Status Effects - Pizza RPG Battles Pt. 3 @DrewConley
Status Effects - Pizza RPG Battles Pt. 3  @DrewConley
Uploaded November 2021 | Updated September 2026, 2 hours ago
Statuses are a key battle mechanic in any RPG! In this video, we'll add two statuses to our game: Saucy and Clumsy. Saucy characters will recover a bit of HP after every move. Clumsy characters are at risk of their moves not having any effect at all. You can use these patterns to add your own statuses to the game!

Starting Code (B2):
drive.google.com/file/d/1jZneIzAcncRqtMvQdPF-y-bMUyDemt9u/view?usp=sharing
Ending Code (B3):
drive.google.com/file/d/19eaBy4MEF81_tt2RV1FkXjIUpZQw11yG/view?usp=sharing
Full Pizza Legends playlist:
youtube.com/playlist?list=PLcjhmZ8oLT0r9dSiIK6RB_PuBWlG1KSq_

⭐️ Get early access to my full JS Game Dev course:
drew-conley-courses.kit.com/66eb6d3ff4

💬 Join our Discord community of people making video games:
discord.gg/umD2GRy

More about Pizza Legends:
https://coopmode.dev/series/pizza-legends-rpg

Twitter:
twitter.com/drewconley13
Status Effects - Pizza RPG Battles Pt. 3Finishing the Battle! Pizza Battle RPG Pt. 8GODOT TUTORIAL #4: Collisions, Export inspector variables, Top Down layering (for beginners)GPT-4 creates Mario jump #shortsPizza RPG Part 9 - Expanded Cutscene behaviors!Saving game progress - Pizza RPG Ep. 15Pizza RPG Part 5 - Character Animations #pizzalegendsBuild Zelda hearts with JavaScript/React (Gamedev Tutorial)Learn Knockout.js - Part 1: Intro and BasicsSound Effects from your Favorite Games (Handy Tools part 3)My Gamedev Design and Planning ProcessBuild an Inventory screen layout with CSS Grid (Beginner Tutorial)
Drew Conley |

Status Effects - Pizza RPG Battles Pt. 3

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER