Steamrolln Scrubs, 8-0 | Splatoon Global Testfire Gameplay #1 (60 FPS) @FlameLFH
Steamrolln Scrubs, 8-0 | Splatoon Global Testfire Gameplay #1 (60 FPS)  @FlameLFH
Uploaded May 2015 | Updated September 2026, 3 hours ago
So I tried out the roller and this happened lol. You can definitely get a ton of kills if you're sneaky, but this weapon type can be countered rather easily by using grenades and keeping your distance (in which case the enemy team didn't really know how to). This game is very fun and balanced as far as shooters go.

I couldn't record the entire session because after the first 10 minutes, the servers overflowed for about an hour. Connection errors were reduced, however, once Nintendo extended it. I'm sure this is why the online demo exists first place, so hopefully these issues will be resolved once the game launches.

The only real problems I had in terms of lag was minor hitbox delay and delays for when you killed someone, but those were few and far between. Splatoon is surprisingly optimized in that department, especially for a game of this type.
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Steamrolln' Scrubs, 8-0 | Splatoon Global Testfire Gameplay #1 (60 FPS)

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