Uploaded September 2016 | Updated September 2026, 2 weeks ago
Continuing on from the previous episode, we've now been given some new rail functionality which solves all the problems we were trying to get around by using area triggers. It's very exciting.
In this episode we refit our hangar to support the new functionality, and figure out the best way to implement it.
Continuing on from the previous episode, we've now been given some new rail functionality which solves all the problems we were trying to get around by using area triggers. It's very exciting.
In this episode we refit our hangar to support the new functionality, and figure out the best way to implement it.










