU/mqdefault.jpg)




