[OutFox aV Conversion] Kyu-kurarin (StarUndrscre+Subpar) @MrThatKid4
[OutFox aV Conversion] Kyu-kurarin (StarUndrscre+Subpar)  @MrThatKid4
Uploaded October 2024 | Updated September 2026, 2 weeks ago
Original file by StarUndrscre: youtube.com/watch?v=HcCJrBxY73o
OutFox aV Download: drive.google.com/file/d/1o7lyvkzoHC4wnM2z5wkw1lU-qVtOTckz/view?usp=sharing
Notes: You know those videos where someone recreates a MV, but with their own characters? You're playing one.
Requested by "DancingMaractus" (via patreon)
Go check out StarUndrscre!
youtube.com/@StarUndrscre
They've made quite a few files, and they're pretty neat, too!
Subpar made the art in this file!
youtube.com/@a-saphmusicofficial
They also make modfiles AND music!

So, there were a few cases of Strangely Large Textures that I ended up splitting into multiple images, and it works fine. :)
Simfile changes:
An ssc to load a lua instead of an xml

Shader changes:
chromab.frag - no more use of gl_FragCoord
gaussianblur.frag - uv is calculated via imageCoord instead of gl_FragCoord
wavy.frag - Flipped y axis input, scaled x axis, removed use of gl_FragCoord

Mod changes:
Added tinyusesminicalc
Made drawsize consistent and not 200%
Turned some 100 reverse to 99 reverse to stop judgment & combo from flipping

Internal changes:
Turned on & off various AFTs when they are used
Scaled blur input
Split and cropped down a lot of images to have images that aren't 2560x1440
Deleted an entire AST because I can just zoom the chromab sprite
confusionzoffset isn't real, but confusionoffset sure is
needed_vars.lua (used to grab the P1 & P2 starting positions) isn't so needed anymore
- Ended up slightly redoing things that used that lua file
globalmodtimer becomes modtimersong
300 arrowcull becomes notecullnone
hidemines becomes stealthmines
Used ratios to scale position and zoom
Incremented quite a few columns
bumpyz becomes bumpy
Set the intro movey at beat -10
hidenoteflashes becomes hidenoteflash
I don't have zoomy2, but I can set basezoomy
I made some of the BG star images proxies, since I don't need to load them a whole bunch tbh
Split the drawfunc tables into two because I don't want to draw too much notefield
SetVanishX becomes vanishpointx
halgun becomes hideholdjudgments
Attempted making the holds hurt just a bit less during the third chorus part

Have problems getting this to work, or want me to convert something to SM5 or OutFox? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
ko-fi.com/mrthatkid4
patreon.com/mrthatkid4
[OutFox aV Conversion] Kyu-kurarin (StarUndrscre+Subpar)Lets Play Gurumin Part 4-3: The Lagoons BossLets Play Kingdom of Paradise Part 5: Across The SeaRandom Talks Part 96-1: Weather and EndgamesLets Play Super Mario RPG Part 7: Storming The CastleLets Play Opoona Part 1-1: Emergency Crash Landing[OutFox aV Conversion] Get F**ked 2 (TaroNuke vs Ky_Dash, UKSRT9)Lets Play Kirby Star Allies Part 1-1: Making Friends!Random Talks Part 95: In Search of IPDLets Play Secret Agent Clank Part Final: The Treehouse[OutFox aV Conversion] Dreamsters (Puurokulho, Modster Mash 3)The Porting of Get F**ked 2, Session 1
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[OutFox aV Conversion] Kyu-kurarin (StarUndrscre+Subpar)

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